Triangulates a cylinder. It is recommended to visualize the cylinder using a Solid Primitive. Although, if only the fill is desired for visualization, a Triangle Mesh Primitive with Render Back Then Front Faces set to 
true can be used. Likewise, if only the outline is desired, a Polyline Primitive can be used.  Compute | Computes the triangulation for a cylinder centered at the origin. | 
  CreateSimple | Computes the triangulation for a cylinder centered at the origin. | 





