| QuantizedMeshTerrainProviderFindMostDetailedAvailableTile Method  | 
 
            Find the most detailed tile that is available and which overlaps the given tile coordinates.
            
 
    Namespace: 
   AGI.Foundation.Terrain
    Assembly:
   AGI.Foundation.TerrainReaders (in AGI.Foundation.TerrainReaders.dll) Version: 25.1.421.0 (25.1.421.0)
 Syntax
Syntaxpublic QuantizedMeshTileID FindMostDetailedAvailableTile(
	int level,
	int x,
	int y
)
Public Function FindMostDetailedAvailableTile ( 
	level As Integer,
	x As Integer,
	y As Integer
) As QuantizedMeshTileID
public:
QuantizedMeshTileID FindMostDetailedAvailableTile(
	int level, 
	int x, 
	int y
)
member FindMostDetailedAvailableTile : 
        level : int * 
        x : int * 
        y : int -> QuantizedMeshTileID 
Parameters
- level
- Type: SystemInt32
 The zoom level.
- x
- Type: SystemInt32
 The X tile coordinate.
- y
- Type: SystemInt32
 The Y tile coordinate.
Return Value
Type: 
QuantizedMeshTileIDThe tile coordinates of the most detailed available tile.
 Exceptions
Exceptions See Also
See Also