MarkerBatchRenderingMethod Enumeration |
Rendering methods available for use by the marker batch primitive.
Different methods may have different performance characteristics
and require different video card support. When in doubt, use Automatic.
Namespace:
AGI.Foundation.Graphics.Advanced
Assembly:
AGI.Foundation.Graphics (in AGI.Foundation.Graphics.dll) Version: 20.4.407.0 (20.4.407.0)
Syntaxpublic enum MarkerBatchRenderingMethod
Public Enumeration MarkerBatchRenderingMethod
public enum class MarkerBatchRenderingMethod
type MarkerBatchRenderingMethod
Members
| Member name | Description |
---|
| GeometryShader |
Render the marker batch using a geometry shader. Requires OpenGL
3.0 or 2.0 with the ARB_geometry_shader4 extension.
|
| VertexShader |
Render the marker batch using a vertex shader. Requires OpenGL 2.0 or
1.5 with the following extensions:
|
| Automatic |
Render the marker batch using an automatically selected method based on
the capabilities of the video card.
|
| FixedFunction |
Render the marker batch using the fixed function pipeline. Generally, this is
the slowest method but it supports all video cards.
|
See Also