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SurfaceMeshPrimitiveTextureMatrix Property

Gets or sets the matrix used to transform texture coordinates when a Texture is applied to this primitive.

Namespace:  AGI.Foundation.Graphics
Assembly:  AGI.Foundation.Graphics (in AGI.Foundation.Graphics.dll) Version: 24.1.418.0 (24.1.418.0)
Syntax
public TextureMatrix TextureMatrix { get; set; }

Property Value

Type: TextureMatrix
Remarks
Performing transformations with the TextureMatrix over time can create effects such as water movement. See the Surface Mesh Primitive topic, Texture Matrix section for more information on using the TextureMatrix.
See Also