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MarkerBatchRenderingMethod Enumeration

Rendering methods available for use by the marker batch primitive. Different methods may have different performance characteristics and require different video card support. When in doubt, use Automatic.

Namespace:  AGI.Foundation.Graphics.Advanced
Assembly:  AGI.Foundation.Graphics (in AGI.Foundation.Graphics.dll) Version: 24.1.418.0 (24.1.418.0)
Syntax
public enum MarkerBatchRenderingMethod
Members
  Member nameDescription
GeometryShader Render the marker batch using a geometry shader. Requires OpenGL 3.0 or 2.0 with the ARB_geometry_shader4 extension.
VertexShader

Render the marker batch using a vertex shader. Requires OpenGL 2.0 or 1.5 with the following extensions:

Automatic Render the marker batch using an automatically selected method based on the capabilities of the video card.
FixedFunction Render the marker batch using the fixed function pipeline. Generally, this is the slowest method but it supports all video cards.
See Also