Implemented by the scene camera. Contains
operations to manipulate the camera position, view direction and
orientation in the scene.
CartographicToWindow | Converts a Cartographic position to a pixel coordinate relative to the globe control. This method can throw an exception. Returns an array containing the pixel coordinate (in the order x, y) of the Cartographic position relative to the globe control. The coordinate can be fractional. |
TryCartographicToWindow | Converts a Cartographic position to a pixel coordinate relative to the globe control. This method does not throw an exception. |
TryWindowToCartographic | Converts a pixel coordinate relative to the globe control to a Cartographic position. For speed, terrain is not considered. This method does not throw an exception. |
View | Views from a point to a point. Sets the camera's position and the reference point the camera is looking at. |
ViewCentralBody | Zoom to a central body and use the specified axes for rotation. The reference point is set to the center of the central body and the camera's position is set so the entire central body is visible. |
ViewDirection | Views from a point to a direction. Sets the camera's position and the direction vector indicating where the camera is looking. |
ViewDirectionWithUpAxis | Views from a point to a direction. Sets the camera's position and the direction vector indicating where the camera is looking. |
ViewExtent | Zooms to a Cartographic Extent on the centralBody. The camera will be looking straight down at the extent, with the up vector pointing toward local north. The Axes is set to an east-north-up axes at the center of extent. |
ViewOffset | Sets the camera's reference point - the point the camera is looking at. The camera's position is the reference point translated by the offset. |
ViewOffsetDirection | Sets the camera's reference point - the point the camera is looking at. The camera's position is the reference point translated by the direction vector. |
ViewOffsetDirectionWithUpAxis | Sets the camera's reference point - the point the camera is looking at. The camera's position is the reference point translated by the direction vector. |
ViewOffsetWithUpAxis | Sets the camera's reference point - the point the camera is looking at. The camera's position is the reference point translated by the offset. |
ViewRectangularExtent | Zooms to a rectangular extent composed of west, south, east, north on the centralBody. The camera will be looking straight down at the extent, with the up vector pointing toward local north. The Axes is set to an east-north-up axes at the center of the extent. |
ViewWithUpAxis | Views from a point to a point. Sets the camera's position and the reference point the camera is looking at. |
VisibilityTest | Gets the visibility of a sphere against the view frustum and any occluding central bodies. |
WindowToCartographic | Converts a pixel coordinate relative to the globe control to a Cartographic position. For speed, terrain is not considered; if the pixel coordinate does not intersect the ellipsoid, an exception is thrown. Returns the Cartographic position. The array contains the elements of the position in the order latitude, longitude, altitude. |
AllowRotationOverConstrainedUpAxis | Gets or sets whether the camera can rotate over the constrained up axis. For example, if true the camera would be able to flip over the North Pole and view the globe upside down. |
Axes | Gets or sets camera's axes of rotation. |
ConstrainedUpAxis | Gets or sets the axis to constrain the up vector to. |
Direction | Gets or sets the direction of the camera in Axes. The array contains the components of the direction arranged in the order x, y, z. |
Distance | Gets or sets the distance the camera position is from the reference point. |
DistancePerRadius | Returns the distance that the Camera's Position should be from the ReferencePoint in order to ensure that a sphere with a 1 meter radius centered at the ReferencePoint fits entirely in the view frustum. |
FarNearPlaneRatio | Gets or sets the value that is used to compute subdivisions of the viewing frustum. A large value will be faster but lose z-value precision. A small value will have better precision but perform slower. The default value of 1000 achieves a good balance between speed and accuracy. |
FarPlane | Gets or sets the distance in meters from the camera to the far plane. |
FieldOfView | Gets or sets field of view in radians. The field of view is applied to the larger of the window dimensions. For example, if the window width was 640 and the height was 480, the field of view applies to the horizontal. Use Horizontal Field Of View and Vertical Field Of View to get the horizontal and vertical field of views. Wide fields of views generally show more objects but can look distorted as compared to narrower ones. |
HorizontalFieldOfView | Gets the horizontal field of view in radians. |
LockViewDirection | Gets or sets whether the camera's direction is locked. |
NearPlane | Gets or sets the distance in meters from the camera to the near plane. |
PixelSizePerDistance | Gets the approximate number
of meters covered by a pixel that is 1 meter away from
the camera. This is commonly multiplied by the distance from the
camera to an object to compute the approximate number of meters
covered by a pixel of the object. |
Position | Gets or sets the position of the camera. The array contains the components of the position arranged in the order x, y, z. |
PositionReferenceFrame | Gets the Reference Frame that the Position is returned in. This Reference Frame is composed of the camera's from Point and the Axes. |
ReferencePoint | Gets or sets the reference point of the camera. The array contains the components of the reference point arranged in the order x, y, z. |
ReferencePointReferenceFrame | Gets the Reference Frame that the Reference Point is returned in. This Reference Frame is composed of the camera's to Point and the Axes. |
Snapshot | Gets the camera snapshot settings. |
UpVector | Gets or sets the up direction of the camera in Axes. The array contains the components of the direction arranged in the order x, y, z. |
VerticalFieldOfView | Gets the vertical field of view in radians. |
VideoRecording | Gets the camera video recorder. |
Change camera
view to Imagery Extents
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Camera view
object with offset
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Change camera
reference frame
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