A triangle mesh primitive for meshes on the surface that need to conform to terrain.
Initialize | Initializes a default surface mesh primitive. This is equivalent to constructing a surface mesh with a Set Hint of Frequent and a Surface Mesh Rendering Method of Automatic . |
InitializeWithSetHint | Initializes a surface mesh primitive with the specified setHint. This is equivalent to constructing a surface mesh with the specified setHint and a Surface Mesh Rendering Method of Automatic . |
InitializeWithSetHintAndRenderingMethod | Initializes a surface mesh primitive with the specified setHint and renderingMethod. |
Supported | Determines whether or not the video card supports the surface mesh primitive with the given renderingMethod. |
SupportedWithDefaultRenderingMethod | Determines whether or not the video card supports the surface mesh primitive. This is equivalent to calling Supported with Automatic. |