Defines an inclusive distance interval, in
meters, that determines when an object, such as a primitive, is rendered based on the
distance, in meters, from the camera to the Globe
Overlay. This is different from Distance
Display Condition because it is based on the camera's distance
to a specified Globe
Overlay, rather than the camera's distance to the object that
uses this display condition.
GlobeOverlay | Gets or sets the globe overlay associated with this instance. |
MaximumDistance | Gets or sets the maximum
distance, in meters, of the inclusive distance interval. Use
Double.MaxValue to ignore checking the maximum
distance. |
MaximumDistanceSquared | Gets the squared maximum distance, in meters, of the inclusive distance interval. |
MinimumDistance | Gets or sets the minimum distance, in meters, of the inclusive distance interval. |
MinimumDistanceSquared | Gets the squared minimum distance, in meters, of the inclusive distance interval. |