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IAgStkGraphicsMarkerBatchPrimitiveFactory Interface

Description

Renders one or more markers in the 3D scene. Markers are 2D images that always face the viewer which can be sized in pixels or meters. Markers are also referred to as sprites or billboards.

For best performance, avoid creating lots of batches with only a few markers each. See the Batching Performance Overview.

Public Methods

Public Method InitializeInitializes a default marker batch primitive. This is equivalent to constructing a marker batch with a Marker Batch Size Source of FromTexture, a Marker Batch Sort Order of ByTexture, a Set Hint of Frequent, and a Marker Batch Rendering Method of Automatic.
Public Method InitializeSizeSourceSortOrderAndSetHintInitializes a marker batch primitive with the specified sizeSource, sortOrder, and setHint. This is equivalent to constructing a marker batch with the specified arguments and a Marker Batch Rendering Method of Automatic.
Public Method InitializeSizeSourceSortOrderSetHintAndRenderingMethodInitializes a marker batch primitive with the specified arguments.
Public Method InitializeWithSetHintInitializes a marker batch primitive with the specified setHint. This is equivalent to constructing a marker batch with a Marker Batch Size Source of FromTexture, a Marker Batch Sort Order of ByTexture, the specified setHint, and a Marker Batch Rendering Method of Automatic.
Public Method InitializeWithSizeSourceInitializes a marker batch primitive with the specified sizeSource. This is equivalent to constructing a marker batch with the specified sizeSource, a Marker Batch Sort Order of ByTexture, a Set Hint of Frequent, and a Marker Batch Rendering Method of Automatic.
Public Method InitializeWithSizeSourceAndSortOrderInitializes a marker batch primitive with the specified sizeSource and sortOrder. This is equivalent to constructing a marker batch with the specified sizeSource, the specified sortOrder, a Set Hint of Frequent, and a Marker Batch Rendering Method of Automatic.
Public Method SupportedDetermines whether or not the video card supports the marker batch primitive with the given renderingMethod.

See Also

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