TextureTemplate2D Constructor  | 
 
            Initializes a 2D texture template with no mipmapping.
            
 
    Namespace: 
   AGI.Foundation.Graphics.Renderer
    Assembly:
   AGI.Foundation.Graphics (in AGI.Foundation.Graphics.dll) Version: 25.1.421.0 (25.1.421.0)
Syntaxpublic TextureTemplate2D(
	InternalTextureFormat internalFormat,
	int width,
	int height
)
Public Sub New ( 
	internalFormat As InternalTextureFormat,
	width As Integer,
	height As Integer
)
public:
TextureTemplate2D(
	InternalTextureFormat internalFormat, 
	int width, 
	int height
)
new : 
        internalFormat : InternalTextureFormat * 
        width : int * 
        height : int -> TextureTemplate2DParameters
- internalFormat
 - Type: AGI.Foundation.Graphics.RendererInternalTextureFormat
The InternalFormat of the texture. - width
 - Type: SystemInt32
The width of the texture in texels. - height
 - Type: SystemInt32
The height of the texture in texels. 
See Also