AGI.Foundation.Graphics.Renderer Namespace | 
| Class | Description | |
|---|---|---|
| Texture2D | A 2D Texture. A texture represents an image that is ready for use by objects such as primitives and screen overlays. Textures typically reside in video memory. Use SceneManager.Textures to create textures.  | 
| Structure | Description | |
|---|---|---|
| TextureFilter2D | 
            Represents filtering for a texture
              | |
| TextureTemplate2D | 
            Template object containing attributes required to create a 2D texture.
              | 
| Enumeration | Description | |
|---|---|---|
| CullFace | 
            Identifies whether front- and/or back-facing triangles are culled.
              | |
| InternalTextureFormat | 
            The format of individual texels in a texture.
              | |
| MagnificationFilter | 
            The filter used when the pixel being textured maps to an area less than
            or equal to one texel.
              | |
| MinificationFilter | 
            The filter used when the pixel being textured maps to an area greater than one texel.
              | |
| RendererShadeModel | 
            Identifies which shade model to use. The primitive can be drawn with a single color
            or multiple colors.
              | |
| TextureWrap | 
            Determine how to handle textures coordinates that fall outside of the range
            [0, 1].
              |