There are a number of commands for 3D Graphics that can be
executed through Connect. These commands allow you to control the
view in the 3D Graphics window and define the 3D Graphics
properties for objects. For most 3D Graphics commands, the actual
command name is VO
. The generic structure of most 3D
Graphics commands is:
VO <ObjectPath> {VOOption} <Parameters>
or for commands that return information:
VO_R <ObjectPath> {VOOption} <Parameters>
In either case, the {VOOption}
indicates the action
being executed by the command, and will change depending on the
action you wish to take. Additional <Parameters>
may be required depending on the {VOOption}
specified.
NOTE: The 3D Attitude graphics window shares much of its functionality with STK's 3D Graphics window; and therefore, STK 3D Graphics shares many of the commands listed below with the Attitude module.
Command | Format | Description | Version |
---|---|---|---|
AllowAnimationUpdate | AllowAnimationUpdate <ScenarioPath> {On | Off | Toggle} | Controls whether the 2D Graphics and 3D Graphics windows refresh | 6.1 |
Animate | Animate <ScenarioPath> {AnimateOption} <Parameters> | Direct animation of a scenario | 10.1 |
Async3DKeyboard | Async3DKeyboard <ScenarioPath> {On | Off} | Return a string indicating which keys on the keyboard are pressed | 4.3 |
Async3DPick | Async3DPick <ScenarioPath> {State} [<Parameter>] | Return the instance path or position of the central body or object double-clicked with the left mouse button in a 3D window | 6.1.2 |
Author | Author <ScenarioPath> {Option} | Used to create the VDF files. | 8.1 |
BatchGraphics | BatchGraphics <ScenarioPath> {On | Off} [Optimize] | Set performance response of the 2D and 3D Graphics windows | 4.2 |
CalculationTool | CalculationTool <ScenarioPath> {Options} | Define coordinate systems and elements used in constructing them, including templates. | 10.1.1 |
CalculationTool Condition | CalculationTool <ScenarioPath> <ParentObject> {Action} {"Condition" | "ConditionTemplate"} <ComponentName> [{ConditionType} <TypeParams>] | Define and modify Condition components and templates. | 10 |
CalculationTool Condition Set | CalculationTool <ScenarioPath> <ParentObject> {Action} {"Condition Set" | "Condition SetTemplate"} <ComponentName> [{ConditionType} <TypeParams>] | Define and modify Condition Set components and templates. | 10.1 |
CalculationTool Parameter Set | CalculationTool <ScenarioPath> <ParentObject> {Action} {"Parameter Set" | "Parameter SetTemplate"} <ComponentName> [{ParameterSetType} <TypeParams>] | Define and modify Parameter Set components and templates. | 10 |
CalculationTool Scalar Calculation | CalculationTool <ScenarioPath> <ParentObject> {Action} {"Scalar Calculation" | "Scalar CalculationTemplate"} <ComponentName> [{ScalarCalculationType} <TypeParams>] | Define and modify Scalar Calculation components and templates. | 11 |
CalculationTool_R | CalculationTool_R <ScenarioPath> {Option} [<Parameters>] | Return information about CalculationTool components. | 11 |
CalculationTool_RM | CalculationTool_RM <ScenarioPath> {Option} [<Parameters>] | Return information about CalculationTool components. | 10.1 |
Graphics (Chains & Constellations) | Graphics <ObjectPath> {ChainGfxOption} [<Parameters>] | Set the graphics properties for chains and constellations | 10 |
SetAnimation | SetAnimation <ScenarioPath> {AnimateOption} <Parameters> | Set values to control animation. | 10 |
SoftVTR3D | SoftVTR3D <ScenarioPath> {SoftVTROptions} | Control soft video tape recording features for a 3D window | 7.1 |
SpatialTool | SpatialTool <ScenarioPath> {Options} | Define volumes and elements used in constructing them, including templates. | 11 |
SpatialTool Spatial Calculation | SpatialTool <ScenarioPath> <ParentObject> {Action} {Spatial Calculation | Spatial CalculationTemplate} <Spatial CalculationName> [{Spatial CalculationType} <Spatial CalculationTypeParams>] | Define and modify Spatial Calculation components and templates. | 11 |
SpatialTool Spatial Condition | SpatialTool <ScenarioPath> <ParentObject> {Action} {Spatial Condition | Spatial ConditionTemplate} <Spatial ConditionName> [{Spatial ConditionType} <Spatial ConditionTypeParams>] | Define and modify Spatial Condition components and templates. | 11 |
SpatialTool Volume Grid | SpatialTool <ScenarioPath> <ParentObject> {Action} {Volume Grid | Volume GridTemplate} <Volume GridName> [{Volume GridType} <Volume GridTypeParams>] | Define and modify Volume Grid components and templates. | 11 |
SpatialTool_R | SpatialTool_R <ScenarioPath> {Option} [<Parameters>] | Return information about Spatial components. | 11 |
SpatialTool_RM | SpatialTool_RM <ScenarioPath> {Option} [<Parameters>] | Return information about SpatialTool components. | 11 |
TimeTool | TimeTool <ScenarioPath> {Options} | Define components defining instances or intervals of time. | 10.1.1 |
TimeTool Collection of Interval Lists | TimeTool <ScenarioPath> <ParentObject> {Action} {"Collection of Interval Lists" | "Collection of Interval ListsTemplate"} <ComponentName> [{CollectionOfIntervalListsType} <TypeParams>] | Define and modify Collection of Interval Lists components and templates. | 10.1 |
TimeTool Interval | TimeTool <ScenarioPath> <ParentObject> {Action} {"Interval" | "IntervalTemplate"} <ComponentName> [{IntervalType} <TypeParams>] | Define and modify Interval components and templates. | 10 |
TimeTool Interval List | TimeTool <ScenarioPath> <ParentObject> {Action} {"Interval List" | "Interval ListTemplate"} <ComponentName> [{IntervalListType} <TypeParams>] | Define and modify Interval List components and templates. | 10.0.1 |
TimeTool Time Array | TimeTool <ScenarioPath> <ParentObject> {Action} {"Time Array" | "Time ArrayTemplate"} <ComponentName> [{TimeArrayType} <TypeParams>] | Define and modify Time Array components and templates. | 10.1 |
TimeTool Time Instant | TimeTool <ScenarioPath> <ParentObject> {Action} {"Time Instant" | "Time InstantTemplate"} <ComponentName> [{TimeInstantType} <TypeParams>] | Define and modify Time Instant components and templates. | 10 |
TimeTool_R | TimeTool_R <ScenarioPath> {Option} [<Parameters>] | Return information about TimeTool components. | 10 |
TimeTool_RM | TimeTool_RM <ScenarioPath> {Option} [<Parameters>] | Return information about TimeTool components. | 10.1 |
VO AOULabelSwapDist | VO <ObjectPath> AOULabelSwapDist {<Value> | All | ModelLabel | MarkerLabel | Marker | Point} | Set label swap distance for a vehicle's AOU. | 8.0 |
VO AccessText | VO <ScenarioPath> AccessText {AccTextOption} <Parameters> [WindowID <WinNumber>] | Define the display of access text in the 3D Graphics window | 6.1 |
VO AddArticulation | VO <ObjectPath> AddArticulation {ArticulateOptions} | Adds an articulation to the given model. | 10 |
VO AdvCATAttributes | VO <AdvCATObjPath> AdvCATAttributes {DisplayOption} <Value> [{DisplayOption} <Value>...] | Set 3D graphics for an advanced CAT object | 10 |
VO Annotation | VO <ScenarioPath> Annotation {AnnotationAction} <Parameters> | Control the display of annotations in the 3D window | 10 |
VO Annotation DataDisplayArea | VO <ScenarioPath> Annotation DataDisplayArea {AnnotationOption} | Set up the data display area on a 3d window. | 6.2 |
VO Annotation Declutter | VO <ScenarioPath> Annotation Declutter {On | Off} | Declutter text annotations in 3D windows | 9.2.2 |
