DME Component Libraries for .NET 2023 r1

## InternalTextureFormat Enumeration |

The format of individual texels in a texture.

Syntax

Members

Member name | Description | |
---|---|---|

Alpha4 | Each texel is an 4-bit alpha component. | |

Alpha8 | Each texel is an 8-bit alpha component. | |

Alpha12 | Each texel is an 12-bit alpha component. | |

Alpha16 | Each texel is an 16-bit alpha component. | |

R3G3B2 | Each texel contains 3-bit red and green components and 2-bit blue component. | |

Rgb4 | Each texel contains 4-bit red, green, and blue components. | |

Rgb5 | Each texel contains 5-bit red, green, and blue components. | |

Rgb8 | Each texel contains 8-bit red, green, and blue components. | |

Rgb10 | Each texel contains 10-bit red, green, and blue components. | |

Rgb12 | Each texel contains 12-bit red, green, and blue components. | |

Rgb16 | Each texel contains 16-bit red, green, and blue components. | |

Rgb16F | Each texel contains 16-bit red, green, and blue floating point components. | |

Rgb32F | Each texel contains 32-bit red, green, and blue floating point components. | |

Rgba2 | Each texel contains 2-bit red, green, blue, and alpha components. | |

Rgba4 | Each texel contains 4-bit red, green, blue, and alpha components. | |

Rgb5A1 | Each texel contains 5-bit red, green, blue components and 1-bit alpha component. | |

Rgba8 | Each texel contains 8-bit red, green, blue, and alpha components. | |

Rgb10A2 | Each texel contains 10-bit red, green, blue components and 2-bit alpha component. | |

Rgba12 | Each texel contains 12-bit red, green, blue, and alpha components. | |

Rgba16 | Each texel contains 16-bit red, green, blue, and alpha components. | |

Rgba16F | Each texel contains 16-bit red, green, blue, and alpha floating point components. | |

Rgba32F | Each texel contains 32-bit red, green, blue, and alpha floating point components. | |

Luminance4 | Each texel is an 4-bit luminance, e.g. intensity, component. | |

Luminance8 | Each texel is an 8-bit luminance, e.g. intensity, component. | |

Luminance12 | Each texel is an 12-bit luminance, e.g. intensity, component. | |

Luminance16 | Each texel is an 16-bit luminance, e.g. intensity, component. | |

Luminance16F | Each texel is an 16-bit luminance, e.g. intensity, floating point component. | |

Luminance32F | Each texel is an 32-bit luminance, e.g. intensity, floating point component. | |

Luminance4Alpha4 | Each texel contains an 4-bit luminance and 4-bit alpha component. | |

Luminance6Alpha2 | Each texel contains an 6-bit luminance and 2-bit alpha component. | |

Luminance8Alpha8 | Each texel contains an 8-bit luminance and 8-bit alpha component. | |

Luminance12Alpha4 | Each texel contains an 12-bit luminance and 4-bit alpha component. | |

Luminance12Alpha12 | Each texel contains an 12-bit luminance and 12-bit alpha component. | |

Luminance16Alpha16 | Each texel contains an 16-bit luminance and 16-bit alpha component. | |

Luminance16Alpha16F | Each texel contains an 16-bit luminance and 16-bit alpha floating point component. | |

Luminance32Alpha32F | Each texel contains an 32-bit luminance and 32-bit alpha floating point component. |

See Also