STK 3D Graphics

There are a number of commands for 3D Graphics that can be executed through Connect. These commands allow you to control the view in the 3D Graphics window and define the 3D Graphics properties for objects. For most 3D Graphics commands, the actual command name is VO. The generic structure of most 3D Graphics commands is:

VO <ObjectPath> {VOOption} <Parameters>

or for commands that return information:

VO_R <ObjectPath> {VOOption} <Parameters>

In either case, the {VOOption} indicates the action being executed by the command, and will change depending on the action you wish to take. Additional <Parameters> may be required depending on the {VOOption} specified.

NOTE: The 3D Attitude graphics window shares much of its functionality with STK's 3D Graphics window; and therefore, STK 3D Graphics shares many of the commands listed below with the Attitude module.

Command Format Description Version
AllowAnimationUpdate AllowAnimationUpdate <ScenarioPath> {On | Off | Toggle} Controls whether the 2D Graphics and 3D Graphics windows refresh 6.1
Animate Animate <ScenarioPath> {AnimateOption} <Parameters> Direct animation of a scenario 10.1
Async3DKeyboard Async3DKeyboard <ScenarioPath> {On | Off} Return a string indicating which keys on the keyboard are pressed 4.3
Async3DPick Async3DPick <ScenarioPath> {State} [<Parameter>] Return the instance path or position of the central body or object double-clicked with the left mouse button in a 3D window 6.1.2
Author Author <ScenarioPath> {Option} Used to create the VDF files. 8.1
BatchGraphics BatchGraphics <ScenarioPath> {On | Off} [Optimize] Set performance response of the 2D and 3D Graphics windows 4.2
CalculationTool CalculationTool <ScenarioPath> {Options} Define coordinate systems and elements used in constructing them, including templates. 10.1.1
CalculationTool Condition CalculationTool <ScenarioPath> <ParentObject> {Action} {"Condition" | "ConditionTemplate"} <ComponentName> [{ConditionType} <TypeParams>] Define and modify Condition components and templates. 10
CalculationTool Condition Set CalculationTool <ScenarioPath> <ParentObject> {Action} {"Condition Set" | "Condition SetTemplate"} <ComponentName> [{ConditionType} <TypeParams>] Define and modify Condition Set components and templates. 10.1
CalculationTool Parameter Set CalculationTool <ScenarioPath> <ParentObject> {Action} {"Parameter Set" | "Parameter SetTemplate"} <ComponentName> [{ParameterSetType} <TypeParams>] Define and modify Parameter Set components and templates. 10
CalculationTool Scalar Calculation CalculationTool <ScenarioPath> <ParentObject> {Action} {"Scalar Calculation" | "Scalar CalculationTemplate"} <ComponentName> [{ScalarCalculationType} <TypeParams>] Define and modify Scalar Calculation components and templates. 11
CalculationTool_R CalculationTool_R <ScenarioPath> {Option} [<Parameters>] Return information about CalculationTool components. 11
CalculationTool_RM CalculationTool_RM <ScenarioPath> {Option} [<Parameters>] Return information about CalculationTool components. 10.1
Graphics (Chains & Constellations) Graphics <ObjectPath> {ChainGfxOption} [<Parameters>] Set the graphics properties for chains and constellations 10
SetAnimation SetAnimation <ScenarioPath> {AnimateOption} <Parameters> Set values to control animation. 10
SoftVTR3D SoftVTR3D <ScenarioPath> {SoftVTROptions} Control soft video tape recording features for a 3D window 7.1
SpatialTool SpatialTool <ScenarioPath> {Options} Define volumes and elements used in constructing them, including templates. 11