VO Annotation Frame | VO <ScenarioPath> Annotation Frame {AnnotationOption} <Parameters> | Display the currently selected viewer reference frame in a 3D window | 6.2 |
VO Annotation Selection | VO <ScenarioPath> Annotation Selection {AnnotationOption} <Parameters> | Enable display of an object label or information about any point in the 3D Graphics window by double-clicking on it with the mouse. | 6.2 |
VO Annotation Time | VO <ScenarioPath> Annotation Time {AnnotationOption} <Parameters> | Display the time in a 3D window | 5.0 |
VO Annotation ViewerPos | VO * Annotation ViewerPos {AnnotationOption} <Parameters> | Control the display properties of the viewer position annotation | 6.2 |
VO Area | VO <ObjectPath> Area {AreaOption} <Parameters> | Calculate the area of a model | 10 |
VO Articulate | VO <ObjectPath> Articulate "<StartTime>" <Duration> <ArticName> <TransformationName> <BeginningArticValue> <EndArticValue> | Articulate the appendages of a 3D model while an animation is in progress | 4.1.1 |
VO AttitudeView | VO <ObjectPath> AttitudeView {AttitudeViewOption} <Parameters> | Define and display an attitude sphere for a vehicle, facility, place, target or sensor. | 10 |
VO Attributes (Scenario) | VO <ScenarioPath> Attributes {AttributeOption} <Parameters> [<WinNumber>] | Set the attributes of a 3D Graphics window | 9.0 |
VO AzElMask | VO <ObjectPath> AzElMask [Type {Altitude | Range}] {DisplayOption} <Value> [{DisplayOption} <Value>...] | Define the display of an objects azimuth elevation mask in the 3D Graphics window | 8.0 |
VO BearingBox | VO <ObjectPath> BearingBox {Keyword} <Value> [{Keyword} <Value>...] | Define a volume, relative to a bearing from the North, around an object. | 10.1 |
VO BearingEllipse | VO <ObjectPath> BearingEllipse {Keyword} <Value> [{Keyword} <Value>...] | Define an ellipse, relative to a bearing from the North, around an object. | 10.1 |
VO BorderWall | VO <ObjectPath> BorderWall {BorderWallOption} <Value> [{BorderWallOption} <Value>...] | Define the boundary wall of an area target, or the border wall of range rings of a facility, place, target or vehicle. | 10 |
VO Boresight (Sensor) | VO <SensorObjectPath> Boresight {On | Off} | Control the display of the sensor boresight | 4.2.1 |
VO CameraControl | VO <ScenarioPath> CameraControl {CameraOptions} | Set parameters for controlling a camera path. | 10 |
VO Celestial | VO <ScenarioPath> Celestial {Sun | Moon | Stars} {Options} | Define the graphical display of the sun, moon, and celestial sphere in the 3D Graphics window | 9.2.1 |
VO CentralBody | VO <ScenarioPath> CentralBody <CBName> [<WinNumber>] | Set the central body displayed in a 3d window. | 6.0 |
VO Clipping | VO <ScenarioPath> Clipping {ClipType} <Distance> <WinNumber> | Set the clipping planes for the view in the 3D window | 4.1.1 |
VO Compass | VO * Compass ({CompassOption} <value>)... | Add a 3D Compass. | 9.1 |
VO Contours | VO <ObjectPath> Contours {On | Off} | Display contour levels in a 3D window for Comm and Radar objects. | 5.0.4 |
VO ControlBox | VO <VehObjectPath> ControlBox {Keyword} <Value> [{Keyword} <Value>...] | Define a volume around an object that moves with the object. | 10 |
VO CovAttributes | VO <ObjectPath> CovAttributes {DisplayOption} <Value> [{DisplayOption} <Value>...] | Display 3D coverage graphics for a coverage definition object | 10 |
VO Covariance | VO <VehObjectPath> Covariance {CovarOption} <Parameters> | Set or modify Covariance graphics properties | 10 |
VO CreateMarker | VO <ObjectPath> CreateMarker MarkerType {MultiImage | MultiFont} KeyName "<KeyName>" [{MarkerOptions}] {TypeSpecificOptions} | Create a textured marker from multiple images or create a marker from multiple fonts. | 8.0 |
