public final class RotationVectorAngularVelocity extends Object implements IEquatable<RotationVectorAngularVelocity>, ImmutableValueType
Cartesian rotation vectors combined with Cartesian body-fixed angular velocity vectors.
 
 Contains static methods that can convert this data type to UnitQuaternion,
 Motion<UnitQuaternion, Cartesian>, and other related types.
| Constructor and Description | 
|---|
RotationVectorAngularVelocity()
Initializes a new instance. 
 | 
RotationVectorAngularVelocity(Cartesian rotationVector,
                             Cartesian angularVelocity)
Initializes this type directly from a rotation vector and a body-fixed angular velocity. 
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RotationVectorAngularVelocity(double[] elements)
Initializes a set of  
RotationVectorAngularVelocity coordinates from the first 6 consecutive elements in the provided array. | 
RotationVectorAngularVelocity(double[] elements,
                             int startIndex)
Initializes a set of  
RotationVectorAngularVelocity coordinates from 6 consecutive elements in the provided array. | 
RotationVectorAngularVelocity(double x,
                             double y,
                             double z,
                             double omegaX,
                             double omegaY,
                             double omegaZ)
Initializes this type from rotation vector and angular velocity components. 
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| Modifier and Type | Method and Description | 
|---|---|
boolean | 
equals(Object obj)
Indicates whether another object is exactly equal to this instance. 
 | 
static boolean | 
equals(RotationVectorAngularVelocity left,
      RotationVectorAngularVelocity right)
An equality operator overload that compares two  
RotationVectorAngularVelocity objects. | 
boolean | 
equalsType(RotationVectorAngularVelocity other)
Indicates whether another instance of this type is exactly equal to this instance. 
 | 
Cartesian | 
getAngularVelocity()
Gets the body-fixed angular velocity of the rigid-body. 
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double | 
getOmegaX()
Gets the body-fixed angular velocity coordinate along the positive x-axis. 
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double | 
getOmegaY()
Gets the body-fixed angular velocity coordinate along the positive y-axis. 
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double | 
getOmegaZ()
Gets the body-fixed angular velocity coordinate along the positive z-axis. 
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Cartesian | 
getRotationVector()
Gets the rotation vector, which is the rotation angle times the rotation axis. 
 | 
double | 
getX()
Gets the rotation vector coordinate along the positive x-axis. 
 | 
double | 
getY()
Gets the rotation vector coordinate along the positive y-axis. 
 | 
double | 
getZ()
Gets the rotation vector coordinate along the positive z-axis. 
 | 
int | 
hashCode()
Returns a hash code for this instance, which is suitable for use in hashing algorithms and data structures like a hash table. 
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static boolean | 
notEquals(RotationVectorAngularVelocity left,
         RotationVectorAngularVelocity right)
An inequality operator overload that compares two  
RotationVectorAngularVelocity objects. | 
static UnitQuaternion | 
rotationVectorToUnitQuaternion(Cartesian rotationVector)
Converts a rotation vector to a unit quaternion. 
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static DateMotionCollection1<RotationVectorAngularVelocity> | 
toDateMotionCollectionRotationVectorAngularVelocity(DateMotionCollection2<UnitQuaternion,Cartesian> inputCollection,
                                                   int order)
Converts a  
DateMotionCollection<UnitQuaternion, Cartesian> to a DateMotionCollection<RotationVectorAngularVelocity>. | 
static DateMotionCollection2<UnitQuaternion,Cartesian> | 
toDateMotionCollectionUnitQuaternionCartesian(DateMotionCollection1<RotationVectorAngularVelocity> inputCollection,
                                             int order)
Converts a  
DateMotionCollection<RotationVectorAngularVelocity> to a DateMotionCollection<UnitQuaternion, Cartesian>. | 
static Motion1<RotationVectorAngularVelocity> | 
toMotionRotationVectorAngularVelocity(Motion2<UnitQuaternion,Cartesian> motionUnitQuaternionCartesian,
                                     int order)
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static Motion2<UnitQuaternion,Cartesian> | 
toMotionUnitQuaternionCartesian(Motion1<RotationVectorAngularVelocity> motionRotationVectorAngularVelocity,
                               int order)
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static Motion2<UnitQuaternion,Cartesian> | 
toMotionUnitQuaternionCartesian(RotationVectorAngularVelocity rotationVectorAngularVelocity,
                               int order)
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static RotationVectorAngularVelocity | 
toRotationVectorAngularVelocity(Motion2<UnitQuaternion,Cartesian> motionUnitQuaternionCartesian)
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static Cartesian | 
unitQuaternionToRotationVector(UnitQuaternion unitQuaternion)
Converts a unit quaternion to a rotation vector. 