SpatialTool Spatial Calculation SpatialTool <ScenarioPath> <ParentObject> {Action} {Spatial Calculation | Spatial CalculationTemplate} <Spatial CalculationName> [{Spatial CalculationType} <Spatial CalculationTypeParams>] Define and modify Spatial Calculation components and templates. 11
SpatialTool Spatial Condition SpatialTool <ScenarioPath> <ParentObject> {Action} {Spatial Condition | Spatial ConditionTemplate} <Spatial ConditionName> [{Spatial ConditionType} <Spatial ConditionTypeParams>] Define and modify Spatial Condition components and templates. 11
SpatialTool Volume Grid SpatialTool <ScenarioPath> <ParentObject> {Action} {Volume Grid | Volume GridTemplate} <Volume GridName> [{Volume GridType} <Volume GridTypeParams>] Define and modify Volume Grid components and templates. 11
SpatialTool_R SpatialTool_R <ScenarioPath> {Option} [<Parameters>] Return information about Spatial components. 11
SpatialTool_RM SpatialTool_RM <ScenarioPath> {Option} [<Parameters>] Return information about SpatialTool components. 11
TimeTool TimeTool <ScenarioPath> {Options} Define components defining instances or intervals of time. 10.1.1
TimeTool Collection of Interval Lists TimeTool <ScenarioPath> <ParentObject> {Action} {"Collection of Interval Lists" | "Collection of Interval ListsTemplate"} <ComponentName> [{CollectionOfIntervalListsType} <TypeParams>] Define and modify Collection of Interval Lists components and templates. 10.1
TimeTool Interval TimeTool <ScenarioPath> <ParentObject> {Action} {"Interval" | "IntervalTemplate"} <ComponentName> [{IntervalType} <TypeParams>] Define and modify Interval components and templates. 10
TimeTool Interval List TimeTool <ScenarioPath> <ParentObject> {Action} {"Interval List" | "Interval ListTemplate"} <ComponentName> [{IntervalListType} <TypeParams>] Define and modify Interval List components and templates. 10.0.1
TimeTool Time Array TimeTool <ScenarioPath> <ParentObject> {Action} {"Time Array" | "Time ArrayTemplate"} <ComponentName> [{TimeArrayType} <TypeParams>] Define and modify Time Array components and templates. 10.1
TimeTool Time Instant TimeTool <ScenarioPath> <ParentObject> {Action} {"Time Instant" | "Time InstantTemplate"} <ComponentName> [{TimeInstantType} <TypeParams>] Define and modify Time Instant components and templates. 10
TimeTool_R TimeTool_R <ScenarioPath> {Option} [<Parameters>] Return information about TimeTool components. 10
TimeTool_RM TimeTool_RM <ScenarioPath> {Option} [<Parameters>] Return information about TimeTool components. 10.1
VO AOULabelSwapDist VO <ObjectPath> AOULabelSwapDist {<Value> | All | ModelLabel | MarkerLabel | Marker | Point} Set label swap distance for a vehicle's AOU. 8.0
VO AccessText VO <ScenarioPath> AccessText {AccTextOption} <Parameters> [WindowID <WinNumber>] Define the display of access text in the 3D Graphics window 6.1
VO AddArticulation VO <ObjectPath> AddArticulation {ArticulateOptions} Adds an articulation to the given model. 10
VO AdvCATAttributes VO <AdvCATObjPath> AdvCATAttributes {DisplayOption} <Value> [{DisplayOption} <Value>...] Set 3D graphics for an advanced CAT object 10
VO Annotation VO <ScenarioPath> Annotation {AnnotationAction} <Parameters> Control the display of annotations in the 3D window 10
VO Annotation DataDisplayArea VO <ScenarioPath> Annotation DataDisplayArea {AnnotationOption} Set up the data display area on a 3d window. 6.2
VO Annotation Declutter VO <ScenarioPath> Annotation Declutter {On | Off} Declutter text annotations in 3D windows 9.2.2