VO Declutter | VO <ScenarioPath> Declutter {DeclutterOption} <DeclutterValue> [{DeclutterOption} <DeclutterValue>...] | Reposition the labels on objects that are close together so they don't obstruct one another. | 7.0 |
VO DeleteStoredView | VO <ScenarioPath> DeleteStoredView "<ViewName>" [<WinNumber>] | Delete the specified stored view from the selected 3D window. | 6.2 |
VO DestroyMarker | VO <ObjectPath> DestroyMarker MarkerType {MultiImage | MultiFont} KeyName <KeyName> | Delete a textured marker or multi-font marker created using the VO CreateMarker command. | 6.1 |
VO DrawRouteOnSurface | VO <ObjectPath> DrawRouteOnSurface {On | Off} | Set how the route is drawn for a ground vehicle or a ship. | 9.2 |
VO DynDataText | VO <ObjectPath> DynDataText {DynDataTextOption} <Parameters> [{DisplayOption} <Value>] [<WinNumber>] | Control the display of dynamic data text reports in the 3D window | 10.1 |
VO EarthShapeModel | VO <ScenarioPath> EarthShapeModel {WGS84 | MSL} | Show the globe in VO as the MSL surface or WGS84. | 7.0 |
VO ElevContours | VO <ObjectPath> ElevContours {Options} | Display elevation angle contour levels, for vehicles, in a 3D window | 6.2 |
VO Ellipsoid | VO <VehObjectPath> Ellipsoid {Keyword} <Value> [{Keyword} <Value>...] | Define an ellipsoid around an object that moves with the object. | 10 |
VO EphemDropLines | VO <VehObjectPath> EphemDropLines Type {WGS84 | Terrain | MSL} {DropLineOption} <Value> [{DropLineOption} <Value>...] | Display Vehicle ephemeris drop lines. | 8.0 |
VO FOMAttributes | VO <ObjectPath> FOMAttributes {DisplayOption} <Value> [{DisplayOption} <Value>...] | Display 3D coverage graphics for a figure of merit object | 10 |
VO Fill | VO <ObjectPath> Fill {On | Off} | Set the fill option to be used on an area target or a sensor | 6.1 |
VO FillGranularity | VO <ObjectPath> FillGranularity <Value> | Set the granularity to be used when filling an area target. | 7.1 |
VO FillTranslucency | VO <SensorObjectPath> FillTranslucency <TranslucencyValue> | Set the translucency of a sensor's pattern as displayed on the central body in the 3D Graphics window. | 6.1 |
VO Fonts | VO <ScenarioPath> Fonts [{Small | Medium | Large}] {FontOptions} | Set the font styles to be used on the 3D Graphics window | 9.1 |
VO Globe | VO <ScenarioPath> Globe {GlobeOption} <Value> | Control the appearance of the central body in a 3D Graphics window | 10.1 |
VO GlobeDetails | VO <ScenarioPath> GlobeDetails {DetailOption} <DetailParams> [WindowID <WinNumber>] | Add details to the globe in the VO window | 6.2 |
VO Grids | VO <ScenarioPath> Grids {GridType} {DisplayOption} <Value> | Control the display of celestial and space grids in the 3D window | 6.0 |
VO ImageSetDef | VO <ScenarioPath> ImageSetDef {Action} {ImageSetOptions} | Define an image set. | 10 |
VO InitializeSolarPanelsToSun | VO <ObjectPath> InitializeSolarPanelsToSun Enable {Yes | No} | Change the default setting for solar panel pointing. | 6.2 |
VO KML | VO <ScenarioPath> KML {KMLOption} <Parameters> [WindowID <WinNumber>] | Manipulate KML files in the 3D Window. | 9.2 |
VO LabelLOD | VO <ObjectPath> LabelLOD {LODOption} <Value> [{LODOption} <Value>...] | Define the level of detail for displaying an area or line target label | 6.0 |
VO LabelOffsetInPixels | VO <ObjectPath> LabelOffsetInPixels {On | Off} | Offset an object label in pixel coordinates | 5.0.4 |
VO LabelXYZ | VO <ObjectPath> LabelXYZ <XValue> <YValue> <ZValue> | Specify the position of an object label offset | 5.0.4 |
VO LevelOfDetail | VO <ScenarioPath> LevelOfDetail {Terrain | GlobeTexture} {Increase | Decrease} [WindowID <WinNumber>] | Control the level of terrain and globe texture detail in the 3D graphics window. | 8.0 |
