Adds a primitive to the manager. Primitives must be added to the manager to be rendered.
[Visual Basic .NET] |
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Public Sub Add( _ ByVal Primitive As IAgStkGraphicsPrimitive _ ) |
[C#] |
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public void Add( IAgStkGraphicsPrimitive Primitive ); |
[Managed C++] |
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public: void Add( IAgStkGraphicsPrimitive ^ Primitive ); |
[Unmanaged C++] |
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public: HRESULT Add( IAgStkGraphicsPrimitive * Primitive ); |
[Java] |
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public void add( IAgStkGraphicsPrimitive Primitive ); |
[Python - STK API ] |
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def Add(self, Primitive:"IAgStkGraphicsPrimitive") -> None: |
- Primitive
- The primitive to add to the manager.
When a primitive is added to the manager, the scene is not automatically re-rendered, so the primitive doesn't immediately show up. The scene can be rendered explicitly using SceneManager.Render or Scene.Render. For best performance, add several primitives to the manager before re-rendering.
When a primitive is added to the manager, it appears in all scenes by default. To limit the number of scenes, assign a Scene Display Condition to the primitive's Display Condition.