| QuantizedMeshTerrainProviderGetHeightNativeUnits Method  | 
 
            Gets the interpolated height of the terrain at the specified longitude and latitude.
            
 
    Namespace: 
   AGI.Foundation.Terrain
    Assembly:
   AGI.Foundation.TerrainReaders (in AGI.Foundation.TerrainReaders.dll) Version: 25.1.421.0 (25.1.421.0)
 Syntax
Syntaxpublic override double GetHeightNativeUnits(
	double longitude,
	double latitude
)
Public Overrides Function GetHeightNativeUnits ( 
	longitude As Double,
	latitude As Double
) As Double
public:
virtual double GetHeightNativeUnits(
	double longitude, 
	double latitude
) override
abstract GetHeightNativeUnits : 
        longitude : float * 
        latitude : float -> float 
override GetHeightNativeUnits : 
        longitude : float * 
        latitude : float -> float Parameters
- longitude
- Type: SystemDouble
 The longitude, in the native units of the terrain provider.
- latitude
- Type: SystemDouble
 The latitude, in the native units of the terrain provider.
Return Value
Type: 
Double
            The height, in the native units of the terrain provider, or 
NaN if the height is not available at the requested longitude and latitude.
            
 Remarks
Remarks
            If HeightReference is ReferenceSurface,
            the returned height is relative to the surface specified by the ReferenceSurface property.
            If HeightReference is Shape,
            the returned height is relative to the ellipsoid specified by the Shape property.
            This method may return NaN if the requested longitude and latitude are outside
            the terrain region or if the terrain data indicates that the height is unknown.
            
            It is safe to call this method from multiple threads simultaneously.
            
 See Also
See Also