VO Annotation Frame VO <ScenarioPath> Annotation Frame {AnnotationOption} <Parameters> Display the currently selected viewer reference frame in a 3D window 6.2
VO Annotation Selection VO <ScenarioPath> Annotation Selection {AnnotationOption} <Parameters> Enable display of an object label or information about any point in the 3D Graphics window by double-clicking on it with the mouse. 6.2
VO Annotation Time VO <ScenarioPath> Annotation Time {AnnotationOption} <Parameters> Display the time in a 3D window 5.0
VO Annotation ViewerPos VO * Annotation ViewerPos {AnnotationOption} <Parameters> Control the display properties of the viewer position annotation 6.2
VO Area VO <ObjectPath> Area {AreaOption} <Parameters> Calculate the area of a model 10
VO Articulate VO <ObjectPath> Articulate "<StartTime>" <Duration> <ArticName> <TransformationName> <BeginningArticValue> <EndArticValue> Articulate the appendages of a 3D model while an animation is in progress 4.1.1
VO AttitudeView VO <ObjectPath> AttitudeView {AttitudeViewOption} <Parameters> Define and display an attitude sphere for a vehicle, facility, place, target or sensor. 10
VO Attributes (Scenario) VO <ScenarioPath> Attributes {AttributeOption} <Parameters> [<WinNumber>] Set the attributes of a 3D Graphics window 9.0
VO AzElMask VO <ObjectPath> AzElMask [Type {Altitude | Range}] {DisplayOption} <Value> [{DisplayOption} <Value>...] Define the display of an objects azimuth elevation mask in the 3D Graphics window 8.0
VO BearingBox VO <ObjectPath> BearingBox {Keyword} <Value> [{Keyword} <Value>...] Define a volume, relative to a bearing from the North, around an object. 10.1
VO BearingEllipse VO <ObjectPath> BearingEllipse {Keyword} <Value> [{Keyword} <Value>...] Define an ellipse, relative to a bearing from the North, around an object. 10.1
VO BorderWall VO <ObjectPath> BorderWall {BorderWallOption} <Value> [{BorderWallOption} <Value>...] Define the boundary wall of an area target, or the border wall of range rings of a facility, place, target or vehicle. 10
VO Boresight (Sensor) VO <SensorObjectPath> Boresight {On | Off} Control the display of the sensor boresight 4.2.1
VO CameraControl VO <ScenarioPath> CameraControl {CameraOptions} Set parameters for controlling a camera path. 10
VO Celestial VO <ScenarioPath> Celestial {Sun | Moon | Stars} {Options} Define the graphical display of the sun, moon, and celestial sphere in the 3D Graphics window 9.2.1
VO CentralBody VO <ScenarioPath> CentralBody <CBName> [<WinNumber>] Set the central body displayed in a 3d window. 6.0
VO Clipping VO <ScenarioPath> Clipping {ClipType} <Distance> <WinNumber> Set the clipping planes for the view in the 3D window 4.1.1
VO Compass VO * Compass ({CompassOption} <value>)... Add a 3D Compass. 9.1
VO Contours VO <ObjectPath> Contours {On | Off} Display contour levels in a 3D window for Comm and Radar objects. 5.0.4
VO ControlBox VO <VehObjectPath> ControlBox {Keyword} <Value> [{Keyword} <Value>...] Define a volume around an object that moves with the object. 10
VO CovAttributes VO <ObjectPath> CovAttributes {DisplayOption} <Value> [{DisplayOption} <Value>...] Display 3D coverage graphics for a coverage definition object 10
VO Covariance VO <VehObjectPath> Covariance {CovarOption} <Parameters> Set or modify Covariance graphics properties 10
VO CreateMarker VO <ObjectPath> CreateMarker MarkerType {MultiImage | MultiFont} KeyName "<KeyName>" [{MarkerOptions}] {TypeSpecificOptions} Create a textured marker from multiple images or create a marker from multiple fonts. 8.0
