SurfaceMeshPrimitiveTextureFilter Property |
Gets or sets the filter used when a
Texture is applied to this primitive.
Namespace:
AGI.Foundation.Graphics
Assembly:
AGI.Foundation.Graphics (in AGI.Foundation.Graphics.dll) Version: 24.2.419.0 (24.2.419.0)
Syntax public TextureFilter2D TextureFilter { get; set; }
Public Property TextureFilter As TextureFilter2D
Get
Set
public:
property TextureFilter2D TextureFilter {
TextureFilter2D get ();
void set (TextureFilter2D value);
}
member TextureFilter : TextureFilter2D with get, set
Property Value
Type:
TextureFilter2DExceptions Exception | Condition |
---|
InvalidOperationException |
Cannot set the TextureFilter to a mipmapping filter if the currently
set Texture is not mipmap capable.
|
See Also Reference
Texture2DFactory