Description | Example | Return Message | Group

VO Articulate

Articulate the appendages of a 3D model while an animation is in progress

Syntax

VO <ObjectPath> Articulate "<StartTime>" <Duration> <ArticName> <TransformationName> <BeginningArticValue> <EndArticValue>

Related Commands

Description

The <ObjectPath> must be directed to an object whose assigned model contains articulated appendages. "<StartTime>" refers to the beginning of the articulation, and is entered in Connect date units. <Duration> is always interpreted as seconds.

The <ArticName> refers to the name of the specific appendage being moved, the <TransformationName> is the axis of rotation, and the <BeginningArticValue> and <EndArticValue> fields refer to the range of the articulation.

Note: Values for the <ArticName>, <Transformation>, <BeginningArticValue> and <EndValue> fields are model specific.

The VO Articulate command can be issued at any time provided the scenario and model of interest have been loaded. The actual articulation occurs only at the specified "<StartTime>" and <Duration>.

Example

In the model file Shuttle.mdl, Cargo is one of five <Articulation> parts; it has only one <TransformationName> called Rotate. The defined range of the Rotate axis in this model is fully closed at 0 and fully open at -160. To open the cargo doors on the Shuttle satellite, which uses the Shuttle.mdl model file:

VO */Satellite/Shuttle Articulate "1 Nov 2000 22:00:00.00" 30 Cargo Rotate 0 -160

ReturnMessage

If activated, Connect returns an acknowledgement message.

Group Membership

This command belongs to the following group(s):

Facilities, Places & Targets

Vehicles

VO

VO Objects

Version

4.1.1

STK Programming Interface 11.0.1