VO Declutter VO <ScenarioPath> Declutter {DeclutterOption} <DeclutterValue> [{DeclutterOption} <DeclutterValue>...] Reposition the labels on objects that are close together so they don't obstruct one another. 7.0
VO DeleteStoredView VO <ScenarioPath> DeleteStoredView "<ViewName>" [<WinNumber>] Delete the specified stored view from the selected 3D window. 6.2
VO DestroyMarker VO <ObjectPath> DestroyMarker MarkerType {MultiImage | MultiFont} KeyName <KeyName> Delete a textured marker or multi-font marker created using the VO CreateMarker command. 6.1
VO DrawRouteOnSurface VO <ObjectPath> DrawRouteOnSurface {On | Off} Set how the route is drawn for a ground vehicle or a ship. 9.2
VO DynDataText VO <ObjectPath> DynDataText {DynDataTextOption} <Parameters> [{DisplayOption} <Value>] [<WinNumber>] Control the display of dynamic data text reports in the 3D window 10.1
VO EarthShapeModel VO <ScenarioPath> EarthShapeModel {WGS84 | MSL} Show the globe in VO as the MSL surface or WGS84. 7.0
VO ElevContours VO <ObjectPath> ElevContours {Options} Display elevation angle contour levels, for vehicles, in a 3D window 6.2
VO Ellipsoid VO <VehObjectPath> Ellipsoid {Keyword} <Value> [{Keyword} <Value>...] Define an ellipsoid around an object that moves with the object. 10
VO EphemDropLines VO <VehObjectPath> EphemDropLines Type {WGS84 | Terrain | MSL} {DropLineOption} <Value> [{DropLineOption} <Value>...] Display Vehicle ephemeris drop lines. 8.0
VO FOMAttributes VO <ObjectPath> FOMAttributes {DisplayOption} <Value> [{DisplayOption} <Value>...] Display 3D coverage graphics for a figure of merit object 10
VO Fill VO <ObjectPath> Fill {On | Off} Set the fill option to be used on an area target or a sensor 6.1
VO FillGranularity VO <ObjectPath> FillGranularity <Value> Set the granularity to be used when filling an area target. 7.1
VO FillTranslucency VO <SensorObjectPath> FillTranslucency <TranslucencyValue> Set the translucency of a sensor's pattern as displayed on the central body in the 3D Graphics window. 6.1
VO Fonts VO <ScenarioPath> Fonts [{Small | Medium | Large}] {FontOptions} Set the font styles to be used on the 3D Graphics window 9.1
VO Globe VO <ScenarioPath> Globe {GlobeOption} <Value> Control the appearance of the central body in a 3D Graphics window 10.1
VO GlobeDetails VO <ScenarioPath> GlobeDetails {DetailOption} <DetailParams> [WindowID <WinNumber>] Add details to the globe in the VO window 6.2
VO Grids VO <ScenarioPath> Grids {GridType} {DisplayOption} <Value> Control the display of celestial and space grids in the 3D window 6.0
VO ImageSetDef VO <ScenarioPath> ImageSetDef {Action} {ImageSetOptions} Define an image set. 10
VO InitializeSolarPanelsToSun VO <ObjectPath> InitializeSolarPanelsToSun Enable {Yes | No} Change the default setting for solar panel pointing. 6.2
VO KML VO <ScenarioPath> KML {KMLOption} <Parameters> [WindowID <WinNumber>] Manipulate KML files in the 3D Window. 9.2
VO LabelLOD VO <ObjectPath> LabelLOD {LODOption} <Value> [{LODOption} <Value>...] Define the level of detail for displaying an area or line target label 6.0
VO LabelOffsetInPixels VO <ObjectPath> LabelOffsetInPixels {On | Off} Offset an object label in pixel coordinates 5.0.4
VO LabelXYZ VO <ObjectPath> LabelXYZ <XValue> <YValue> <ZValue> Specify the position of an object label offset 5.0.4
VO LevelOfDetail VO <ScenarioPath> LevelOfDetail {Terrain | GlobeTexture} {Increase | Decrease} [WindowID <WinNumber>] Control the level of terrain and globe texture detail in the 3D graphics window. 8.0
