ForwardAnimation Class |
Namespace: AGI.Foundation.Graphics.Advanced
The ForwardAnimation type exposes the following members.
Name | Description | |
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AnimatingForward |
Gets or sets a value indicating whether animation is in the forward direction.
If , animation is going backwards.
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IsAnimating |
Gets whether or not animation is playing.
(Overrides MinimalForwardAnimationIsAnimating.) | |
IsPaused |
Gets whether animation is paused.
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IsReset |
Gets whether animation has been reset.
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IsStopped |
Gets whether animation is stopped.
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MessageLoopType |
Gets or sets the type of message loop, Windows Forms or Windows Presentation Foundation, employed
by the application. By default, this is set to
MessageLoopType.AutoDetect.
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NextTime |
Gets the next animation time.
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RefreshRate |
Gets or sets the rate (fastest or fixed) at which the scene is refreshed during rendering.
(Overrides MinimalForwardAnimationRefreshRate.) | |
State |
Gets or sets the current animation state.
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TargetedFramesPerSecond |
Gets or sets the targeted frames per second if RefreshRate is set to
use TargetedFramesPerSecond.
(Overrides MinimalForwardAnimationTargetedFramesPerSecond.) | |
Time |
Gets or sets the current animation time.
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Name | Description | |
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Animate |
Animates to the next time.
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Dispose | (Inherited from MinimalForwardAnimation.) | |
Dispose(Boolean) | (Overrides MinimalForwardAnimationDispose(Boolean).) | |
Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
NextFrame |
Advances to the next frame. This method is called automatically during
rendering, and should not be called directly.
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OnTimeUpdate |
Called when the user sets the Time.
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Pause |
Pauses animation.
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PlayForward |
Starts animation forward.
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Reset |
Resets animation to the start time.
(Overrides MinimalForwardAnimationReset.) | |
ResetTime |
Resets the current animation time.
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StepForward |
Steps animation forward.
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ToString | Returns a string that represents the current object. (Inherited from Object.) | |
ValidateAnimation |
Validates that animation can occur, throwing an exception if it cannot.
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Name | Description | |
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HasReset |
Occurs if animation has reset.
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Paused |
Occurs if animation has paused.
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Started |
Occurs if animation has paused.
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Stopped |
Occurs if animation has stopped.
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