VO LightSource | VO <ScenarioPath> LightSource {Add | Delete | Modify | DeleteAll} [{LightOption} <Parameter>]... | Add a new light source | 9.0 |
VO Lighting | VO <ScenarioPath> Lighting {LightOption} [<Parameter>] | Control the lighting level in a 3D window | 10 |
VO LineOfBearing | VO <ObjectPath> LineOfBearing {Keyword} <Value> [{Keyword} <Value>...] | Define an Line of Bearing which is drawn from an origin in the direction of a bearing. | 10.1 |
VO LineWall | VO <LTObjectPath> LineWall {LineWallOption} <Value> [{LineWallOption} <Value>...] | Define the wall of a line target | 8.0 |
VO MTOAttributes | VO <MTOObjectPath> MTOAttributes {VOOptions} | Defines global 3D Graphics attributes for a Multi-Track Object (MTO). | 7.0 |
VO Marker | VO <ObjectPath> Marker ({MarkerOption} <value>)... | Define the display of markers representing objects in the 3D window | 9.0 |
VO Model | VO <ObjectPath> Model {Option1} <Value1> [{Option2} <Value2>]... | Assign a model to a facility, place, target or vehicle (any type) | 10 |
VO ModelDetail | VO <ObjectPath> ModelDetail {On | Off | Set} [{LevelOption} <value>]... | Assign a level of detail to a model | 6.1.2 |
VO ModelList | VO <ObjectPath> ModelList {ModelOption} [<Parameters>] | Set up a model list to be used during animation | 10 |
VO ModelOffset | VO <ObjectPath> ModelOffset {OffsetOption} {On | Off} [<X> <Y> <Z>] | Assign a position offset to a model | 4.2 |
VO ModelPointing | VO <ObjectPath> ModelPointing "<AttachPoint>" {ModelPointOption} <Value> | Point parts of a model representing a facility, place, target or vehicle toward another object | 11 |
VO NewWaypointAttributes | VO <VehObjectPath> NewWaypointAttributes ({GfxOption} <Parameter>)... | Set the 3D Graphics properties for new waypoints and external ephemeris points. | 5.0.4 |
VO ObjectLine | VO <ScenarioPath> ObjectLine {Action} {FromObj <TruncObjectPath1>} {ToObj <TruncObjectPath2>} [{LineOptions}] | Display lines connecting objects in the 3D Graphics window | 10 |
VO ObjectLineAttachPt | VO <ObjectPath> ObjectLineAttachPt {Options} | Set ObjectLine attach points. | 7.1 |
VO ObjectStateInWin | VO <ScenarioPath> ObjectStateInWin {Options} | Control the display of object graphics in the 3D window. | 7.0 |
VO Obscuration | VO <SensorObjectPath> Obscuration {ObscurationOption} <Parameters> | Set sensor obscuration parameters and compute sensor obscuration | 10.1 |
VO OpenGLInitParms | VO <ApplicationPath> OpenGLInitParms {Options} <Parameters> | Provide support for advanced 3D viewing options | 10.0.1 |
VO OrbitSystem | VO <VehObjectPath> OrbitSystem {Action} {Options} | Set the frame of reference for a vehicle's orbit or trajectory. | 11 |
VO Overlay | VO <ScenarioPath> Overlay {Action} "<FilePath>" [{OverlayOption} <Value>] | Control the display and placement of overlay images in a 3D window. | 10.1 |
VO Pass | VO <ObjectPath> Pass {LeadTrailOption} <Parameters> | Set leading and trailing graphics in a 3D window for all types of vehicles (Deprecated Command) | 9.0 |
VO Pass3D | VO <ObjectPath> Pass3D {LeadTrailOption} <Parameters> | Set leading and trailing graphics in a 3D window for all types of vehicles | 9.0 |
VO PersistPartialCBIntersectProjLines | VO <SensorObjectPath> PersistPartialCBIntersectProjLines {On | Off} | Control the display of the persistance of lines intersecting a central body. | 9.1 |
VO PersistSpaceProjLines | VO <SensorObjectPath> PersistSpaceProjLines {On | Off} | Control the display of the persistance of projected lines. | 9.1 |
VO PixelAspectRatio | VO <ScenarioPath> PixelAspectRatio Value <Value> [WindowID <WinNumber>] | Use to control the pixel aspect ratio while recording frames. | 6.1 |
VO Point | VO <ObjectPath> Point {PointOptions} | Set Point attributes for Vehicles and Facilities. | 6.1.2 |