VO LightSource VO <ScenarioPath> LightSource {Add | Delete | Modify | DeleteAll} [{LightOption} <Parameter>]... Add a new light source 9.0
VO Lighting VO <ScenarioPath> Lighting {LightOption} [<Parameter>] Control the lighting level in a 3D window 10
VO LineOfBearing VO <ObjectPath> LineOfBearing {Keyword} <Value> [{Keyword} <Value>...] Define an Line of Bearing which is drawn from an origin in the direction of a bearing. 10.1
VO LineWall VO <LTObjectPath> LineWall {LineWallOption} <Value> [{LineWallOption} <Value>...] Define the wall of a line target 8.0
VO MTOAttributes VO <MTOObjectPath> MTOAttributes {VOOptions} Defines global 3D Graphics attributes for a Multi-Track Object (MTO). 7.0
VO Marker VO <ObjectPath> Marker ({MarkerOption} <value>)... Define the display of markers representing objects in the 3D window 9.0
VO Model VO <ObjectPath> Model {Option1} <Value1> [{Option2} <Value2>]... Assign a model to a facility, place, target or vehicle (any type) 10
VO ModelDetail VO <ObjectPath> ModelDetail {On | Off | Set} [{LevelOption} <value>]... Assign a level of detail to a model 6.1.2
VO ModelList VO <ObjectPath> ModelList {ModelOption} [<Parameters>] Set up a model list to be used during animation 10
VO ModelOffset VO <ObjectPath> ModelOffset {OffsetOption} {On | Off} [<X> <Y> <Z>] Assign a position offset to a model 4.2
VO ModelPointing VO <ObjectPath> ModelPointing "<AttachPoint>" {ModelPointOption} <Value> Point parts of a model representing a facility, place, target or vehicle toward another object 11
VO NewWaypointAttributes VO <VehObjectPath> NewWaypointAttributes ({GfxOption} <Parameter>)... Set the 3D Graphics properties for new waypoints and external ephemeris points. 5.0.4
VO ObjectLine VO <ScenarioPath> ObjectLine {Action} {FromObj <TruncObjectPath1>} {ToObj <TruncObjectPath2>} [{LineOptions}] Display lines connecting objects in the 3D Graphics window 10
VO ObjectLineAttachPt VO <ObjectPath> ObjectLineAttachPt {Options} Set ObjectLine attach points. 7.1
VO ObjectStateInWin VO <ScenarioPath> ObjectStateInWin {Options} Control the display of object graphics in the 3D window. 7.0
VO Obscuration VO <SensorObjectPath> Obscuration {ObscurationOption} <Parameters> Set sensor obscuration parameters and compute sensor obscuration 10.1
VO OpenGLInitParms VO <ApplicationPath> OpenGLInitParms {Options} <Parameters> Provide support for advanced 3D viewing options 10.0.1
VO OrbitSystem VO <VehObjectPath> OrbitSystem {Action} {Options} Set the frame of reference for a vehicle's orbit or trajectory. 11
VO Overlay VO <ScenarioPath> Overlay {Action} "<FilePath>" [{OverlayOption} <Value>] Control the display and placement of overlay images in a 3D window. 10.1
VO Pass VO <ObjectPath> Pass {LeadTrailOption} <Parameters> Set leading and trailing graphics in a 3D window for all types of vehicles (Deprecated Command) 9.0
VO Pass3D VO <ObjectPath> Pass3D {LeadTrailOption} <Parameters> Set leading and trailing graphics in a 3D window for all types of vehicles 9.0
VO PersistPartialCBIntersectProjLines VO <SensorObjectPath> PersistPartialCBIntersectProjLines {On | Off} Control the display of the persistance of lines intersecting a central body. 9.1
VO PersistSpaceProjLines VO <SensorObjectPath> PersistSpaceProjLines {On | Off} Control the display of the persistance of projected lines. 9.1
VO PixelAspectRatio VO <ScenarioPath> PixelAspectRatio Value <Value> [WindowID <WinNumber>] Use to control the pixel aspect ratio while recording frames. 6.1
VO Point VO <ObjectPath> Point {PointOptions} Set Point attributes for Vehicles and Facilities. 6.1.2
