TextureTemplate2D Structure |
Namespace: AGI.Foundation.Graphics.Renderer
The TextureTemplate2D type exposes the following members.
Name | Description | |
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![]() | TextureTemplate2D |
Initializes a 2D texture template with no mipmapping.
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Name | Description | |
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![]() | Height |
Gets the height of the texture in texels.
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![]() | InternalFormat |
Gets the internal format of the texture.
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![]() | Width |
Gets the width of the texture in texels.
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Name | Description | |
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![]() | Equals(Object) |
Indicates whether another object is exactly equal to this instance.
(Overrides ValueType.Equals(Object).) |
![]() | Equals(TextureTemplate2D) |
Indicates whether another instance of this type is exactly equal to this instance.
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![]() | GetHashCode |
Returns a hash code for this instance, which is suitable for use in hashing algorithms and data structures like a hash table.
(Overrides ValueType.GetHashCode().) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | ToString |
Returns the string representation of the value of this instance.
(Overrides ValueType.ToString().) |
Name | Description | |
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![]() ![]() | Equality |
Returns true if the two instances are exactly equal.
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![]() ![]() | Inequality |
Returns true if the two instances are not exactly equal.
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