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TriangulatorResult Class

The result from triangulation: a triangle mesh defined using an indexed triangle list. This is commonly visualized with the TriangleMeshPrimitive or SurfaceMeshPrimitive.
Inheritance Hierarchy

Namespace:  AGI.Foundation.Geometry.Discrete
Assembly:  AGI.Foundation.Graphics (in AGI.Foundation.Graphics.dll) Version: 24.1.418.0 (24.1.418.0)
Syntax
public abstract class TriangulatorResult : IDisposable

The TriangulatorResult type exposes the following members.

Properties
  NameDescription
Public propertyBoundingSphere
Gets the bounding sphere that encompasses the mesh.
Public propertyIndices
Gets indices into Positions and Normals. Every 3 indices represent 1 triangle.
Public propertyNormals
Gets the normals of the mesh. Every position in Positions has corresponding normal. Normals are commonly used for lighting.
Public propertyPositions
Gets the positions of the mesh.
Public propertyTriangleWindingOrder
Gets the orientation of front-facing triangles in the mesh.
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Methods
  NameDescription
Public methodDispose
Protected methodDispose(Boolean)
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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See Also