VO PosDropLine VO <VehObjectPath> PosDropLine Type {WGS84 | Terrain | MSL} {DropLineOption} <Value> [{DropLineOption} <Value>...] Display Vehicle position drop lines. 8.0
VO Primitive VO <ScenarioPath> Primitive {Add | Modify | Delete | Import | Export} {PrimitiveID} [Type {PrimitiveType}] ({PrimitiveOption} <Value>)... Define and modify programmable graphics primitives. 9.2.2
VO Projection VO <ObjectPath> Projection {ProjectionOption} Control the projection of a sensor in the 3D window 7.1
VO PruneArtic VO <ObjectPath> PruneArtic {PruneOption} Control the amount of data stored for an articulation (data thinning) 10
VO RadialLines VO <SensorObjectPath> RadialLines {On | Off} Turn on or off the radial lines on a sensor dome 4.1.1
VO RangeContours VO <ObjectPath> RangeContours {AddMethod} <Parameters> Display ground range contours in the 3D Graphics window 8.0
VO RefreshArticState VO <ObjectPath> RefreshArticState Refresh the articulation state for facilities, places, targets and vehicles (any type) 10.1
VO ReloadArticFile VO <ObjectPath> ReloadArticFile Reload an external articulation file for facilities, places, targets and vehicles (any type) 10
VO SAAContour VO <SatObjectPath> SAAContour {On | Off} Display South Atlantic Anomaly contour graphics in the 3D Graphics window (Deprecated Command) 10.1.1
VO SaveArticStateAsDef VO <ObjectPath> SaveArticStateAsDef {On | Off} Specify whether to save articulation values as default. 10
VO SaveStoredView VO <ScenarioPath> SaveStoredView "<ViewName>" [<WinNumber>] Save the current view in the selected 3D window 6.2
VO ScaleLog VO <ObjectPath> ScaleLog <Value> Set the scale of the object's model as displayed in the 3D window 4.1.1
VO ScaleModel VO <ObjectPath> ScaleModel <ScaleFactor> Set the absolute scale factor for a facility, place, target or vehicle (any type) as displayed in a 3D window 10
VO SetDefaultCameraPos VO <ScenarioPath> SetDefaultCameraPos <ObjectClass> <Azimuth> <Elevation> Specify customized camera positions to be used when zooming. 10
VO SetModelColorToObjColor VO <ObjectPath> SetModelColorToObjColor {On | Off} Specify whether a 3D model should track the color of the object. 10
VO SetVectorGeometry VO <ObjectPath> SetVectorGeometry {Option} <Parameters> [WindowID <WinNumber>] Define the display of geometric components in the 3D Graphics window 11
VO SnapFrame VO <ScenarioPath> SnapFrame {SnapOption} [<Parameters>] [<WinNumber>] Take a picture of the current 3D window and save it 4.2
VO SolarPanel VO <ObjectPath> SolarPanel {CommandOption} To model the exposure of solar panels over a given time interval 10
VO SpaceProjection VO <SensorObjectPath> SpaceProjection {Options} Set a Sensor's space projection distance. 8.1
VO StopAtMinAlt VO <ScenarioPath> StopAtMinAlt {On | Off} [MinimumAltitude <MinAlt>] [WindowID <WinNumber>] Define how the central body will be treated when it obstructs the path of the viewer while zooming or rotating with the View Pilot Tool. 6.1
VO StopAtObject VO <ScenarioPath> StopAtObject {On | Off} [<WinNumber>] Define how objects will be treated when they obstruct the path of the viewer while zooming 5.0
VO SurfaceLines VO <ScenarioPath> SurfaceLines {LineOptions} Set lines in a 3D window to be drawn on terrain. 11.0
VO TerrainAndImagery VO <ScenarioPath> TerrainAndImagery {Options} <Parameters> Manipulate VO terrain and imagery. 11
VO TgtExtensionDist VO <SensorObjectPath> TgtExtensionDist {Options} Set a Sensor's targeting distance. 8.1