VO PosDropLine | VO <VehObjectPath> PosDropLine Type {WGS84 | Terrain | MSL} {DropLineOption} <Value> [{DropLineOption} <Value>...] | Display Vehicle position drop lines. | 8.0 |
VO Primitive | VO <ScenarioPath> Primitive {Add | Modify | Delete | Import | Export} {PrimitiveID} [Type {PrimitiveType}] ({PrimitiveOption} <Value>)... | Define and modify programmable graphics primitives. | 9.2.2 |
VO Projection | VO <ObjectPath> Projection {ProjectionOption} | Control the projection of a sensor in the 3D window | 7.1 |
VO PruneArtic | VO <ObjectPath> PruneArtic {PruneOption} | Control the amount of data stored for an articulation (data thinning) | 10 |
VO RadialLines | VO <SensorObjectPath> RadialLines {On | Off} | Turn on or off the radial lines on a sensor dome | 4.1.1 |
VO RangeContours | VO <ObjectPath> RangeContours {AddMethod} <Parameters> | Display ground range contours in the 3D Graphics window | 8.0 |
VO RefreshArticState | VO <ObjectPath> RefreshArticState | Refresh the articulation state for facilities, places, targets and vehicles (any type) | 10.1 |
VO ReloadArticFile | VO <ObjectPath> ReloadArticFile | Reload an external articulation file for facilities, places, targets and vehicles (any type) | 10 |
VO SAAContour | VO <SatObjectPath> SAAContour {On | Off} | Display South Atlantic Anomaly contour graphics in the 3D Graphics window (Deprecated Command) | 10.1.1 |
VO SaveArticStateAsDef | VO <ObjectPath> SaveArticStateAsDef {On | Off} | Specify whether to save articulation values as default. | 10 |
VO SaveStoredView | VO <ScenarioPath> SaveStoredView "<ViewName>" [<WinNumber>] | Save the current view in the selected 3D window | 6.2 |
VO ScaleLog | VO <ObjectPath> ScaleLog <Value> | Set the scale of the object's model as displayed in the 3D window | 4.1.1 |
VO ScaleModel | VO <ObjectPath> ScaleModel <ScaleFactor> | Set the absolute scale factor for a facility, place, target or vehicle (any type) as displayed in a 3D window | 10 |
VO SetDefaultCameraPos | VO <ScenarioPath> SetDefaultCameraPos <ObjectClass> <Azimuth> <Elevation> | Specify customized camera positions to be used when zooming. | 10 |
VO SetModelColorToObjColor | VO <ObjectPath> SetModelColorToObjColor {On | Off} | Specify whether a 3D model should track the color of the object. | 10 |
VO SetVectorGeometry | VO <ObjectPath> SetVectorGeometry {Option} <Parameters> [WindowID <WinNumber>] | Define the display of geometric components in the 3D Graphics window | 11 |
VO SnapFrame | VO <ScenarioPath> SnapFrame {SnapOption} [<Parameters>] [<WinNumber>] | Take a picture of the current 3D window and save it | 4.2 |
VO SolarPanel | VO <ObjectPath> SolarPanel {CommandOption} | To model the exposure of solar panels over a given time interval | 10 |
VO SpaceProjection | VO <SensorObjectPath> SpaceProjection {Options} | Set a Sensor's space projection distance. | 8.1 |
VO StopAtMinAlt | VO <ScenarioPath> StopAtMinAlt {On | Off} [MinimumAltitude <MinAlt>] [WindowID <WinNumber>] | Define how the central body will be treated when it obstructs the path of the viewer while zooming or rotating with the View Pilot Tool. | 6.1 |
VO StopAtObject | VO <ScenarioPath> StopAtObject {On | Off} [<WinNumber>] | Define how objects will be treated when they obstruct the path of the viewer while zooming | 5.0 |
VO SurfaceLines | VO <ScenarioPath> SurfaceLines {LineOptions} | Set lines in a 3D window to be drawn on terrain. | 11.0 |
VO TerrainAndImagery | VO <ScenarioPath> TerrainAndImagery {Options} <Parameters> | Manipulate VO terrain and imagery. | 11 |
VO TgtExtensionDist | VO <SensorObjectPath> TgtExtensionDist {Options} | Set a Sensor's targeting distance. | 8.1 |
