SimulationAnimation Class |
Namespace: AGI.Foundation.Graphics
The SimulationAnimation type exposes the following members.
| Name | Description | |
|---|---|---|
| SimulationAnimation |
Initializes a new instance.
|
| Name | Description | |
|---|---|---|
| EndCycle |
Gets or sets the end cycle.
(Inherited from ForwardAndBackwardAnimation.) | |
| EndTime |
Gets or sets the end time of the animation.
(Inherited from ForwardAndBackwardAnimation.) | |
| IsAnimating |
Gets whether or not animation is playing.
(Inherited from ForwardAnimation.) | |
| IsPaused |
Gets whether animation is paused.
(Inherited from ForwardAnimation.) | |
| IsReset |
Gets whether animation has been reset.
(Inherited from ForwardAnimation.) | |
| IsStopped |
Gets whether animation is stopped.
(Inherited from ForwardAnimation.) | |
| MessageLoopType |
Gets or sets the type of message loop, Windows Forms or Windows Presentation Foundation, employed
by the application. By default, this is set to
MessageLoopType.AutoDetect.
(Inherited from ForwardAnimation.) | |
| RefreshRate |
Gets or sets the rate (fastest or fixed) at which the scene is refreshed during rendering.
(Inherited from ForwardAnimation.) | |
| StartCycle |
Gets or sets the start cycle.
(Inherited from ForwardAndBackwardAnimation.) | |
| StartTime |
Gets or sets the start time of the animation.
(Inherited from ForwardAndBackwardAnimation.) | |
| TargetedFramesPerSecond |
Gets or sets the targeted frames per second if RefreshRate is set to
use TargetedFramesPerSecond.
(Inherited from ForwardAnimation.) | |
| Time |
Gets or sets the current animation time.
(Inherited from ForwardAnimation.) | |
| TimeStep |
Gets or sets the size of an animation step in seconds.
|
| Name | Description | |
|---|---|---|
| Dispose | (Inherited from MinimalForwardAnimation.) | |
| Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
| GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| NextFrame |
Advances to the next frame. This method is called automatically during
rendering, and should not be called directly.
(Inherited from ForwardAndBackwardAnimation.) | |
| Pause |
Pauses animation.
(Inherited from ForwardAnimation.) | |
| PlayBackward |
Starts animation backward.
(Inherited from ForwardAndBackwardAnimation.) | |
| PlayForward |
Starts animation forward.
(Inherited from ForwardAnimation.) | |
| Reset |
Resets animation to the start time.
(Inherited from ForwardAnimation.) | |
| StepBackward |
Steps animation backward.
(Inherited from ForwardAndBackwardAnimation.) | |
| StepForward |
Steps animation forward.
(Inherited from ForwardAnimation.) | |
| ToString | Returns a string that represents the current object. (Inherited from Object.) |
| Name | Description | |
|---|---|---|
| HasReset |
Occurs if animation has reset.
(Inherited from ForwardAnimation.) | |
| Paused |
Occurs if animation has paused.
(Inherited from ForwardAnimation.) | |
| Started |
Occurs if animation has paused.
(Inherited from ForwardAnimation.) | |
| Stopped |
Occurs if animation has stopped.
(Inherited from ForwardAnimation.) |