VO TickMarks VO <ObjectPath> TickMarks ({TickOption} <Parameters>)... Define the display of tick marks in a 3D window. 9.0
VO Translucency VO <ObjectPath> Translucency <TranslucencyValue> Set the translucency of a sensor projection or an area target's fill color as displayed in the 3D window. 4.1.1
VO TranslucentLines VO <SensorObjectPath> TranslucentLines {On | Off} Control the display of the translucent lines on a sensor dome in the 3D window. 4.1.1
VO UseLabelOffset VO <ObjectPath> UseLabelOffset {On | Off} Enable the ability to offset the position of an object label 5.0.4
VO UseSmoothTransition VO <ScenarioPath> UseSmoothTransition {On | Off} Enable or disable smooth transitions between stored views 10
VO UseStoredView VO <ScenarioPath> UseStoredView "<ViewName>" [<WinNumber>] Set the current view in a 3D window to a previously stored view 4.1.1
VO UseStoredViewImageSets VO <ScenarioPath> UseStoredViewImageSets {On | Off} Enable or disable option for stored views to use image set states. 10
VO UseStoredViewTime VO <ScenarioPath> UseStoredViewTime {On | Off} Use or ignore the stored time when displaying a stored view 4.1.1
VO VPF VO <ScenarioPath> VPF {Add | Modify | Delete} {VPFIdentification} ({VPFOption} <Value>)... Load and display Vector Product Format data in the 3D window. 6.1.2
VO VaporTrail VO <ObjectPath> VaporTrail {Keyword} <Value> [{Keyword} <Value>...] Define a vapor trail to be displayed around a vehicle, facility, place or target. 10
VO VertexOffset VO <SensorObjectPath> VertexOffset {VertexOption} [<Parameters>] To offset the projection of a sensor as displayed in the 3D window 4.1.1
VO View VO <ScenarioPath> View {Options} Set parameters for the view in a 3D window 11
VO ViewAlongDirection VO <ScenarioPath> ViewAlongDirection {From | To} "<ObjectSpec>" Direction "<DirSpec>" [WindowID <WinNumber>] Create a view along a Vector. 9.2
VO ViewFromTo VO <ScenarioPath> ViewFromTo {ViewOptions} <Parameters> Set parameters for the view in a 3D window (simplified form). 9.2
VO ViewPath VO <ScenarioPath> ViewPath "<ViewPathName>" {ViewPathOption} [{State}] <WinNumber> Set the display characteristics of a view path 6.2
VO ViewerPosition VO <ScenarioPath> ViewerPosition <Declination> <RightAscension> <Range> [<WinNumber>] Control the viewer position. 6.1
VO Volumes VO <ObjectPath> Volumes {VolumeOption} [<Parameter>] Display antenna patterns in the 3D Graphics window 11
VO VolumetricGfx VO <VolumetricPath> VolumetricGfx {{GfxOptions} | {Legend Options}} Define the 3d graphics properties of a volumetric object. 11
VO WaypointAttributes VO <VehObjectPath> WaypointAttributes {WaypointOptions} ({GfxOption} <Parameter>)... Set the 3D Graphics properties for existing waypoints and external ephemeris points. 10
VO WindowState VO <ObjectPath> WindowState {Options} Control the display of object graphics in the 3D window. 10
VO_R 3DView VO_R <ScenarioPath> 3DView [<WinNumber>] Return information about the current view 9.2
VO_R 3DViewCmd VO_R <ScenarioPath> 3DViewCmd [<WinNumber>] Return a connect command that can be used to recreate the current view 9.2
VO_R CameraControl VO_R <ScenarioPath> CameraControl {CameraOptions} Return information about camera paths in a scenario. 9.2.1
VO_R GetReferenceFrame VO_R <ScenarioPath> GetReferenceFrame [<WinNumber>] Return the reference frame for the selected 3D window. 9.2.1
VO_R GetTracks VO_R <MTOObjectPath> GetTracks [ModelExists {On | Off}] [ModelShowing {On | Off}] Reports information about track models for a Multi-Track Object (MTO). 6.1