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public RotationVectorAngularVelocity()
public RotationVectorAngularVelocity(@Nonnull Cartesian rotationVector, @Nonnull Cartesian angularVelocity)
rotationVector - The rotation vector whose magnitude is a rotation angle and whose direction is a rotation axis.angularVelocity - The body-fixed angular velocity of a rigid-body.public RotationVectorAngularVelocity(double x,
                                     double y,
                                     double z,
                                     double omegaX,
                                     double omegaY,
                                     double omegaZ)
x - The x-component of the rotation vector.y - The y-component of the rotation vector.z - The z-component of the rotation vector.omegaX - The x-component of the body-fixed angular velocity.omegaY - The y-component of the body-fixed angular velocity.omegaZ - The z-component of the body-fixed angular velocity.public RotationVectorAngularVelocity(@Nonnull double[] elements)
RotationVectorAngularVelocity coordinates from the first 6 consecutive elements in the provided array.elements - The array of coordinate values.ArgumentNullException - Thrown when elements is null.ArgumentOutOfRangeException - An object of this type must be constructed from an array with at least 6 elements.public RotationVectorAngularVelocity(@Nonnull double[] elements, int startIndex)
RotationVectorAngularVelocity coordinates from 6 consecutive elements in the provided array.elements - The array of coordinate values.startIndex - The index of the first element in the array to use.ArgumentNullException - Thrown when the array of elements is null.ArgumentOutOfRangeException - Thrown when an object of this type is constructed from an array with less than 6 elements.@Nonnull public final Cartesian getRotationVector()
@Nonnull public final Cartesian getAngularVelocity()
public final double getX()
public final double getY()
public final double getZ()
public final double getOmegaX()
public final double getOmegaY()
public final double getOmegaZ()
@Nonnull public static UnitQuaternion rotationVectorToUnitQuaternion(@Nonnull Cartesian rotationVector)
rotationVector - A rotation vector, which is the rotation angle times the rotation axis.@Nonnull public static Cartesian unitQuaternionToRotationVector(@Nonnull UnitQuaternion unitQuaternion)
unitQuaternion - A representation of the attitude of a rigid body.UnitQuaternion.@Nonnull public static Motion2<UnitQuaternion,Cartesian> toMotionUnitQuaternionCartesian(@Nonnull RotationVectorAngularVelocity rotationVectorAngularVelocity, int order)
rotationVectorAngularVelocity - A parameter representing the rotation vector and body-fixed angular velocity of a rigid-body.order - An order of 0 or less produces a motion with only the unit quaternion value initialized. An order of 1 or greater
    produces a motion with both the unit quaternion and the angular velocity expressed in the inertial axes.@Nonnull public static Motion2<UnitQuaternion,Cartesian> toMotionUnitQuaternionCartesian(@Nonnull Motion1<RotationVectorAngularVelocity> motionRotationVectorAngularVelocity, int order)
motionRotationVectorAngularVelocity - A motion representing the rotation vector and body-fixed angular velocity of a rigid-body.
