Initializes a default distance to globe overlay display condition. With this constructor, an object is always rendered regardless of the camera's distance to the Globe Overlay.
[Visual Basic .NET] |
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Public Function Initialize() As IAgStkGraphicsDistanceToGlobeOverlayDisplayCondition |
[C#] |
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public IAgStkGraphicsDistanceToGlobeOverlayDisplayCondition Initialize(); |
[Managed C++] |
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public: IAgStkGraphicsDistanceToGlobeOverlayDisplayCondition ^ Initialize(); |
[Unmanaged C++] |
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public: HRESULT Initialize( IAgStkGraphicsDistanceToGlobeOverlayDisplayCondition ** ppRetVal ); |
[Java] |
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public IAgStkGraphicsDistanceToGlobeOverlayDisplayCondition initialize(); |
[Python - STK API ] |
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def Initialize(self) -> "IAgStkGraphicsDistanceToGlobeOverlayDisplayCondition": |