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SurfaceMeshPrimitiveTextureFilter Property

Gets or sets the filter used when a Texture is applied to this primitive.

Namespace:  AGI.Foundation.Graphics
Assembly:  AGI.Foundation.Graphics (in AGI.Foundation.Graphics.dll) Version: 24.3.420.0 (24.3.420.0)
Syntax
public TextureFilter2D TextureFilter { get; set; }

Property Value

Type: TextureFilter2D
Exceptions
ExceptionCondition
InvalidOperationException Cannot set the TextureFilter to a mipmapping filter if the currently set Texture is not mipmap capable.
See Also