    The first derivatives of these parameters may also be included.order - An order of 0 or less produces a motion with only the unit quaternion value initialized. An order of 1
    produces a motion with both the unit quaternion and the angular velocity expressed in the inertial axes. An order of 2 or greater produces a motion
    with the unit quaternion, inertial angular velocity, and inertial angular acceleration.@Nonnull public static RotationVectorAngularVelocity toRotationVectorAngularVelocity(@Nonnull Motion2<UnitQuaternion,Cartesian> motionUnitQuaternionCartesian)
motionUnitQuaternionCartesian - A motion that represents the attitude and inertial angular velocity of a rigid body.@Nonnull public static Motion1<RotationVectorAngularVelocity> toMotionRotationVectorAngularVelocity(@Nonnull Motion2<UnitQuaternion,Cartesian> motionUnitQuaternionCartesian, int order)
motionUnitQuaternionCartesian - A motion that represents the attitude and inertial angular velocity of a rigid body.order - An order of 0 or less produces a motion with only the rotation vector and body-fixed angular velocity initialized. An order of 1 or greater
    produces a motion that also includes the first derivative of the rotation vector and the body-fixed angular acceleration.public static DateMotionCollection2<UnitQuaternion,Cartesian> toDateMotionCollectionUnitQuaternionCartesian(DateMotionCollection1<RotationVectorAngularVelocity> inputCollection, int order)
DateMotionCollection<RotationVectorAngularVelocity> to a DateMotionCollection<UnitQuaternion, Cartesian>.inputCollection - A collection of rotation vectors, body-fixed angular velocities, and their derivatives at fixed dates.order - An order of 0 or less produces a DateMotionCollection<UnitQuaternion, Cartesian>
    with only the unit quaternion value initialized. An order of 1 produces a collection with both the unit quaternion and the angular velocity expressed in the inertial axes.
    An order of 2 or greater produces a collection with the unit quaternion,
    inertial angular velocity, and inertial angular acceleration.public static DateMotionCollection1<RotationVectorAngularVelocity> toDateMotionCollectionRotationVectorAngularVelocity(DateMotionCollection2<UnitQuaternion,Cartesian> inputCollection, int order)
DateMotionCollection<UnitQuaternion, Cartesian> to a DateMotionCollection<RotationVectorAngularVelocity>.inputCollection - A collection of attitude quaternions, inertial angular velocities, and inertial angular accelerations at fixed dates.order - An order of 0 or less produces a DateMotionCollection<RotationVectorAngularVelocity>
    with only the rotation vector and body-fixed angular velocity initialized. An order of 1 or greater produces a collection that also includes
    the first derivative of the rotation vector and the body-fixed angular acceleration.public boolean equals(Object obj)
equals in class Objectobj - The object to compare to this instance.true if obj is an instance of this type and represents the same value as this instance; otherwise false.Object.hashCode(), 
HashMappublic final boolean equalsType(@Nonnull RotationVectorAngularVelocity other)
equalsType in interface IEquatable<RotationVectorAngularVelocity>other - The instance to compare to this instance.true if other represents the same value as this instance; otherwise false.public int hashCode()
hashCode in class ObjectObject.equals(java.lang.Object), 
System.identityHashCode(java.lang.Object)public static boolean equals(@Nonnull RotationVectorAngularVelocity left, @Nonnull RotationVectorAngularVelocity right)
RotationVectorAngularVelocity objects.left - The left hand side rotation vector and body-fixed angular velocity.right - The right hand side rotation vector and body-fixed angular velocity.true if the two parameters are equal, and false if the
    two parameters are unequal.public static boolean notEquals(@Nonnull RotationVectorAngularVelocity left, @Nonnull RotationVectorAngularVelocity right)
RotationVectorAngularVelocity objects.left - The left hand side rotation vector and body-fixed angular velocity.right - The right hand side rotation vector and body-fixed angular velocity.true if the two parameters are unequal, and false if the
    two parameters are equal.