ForwardAnimation Class | 
Namespace: AGI.Foundation.Graphics.Advanced
The ForwardAnimation type exposes the following members.
| Name | Description | |
|---|---|---|
| AnimatingForward | 
Gets or sets a value indicating whether animation is in the forward direction.
If , animation is going backwards.
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| IsAnimating | 
Gets whether or not animation is playing.
  (Overrides MinimalForwardAnimationIsAnimating.) | |
| IsPaused | 
Gets whether animation is paused.
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| IsReset | 
Gets whether animation has been reset.
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| IsStopped | 
Gets whether animation is stopped.
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| MessageLoopType | 
Gets or sets the type of message loop, Windows Forms or Windows Presentation Foundation, employed
by the application.  By default, this is set to
MessageLoopType.AutoDetect.
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| NextTime | 
Gets the next animation time.
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| RefreshRate | 
Gets or sets the rate (fastest or fixed) at which the scene is refreshed during rendering.
  (Overrides MinimalForwardAnimationRefreshRate.) | |
| State | 
Gets or sets the current animation state.
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| TargetedFramesPerSecond | 
Gets or sets the targeted frames per second if RefreshRate is set to
use TargetedFramesPerSecond.
  (Overrides MinimalForwardAnimationTargetedFramesPerSecond.) | |
| Time | 
Gets or sets the current animation time.
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| Name | Description | |
|---|---|---|
| Animate | 
Animates to the next time.
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| Dispose | (Inherited from MinimalForwardAnimation.) | |
| Dispose(Boolean) | (Overrides MinimalForwardAnimationDispose(Boolean).) | |
| Equals | Determines whether the specified object is equal to the current object.  (Inherited from Object.) | |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.  (Inherited from Object.) | |
| GetHashCode | Serves as the default hash function.   (Inherited from Object.) | |
| GetType | Gets the Type of the current instance.  (Inherited from Object.) | |
| MemberwiseClone | Creates a shallow copy of the current Object.  (Inherited from Object.) | |
| NextFrame | 
Advances to the next frame. This method is called automatically during
rendering, and should not be called directly.
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| OnTimeUpdate | 
Called when the user sets the Time.
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| Pause | 
Pauses animation.
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| PlayForward | 
Starts animation forward.
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| Reset | 
Resets animation to the start time.
  (Overrides MinimalForwardAnimationReset.) | |
| ResetTime | 
Resets the current animation time.
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| StepForward | 
Steps animation forward.
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| ToString | Returns a string that represents the current object.  (Inherited from Object.) | |
| ValidateAnimation | 
Validates that animation can occur, throwing an exception if it cannot.
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| Name | Description | |
|---|---|---|
| HasReset | 
Occurs if animation has reset.
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| Paused | 
Occurs if animation has paused.
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| Started | 
Occurs if animation has paused.
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| Stopped | 
Occurs if animation has stopped.
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