Computes the triangulation for a cylinder centered at the origin.
| [Visual Basic .NET] |
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| [C#] |
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public IAgStkGraphicsSolidTriangulatorResult Compute( double Length, double BottomRadius, double TopRadius, int Slices, AgEStkGraphicsCylinderFill CylinderFill ); |
| [Managed C++] |
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public: IAgStkGraphicsSolidTriangulatorResult^ Compute( double Length, double BottomRadius, double TopRadius, int Slices, AgEStkGraphicsCylinderFill CylinderFill ); |
| [Unmanaged C++] |
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| [Java] |
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public IAgStkGraphicsSolidTriangulatorResult compute( double Length, double BottomRadius, double TopRadius, Integer Slices, AgEStkGraphicsCylinderFill CylinderFill ); |
[Python - STK API ] |
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def Compute(self, Length:float, BottomRadius:float, TopRadius:float, Slices:int, CylinderFill:"AgEStkGraphicsCylinderFill") -> "IAgStkGraphicsSolidTriangulatorResult": |
- Length
- The length of the cylinder along the z axis.
- BottomRadius
- The radius of the cylinder's bottom cap.
- TopRadius
- The radius of the cylinder's top cap.
- Slices
- The number of slices around the z axis.
- CylinderFill
- Flags enumeration indicating what cylinder faces should be filled. Values can be logically
ored together.