VO TickMarks | VO <ObjectPath> TickMarks ({TickOption} <Parameters>)... | Define the display of tick marks in a 3D window. | 9.0 |
VO Translucency | VO <ObjectPath> Translucency <TranslucencyValue> | Set the translucency of a sensor projection or an area target's fill color as displayed in the 3D window. | 4.1.1 |
VO TranslucentLines | VO <SensorObjectPath> TranslucentLines {On | Off} | Control the display of the translucent lines on a sensor dome in the 3D window. | 4.1.1 |
VO UseLabelOffset | VO <ObjectPath> UseLabelOffset {On | Off} | Enable the ability to offset the position of an object label | 5.0.4 |
VO UseSmoothTransition | VO <ScenarioPath> UseSmoothTransition {On | Off} | Enable or disable smooth transitions between stored views | 10 |
VO UseStoredView | VO <ScenarioPath> UseStoredView "<ViewName>" [<WinNumber>] | Set the current view in a 3D window to a previously stored view | 4.1.1 |
VO UseStoredViewImageSets | VO <ScenarioPath> UseStoredViewImageSets {On | Off} | Enable or disable option for stored views to use image set states. | 10 |
VO UseStoredViewTime | VO <ScenarioPath> UseStoredViewTime {On | Off} | Use or ignore the stored time when displaying a stored view | 4.1.1 |
VO VPF | VO <ScenarioPath> VPF {Add | Modify | Delete} {VPFIdentification} ({VPFOption} <Value>)... | Load and display Vector Product Format data in the 3D window. | 6.1.2 |
VO VaporTrail | VO <ObjectPath> VaporTrail {Keyword} <Value> [{Keyword} <Value>...] | Define a vapor trail to be displayed around a vehicle, facility, place or target. | 10 |
VO VertexOffset | VO <SensorObjectPath> VertexOffset {VertexOption} [<Parameters>] | To offset the projection of a sensor as displayed in the 3D window | 4.1.1 |
VO View | VO <ScenarioPath> View {Options} | Set parameters for the view in a 3D window | 11 |
VO ViewAlongDirection | VO <ScenarioPath> ViewAlongDirection {From | To} "<ObjectSpec>" Direction "<DirSpec>" [WindowID <WinNumber>] | Create a view along a Vector. | 9.2 |
VO ViewFromTo | VO <ScenarioPath> ViewFromTo {ViewOptions} <Parameters> | Set parameters for the view in a 3D window (simplified form). | 9.2 |
VO ViewPath | VO <ScenarioPath> ViewPath "<ViewPathName>" {ViewPathOption} [{State}] <WinNumber> | Set the display characteristics of a view path | 6.2 |
VO ViewerPosition | VO <ScenarioPath> ViewerPosition <Declination> <RightAscension> <Range> [<WinNumber>] | Control the viewer position. | 6.1 |
VO Volumes | VO <ObjectPath> Volumes {VolumeOption} [<Parameter>] | Display antenna patterns in the 3D Graphics window | 11 |
VO VolumetricGfx | VO <VolumetricPath> VolumetricGfx {{GfxOptions} | {Legend Options}} | Define the 3d graphics properties of a volumetric object. | 11 |
VO WaypointAttributes | VO <VehObjectPath> WaypointAttributes {WaypointOptions} ({GfxOption} <Parameter>)... | Set the 3D Graphics properties for existing waypoints and external ephemeris points. | 10 |
VO WindowState | VO <ObjectPath> WindowState {Options} | Control the display of object graphics in the 3D window. | 10 |
VO_R 3DView | VO_R <ScenarioPath> 3DView [<WinNumber>] | Return information about the current view | 9.2 |
VO_R 3DViewCmd | VO_R <ScenarioPath> 3DViewCmd [<WinNumber>] | Return a connect command that can be used to recreate the current view | 9.2 |
VO_R CameraControl | VO_R <ScenarioPath> CameraControl {CameraOptions} | Return information about camera paths in a scenario. | 9.2.1 |
VO_R GetReferenceFrame | VO_R <ScenarioPath> GetReferenceFrame [<WinNumber>] | Return the reference frame for the selected 3D window. | 9.2.1 |
VO_R GetTracks | VO_R <MTOObjectPath> GetTracks [ModelExists {On | Off}] [ModelShowing {On | Off}] | Reports information about track models for a Multi-Track Object (MTO). | 6.1 |
