SolidTriangulatorResult Class |
Namespace: AGI.Foundation.Geometry.Discrete
The SolidTriangulatorResult type exposes the following members.
Name | Description | |
---|---|---|
![]() | BoundingSphere |
Gets the bounding sphere that encompasses the mesh.
(Overrides TriangulatorResultBoundingSphere.) |
![]() | Closed |
Gets whether the solid is closed. For example, a box with six faces is closed. If one
face is removed, the box is open.
|
![]() | Indices | (Overrides TriangulatorResultIndices.) |
![]() | Normals |
Gets the normals of the mesh. Every position in Positions has
corresponding normal. Normals are commonly used for lighting.
(Overrides TriangulatorResultNormals.) |
![]() | OutlineIndices |
Gets indices into Positions that define the positions outlining the solid.
|
![]() | OutlinePolylineType | |
![]() | OutlinePositions |
Gets the positions outlining the solid.
|
![]() | Positions |
Gets the positions of the mesh.
(Overrides TriangulatorResultPositions.) |
![]() | TriangleWindingOrder |
Gets the orientation of front-facing triangles in the mesh.
(Overrides TriangulatorResultTriangleWindingOrder.) |
Name | Description | |
---|---|---|
![]() | Dispose | (Inherited from TriangulatorResult.) |
![]() | Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) |
![]() | GetHashCode | Serves as the default hash function. (Inherited from Object.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |