Description | Example | Return message | Group

VO BorderWall

Define the boundary wall of an area target, or the border wall of range rings of a facility, place, target or vehicle.

Syntax

VO <ObjectPath> BorderWall {BorderWallOption} <Value> [{BorderWallOption} <Value>...]

Related commands

Description

{BorderWallOption}<Value>Description
ShowOnDisplays the boundary for the area target or range contour as a wall that extends from the lower edge altitude to the upper edge altitude.
OffNo wall displays. The area target's boundary displays as a polygon. This is the default value.
UseTranslucencyOnTurns on translucency for the BorderWall.
OffTurns off translucency for the BorderWall. This is the default value.
Translucency<Value>Translucency sets the amount of light to pass through an object but diffusing it so that objects aren't clearly visible. <Value> ranges from 0 (opaque) to 100 (completely transparent). The default value is 70.
UseLineTranslucencyOnTurns on line translucency for the BorderWall.
OffTurns off line translucency for the BorderWall. This is the default value.
LineTranslucency<Value>LineTranslucency sets the amount of light to pass through lines. <Value> ranges from 0 (opaque) to 100 (completely transparent). The default value is 70.
TopAltRef{RefOption}

If the Central Body of the area target is Earth then the valid values for {RefOption} are: Terrain, MSL, WGS84, Object.

If the Central Body of the area target is not Earth then the valid values for {RefOption} are: Terrain, Ellipsoid, Object.

  • Terrain - Reference the upper edge limit of the boundary wall at the altitude of the terrain.
  • MSL - Reference the upper edge limit of the boundary wall at mean sea level.
  • WGS84 or Ellipsoid - Reference the upper edge limit of the boundary wall at the altitude of the central body's reference ellipsoid. This is the default value.
  • Object - Reference the upper edge limit to the object's altitude.
TopAltRefValue<Value>Specify the altitude of the upper edge limit of the boundary wall. Value is entered in Connect distance units. Valid value is -10000000.0 (-1e+007) meters through 10000000000.0 (1e+010) meters. The default value is 0.
BottomAltRef{RefOption}

If the Central Body of the area target is Earth then the valid values for {RefOption} are: Terrain, MSL, WGS84, Object.

If the Central Body of the area target is not Earth then the valid values for {RefOption} are: Terrain, Ellipsoid, Object.

  • Terrain - Reference the upper edge limit of the boundary wall at the altitude of the terrain.
  • MSL - Reference the upper edge limit of the boundary wall at mean sea level.
  • WGS84 or Ellipsoid - Reference the upper edge limit of the boundary wall at the altitude of the central body's reference ellipsoid. This is the default value.
  • Object - Reference the upper edge limit to the object's altitude.
BottomAltRefValue<Value>Specify the altitude of the lower edge limit of the boundary wall. Value is entered in Connect distance units. Valid value is -10000000.0 (-1e+007) meters through 10000000000.0 (1e+010) meters. The default value is 0.
SampleRate<Value>This value must be greater than 0.0. The default value is 2.
UseTerrainCache{On | Off}If On this indicates that terrain information is to be optimized for faster Scenario loading. This removes the dependency on the Terrain CD. The default value is Off.

This option is valid for AreaTarget, Facility, Place and Target only.

Examples

To the boundary of area target 1 as an almost solid wall and reference the upper edge of the wall at the altitude of the terrain and the lower edge along the surface of the earth:

VO */AreaTarget/AreaTarget1 BorderWall Show On UseTranslucency On Translucency 5 TopAltRef Terrain BottomAltRefValue 0

To set the boundary wall of the contours for the aircraft, using terrain as upper and lower altitude limits:

VO */Aircraft/ve_rel_terrain BorderWall Show On TopAltRef Terrain TopAltRefValue 2000 BottomAltRef Terrain BottomAltRefValue 0 UseTranslucency On

Return message

Group membership

This command belongs to the following group(s):

Area Targets

Facilities, Places & Targets

Vehicles

VO

VO Objects

Version

10