| Package | Description |
|---|---|
| agi.foundation.graphics |
Provides commonly used and instantiated graphics types related to 3D scene management, terrain and imagery, and more.
|
| agi.foundation.graphics.advanced |
Provides less commonly instantiated graphics types for the camera, mouse options, primitive options, and others.
|
| agi.foundation.graphics.renderer |
Defines types that interface to the GPU that are independent of the underlying graphics API, such as OpenGL.
|
| agi.foundation.platforms |
Contains types used in modeling various mechanical platforms such as satellites, facilities, aircraft, etc.
|
| agi.foundation.tracking |
Contains types for acquiring, analyzing and archiving dynamic data, such as those found in real-time feeds or simulation environments.
|
| Class and Description |
|---|
| CullFace
Identifies whether front- and/or back-facing triangles are culled.
|
| RendererShadeModel
Identifies which shade model to use.
|
| Texture2D |
| TextureFilter2D
Represents filtering for a texture
|
| Class and Description |
|---|
| Texture2D |
| Class and Description |
|---|
| CullFace
Identifies whether front- and/or back-facing triangles are culled.
|
| InternalTextureFormat
The format of individual texels in a texture.
|
| MagnificationFilter
The filter used when the pixel being textured maps to an area less than
or equal to one texel.
|
| MinificationFilter
The filter used when the pixel being textured maps to an area greater than one texel.
|
| RendererShadeModel
Identifies which shade model to use.
|
| TextureFilter2D
Represents filtering for a texture
|
| TextureTemplate2D
Template object containing attributes required to create a 2D texture.
|
| TextureWrap
Determine how to handle textures coordinates that fall outside of the range
[0, 1]. |
| Class and Description |
|---|
| Texture2D |
| TextureFilter2D
Represents filtering for a texture
|
| Class and Description |
|---|
| Texture2D |
| TextureFilter2D
Represents filtering for a texture
|