public final class ScreenOverlayRotationPoint extends Object implements ImmutableValueType
ScreenOverlay.| Constructor and Description | 
|---|
ScreenOverlayRotationPoint()
Initializes a new instance. 
 | 
ScreenOverlayRotationPoint(double x,
                          double y)
 | 
ScreenOverlayRotationPoint(double x,
                          double y,
                          boolean relativeToParent)
 | 
ScreenOverlayRotationPoint(ScreenOverlayOrigin rotationOrigin)
Initializes a new instance with the rotation point defined by the given origin within the
    rotated overlay. 
 | 
ScreenOverlayRotationPoint(ScreenOverlayOrigin rotationOrigin,
                          boolean relativeToParent)
Initializes a new instance with the rotation point defined by the given origin. 
 | 
ScreenOverlayRotationPoint(ScreenOverlayPoint rotationPoint)
 | 
ScreenOverlayRotationPoint(ScreenOverlayPoint rotationPoint,
                          boolean relativeToParent)
 | 
ScreenOverlayRotationPoint(ScreenOverlayPoint rotationPoint,
                          ScreenOverlayOrigin rotationOrigin)
 | 
ScreenOverlayRotationPoint(ScreenOverlayPoint rotationPoint,
                          ScreenOverlayOrigin rotationOrigin,
                          boolean relativeToParent)
 | 
| Modifier and Type | Method and Description | 
|---|---|
boolean | 
equals(Object obj)
Indicates whether some other object is "equal to" this one. 
 | 
ScreenOverlayOrigin | 
getOrigin()
Gets the origin of rotation. 
 | 
ScreenOverlayPoint | 
getPoint()
Gets the point that the overlay is rotated around, defined relative to  
Origin (get). | 
boolean | 
getRelativeToParent()
Gets a value indicating whether the rotation point is relative to the overlay's parent, or to the overlay itself. 
 | 
boolean | 
getUseOriginAsPoint()
Gets a value indicating whether the  
Origin (get) property will be used as the rotation point. | 
int | 
hashCode()
Returns a hash code value for the object. 
 | 
public ScreenOverlayRotationPoint()
public ScreenOverlayRotationPoint(@Nonnull ScreenOverlayOrigin rotationOrigin)
rotationOrigin - The origin around which the overlay is rotated.public ScreenOverlayRotationPoint(@Nonnull ScreenOverlayOrigin rotationOrigin, boolean relativeToParent)
rotationOrigin - The origin around which the overlay is rotated.relativeToParent - When true, the rotationOrigin is within rotated overlay's parent;
    Otherwise, the rotationOrigin is within the rotated overlay itself.public ScreenOverlayRotationPoint(double x,
                                  double y)
Origin (get / set).x - The X position of the rotation point, in pixels.y - The Y position of the rotation point, in pixels.public ScreenOverlayRotationPoint(double x,
                                  double y,
                                  boolean relativeToParent)
Origin (get / set).x - The X position of the rotation point, in pixels.y - The Y position of the rotation point, in pixels.relativeToParent - When true, the specified x and y position is
    within the rotated overlay's parent; Otherwise, the position is within the rotated overlay itself.public ScreenOverlayRotationPoint(@Nonnull ScreenOverlayPoint rotationPoint)
Origin (get / set).rotationPoint - The rotation point.public ScreenOverlayRotationPoint(@Nonnull ScreenOverlayPoint rotationPoint, boolean relativeToParent)
Origin (get / set).rotationPoint - The rotation point.relativeToParent - When true, the specified rotationPoint is
    within the rotated overlay's parent; Otherwise, the position is within the rotated overlay itself.public ScreenOverlayRotationPoint(@Nonnull ScreenOverlayPoint rotationPoint, @Nonnull ScreenOverlayOrigin rotationOrigin)
Origin (get / set).rotationPoint - The rotation point.rotationOrigin - The rotation point's anchor.public ScreenOverlayRotationPoint(@Nonnull ScreenOverlayPoint rotationPoint, @Nonnull ScreenOverlayOrigin rotationOrigin, boolean relativeToParent)
Origin (get / set).rotationPoint - The rotation point.rotationOrigin - The rotation point's anchor.relativeToParent - When true, the rotationOrigin is within rotated overlay's parent;
    Otherwise, the rotationOrigin is within the rotated overlay itself.public final boolean getUseOriginAsPoint()
public final boolean getRelativeToParent()
@Nonnull public final ScreenOverlayOrigin getOrigin()
@Nonnull public final ScreenOverlayPoint getPoint()
public boolean equals(Object obj)
java.lang.Object
 The equals method implements an equivalence relation
 on non-null object references:
 
x, x.equals(x) should return
     true.
 x and y, x.equals(y)
     should return true if and only if
     y.equals(x) returns true.
 x, y, and z, if
     x.equals(y) returns true and
     y.equals(z) returns true, then
     x.equals(z) should return true.
 x and y, multiple invocations of
     x.equals(y) consistently return true
     or consistently return false, provided no
     information used in equals comparisons on the
     objects is modified.
 x,
     x.equals(null) should return false.
 
 The equals method for class Object implements
 the most discriminating possible equivalence relation on objects;
 that is, for any non-null reference values x and
 y, this method returns true if and only
 if x and y refer to the same object
 (x == y has the value true).
 
 Note that it is generally necessary to override the hashCode
 method whenever this method is overridden, so as to maintain the
 general contract for the hashCode method, which states
 that equal objects must have equal hash codes.
equals in class Objectobj - the reference object with which to compare.true if this object is the same as the obj
          argument; false otherwise.Object.hashCode(), 
HashMappublic int hashCode()
java.lang.ObjectHashMap.
 
 The general contract of hashCode is:
 
hashCode method
     must consistently return the same integer, provided no information
     used in equals comparisons on the object is modified.
     This integer need not remain consistent from one execution of an
     application to another execution of the same application.
 equals(Object)
     method, then calling the hashCode method on each of
     the two objects must produce the same integer result.
 Object.equals(java.lang.Object)
     method, then calling the hashCode method on each of the
     two objects must produce distinct integer results.  However, the
     programmer should be aware that producing distinct integer results
     for unequal objects may improve the performance of hash tables.
 
 As much as is reasonably practical, the hashCode method defined by
 class Object does return distinct integers for distinct
 objects. (This is typically implemented by converting the internal
 address of the object into an integer, but this implementation
 technique is not required by the
 Java™ programming language.)
hashCode in class ObjectObject.equals(java.lang.Object), 
System.identityHashCode(java.lang.Object)