RotationalTransformationCompose Method (AngleAxisRotation, MotionUnitQuaternion, Cartesian, Int32) |
Forms a new rotational transformation as the composition of two transformations. The rotational rates of
the first transformation are assumed to be zero. If the first transformation represents the transformation
between axes "B" and axes "C" and the second transformation represents the
transformation between axes "A" and axes "B", the result represents the transformation
between axes "A" and axes "C".
Namespace:
AGI.Foundation.Coordinates
Assembly:
AGI.Foundation.Core (in AGI.Foundation.Core.dll) Version: 24.3.420.0 (24.3.420.0)
Syntax public static Motion<UnitQuaternion, Cartesian> Compose(
AngleAxisRotation first,
Motion<UnitQuaternion, Cartesian> second,
int order
)
Public Shared Function Compose (
first As AngleAxisRotation,
second As Motion(Of UnitQuaternion, Cartesian),
order As Integer
) As Motion(Of UnitQuaternion, Cartesian)
public:
static Motion<UnitQuaternion, Cartesian> Compose(
AngleAxisRotation first,
Motion<UnitQuaternion, Cartesian> second,
int order
)
static member Compose :
first : AngleAxisRotation *
second : Motion<UnitQuaternion, Cartesian> *
order : int -> Motion<UnitQuaternion, Cartesian>
Parameters
- first
- Type: AGI.Foundation.CoordinatesAngleAxisRotation
The transformation between axes "B" and axes "C". - second
- Type: AGI.FoundationMotionUnitQuaternion, Cartesian
The transformation between axes "A" and axes "B". - order
- Type: SystemInt32
The order of highest required derivative. To retrieve just the rotation, pass 0 for this value. To retrieve the rotational velocity as well, pass 1. etc.
Return Value
Type:
MotionUnitQuaternion,
CartesianThe transformation between axes "A" and axes "C".
See Also