VO_R MapID | VO_R <ScenarioPath> MapID [{Type} | Count [{Type}]] | Return information about the open 3D windows. | 10.1 |
VO_R Overlays | VO_R <ScenarioPath> Overlays [<WinNumber>] | Return list of overlays for the current view | 9.0 |
VO_R Primitive | VO_R <ScenarioPath> Primitive Add ID Auto Type {PrimitiveType} ({PrimitiveOption} <Value>)... | Create a Primitive and return the ID of that primitive. | 8.0 |
VO_R SoftVTR3D | VO <ScenarioPath> SoftVTR3D {Options} | Return information about Soft VTR settings. | 7.1 |
VO_R StoredViewNames | VO_R <ScenarioPath> StoredViewNames [<WinNumber> | All] | Returns the names of any stored views | 9.0 |
VO_R ViewPoint | VO_R <ScenarioPath> ViewPoint [<WinNumber>] | Return the coordinates of the current view in a given 3D window | 4.1.1 |
VO_R VisualTerrainCurrentServer | VO_R <ScenarioPath> VisualTerrainCurrentServer | Returns current visual terrain server. (Deprecated Command) | 11 |
VO_RM Annotation | VO_RM <ScenarioPath> Annotation {Option} [WindowID <WinNumber>] | Return information about text annotations on a 3D window. | 10.1 |
VO_RM KML | VO_RM <ScenarioPath> KML {KMLOption} [{Parameters}] [WindowID <WinNumber>] | Return information about KML documents in a 3D window | 9.2 |
VO_RM TerrainAndImagery | VO_RM <ScenarioPath> TerrainAndImagery [Visibility] [WindowID <WinNumber>] | Return the current terrain and imagery in a 3D window | 9.2 |
VO_RM VisualTerrainServers | VO_RM <ScenarioPath> VisualTerrainServers | Returns list of visual terrain servers (Deprecated Command). | 11 |
VO_RM VisualTerrainTilesets | VO_RM <ScenarioPath> VisualTerrainTilesets [Server <ServerName>] | Returns list of visual terrain tile sets. (Deprecated Command) | 11 |
VectorTool | VectorTool <ScenarioPath> {Options} | Define coordinate systems and elements used in constructing them, including templates. | 10.1.1 |
VectorTool Angle | VectorTool <ScenarioPath> <ParentObject> {Action} {Angle | AngleTemplate} <AngleName> [{AngleType} <AngleTypeParams>] | Define and modify Angle geometry components and templates. | 10 |
VectorTool Axes | VectorTool <ScenarioPath> <ParentObject> {Action} {Axes | AxesTemplate} <AxesName> [{AxesType} <AxesTypeParams>] | Define and modify Axes geometry components and templates. | 11 |
VectorTool Plane | VectorTool <ScenarioPath> <ParentObject> {Action} {Plane | PlaneTemplate} <PlaneName> [{PlaneType} <PlaneTypeParams>] | Define and modify Plane geometry components and templates. | 10 |
VectorTool Point | VectorTool <ScenarioPath> <ParentObject> {Action} {Point | PointTemplate} <PointName> [{PointType} <PointTypeParams>] | Define and modify Point geometry components and templates. | 11 |
VectorTool System | VectorTool <ScenarioPath> <ParentObject> {Action} {System | SystemTemplate} <SystemName> [{SystemType} <SystemTypeParams>] | Define and modify System geometry components and templates. | 10 |
VectorTool Vector | VectorTool <ScenarioPath> <ParentObject> {Action} {Vector | VectorTemplate} <VectorName> [{VectorType} <VectorTypeParams>] | Define and modify Vector geometry components and templates. | 11 |
VectorTool_R | VectorTool_R <ScenarioPath> {Option} [<Parameters>] | Return information about VectorTool components. | 10.1 |
VectorTool_RM | VectorTool_RM <ScenarioPath> {Option} [<Parameters>] | Return information about VectorTool components. | 10.1 |
Window3D | Window3D <ScenarioPath> {Window3dOptions} | Create or remove a 3D Graphics window, enable zooming, edit objects, set render methods, set 3D pick modes, or drill-down to hidden objects in the 3D Graphics window * | 11 |
Window3D_R | Window3D_R <ScenarioPath> {WindowOption} [WindowID <WinNumber>] | Return information about a 3D Graphics window | 9.0 |
STK Programming Interface 11.0.1