VO_R MapID VO_R <ScenarioPath> MapID [{Type} | Count [{Type}]] Return information about the open 3D windows. 10.1
VO_R Overlays VO_R <ScenarioPath> Overlays [<WinNumber>] Return list of overlays for the current view 9.0
VO_R Primitive VO_R <ScenarioPath> Primitive Add ID Auto Type {PrimitiveType} ({PrimitiveOption} <Value>)... Create a Primitive and return the ID of that primitive. 8.0
VO_R SoftVTR3D VO <ScenarioPath> SoftVTR3D {Options} Return information about Soft VTR settings. 7.1
VO_R StoredViewNames VO_R <ScenarioPath> StoredViewNames [<WinNumber> | All] Returns the names of any stored views 9.0
VO_R ViewPoint VO_R <ScenarioPath> ViewPoint [<WinNumber>] Return the coordinates of the current view in a given 3D window 4.1.1
VO_R VisualTerrainCurrentServer VO_R <ScenarioPath> VisualTerrainCurrentServer Returns current visual terrain server. (Deprecated Command) 11
VO_RM Annotation VO_RM <ScenarioPath> Annotation {Option} [WindowID <WinNumber>] Return information about text annotations on a 3D window. 10.1
VO_RM KML VO_RM <ScenarioPath> KML {KMLOption} [{Parameters}] [WindowID <WinNumber>] Return information about KML documents in a 3D window 9.2
VO_RM TerrainAndImagery VO_RM <ScenarioPath> TerrainAndImagery [Visibility] [WindowID <WinNumber>] Return the current terrain and imagery in a 3D window 9.2
VO_RM VisualTerrainServers VO_RM <ScenarioPath> VisualTerrainServers Returns list of visual terrain servers (Deprecated Command). 11
VO_RM VisualTerrainTilesets VO_RM <ScenarioPath> VisualTerrainTilesets [Server <ServerName>] Returns list of visual terrain tile sets. (Deprecated Command) 11
VectorTool VectorTool <ScenarioPath> {Options} Define coordinate systems and elements used in constructing them, including templates. 10.1.1
VectorTool Angle VectorTool <ScenarioPath> <ParentObject> {Action} {Angle | AngleTemplate} <AngleName> [{AngleType} <AngleTypeParams>] Define and modify Angle geometry components and templates. 10
VectorTool Axes VectorTool <ScenarioPath> <ParentObject> {Action} {Axes | AxesTemplate} <AxesName> [{AxesType} <AxesTypeParams>] Define and modify Axes geometry components and templates. 11
VectorTool Plane VectorTool <ScenarioPath> <ParentObject> {Action} {Plane | PlaneTemplate} <PlaneName> [{PlaneType} <PlaneTypeParams>] Define and modify Plane geometry components and templates. 10
VectorTool Point VectorTool <ScenarioPath> <ParentObject> {Action} {Point | PointTemplate} <PointName> [{PointType} <PointTypeParams>] Define and modify Point geometry components and templates. 11
VectorTool System VectorTool <ScenarioPath> <ParentObject> {Action} {System | SystemTemplate} <SystemName> [{SystemType} <SystemTypeParams>] Define and modify System geometry components and templates. 10
VectorTool Vector VectorTool <ScenarioPath> <ParentObject> {Action} {Vector | VectorTemplate} <VectorName> [{VectorType} <VectorTypeParams>] Define and modify Vector geometry components and templates. 11
VectorTool_R VectorTool_R <ScenarioPath> {Option} [<Parameters>] Return information about VectorTool components. 10.1
VectorTool_RM VectorTool_RM <ScenarioPath> {Option} [<Parameters>] Return information about VectorTool components. 10.1
Window3D Window3D <ScenarioPath> {Window3dOptions} Create or remove a 3D Graphics window, enable zooming, edit objects, set render methods, set 3D pick modes, or drill-down to hidden objects in the 3D Graphics window * 11
Window3D_R Window3D_R <ScenarioPath> {WindowOption} [WindowID <WinNumber>] Return information about a 3D Graphics window 9.0

STK Programming Interface 11.0.1