| ScreenOverlayPinningOrigin Enumeration | 
 
            Specifies the origin of the PinningPosition of the screen overlay, as well as the direction of the horizontal and
            vertical axes for that pinning position.  The pinning origin specifies the origin of the pinning position in the overlay's coordinate system.
            
 
    Namespace: 
   AGI.Foundation.Graphics.Advanced
    Assembly:
   AGI.Foundation.Graphics (in AGI.Foundation.Graphics.dll) Version: 25.1.421.0 (25.1.421.0)
 Syntax
Syntaxpublic enum ScreenOverlayPinningOrigin
Public Enumeration ScreenOverlayPinningOrigin
public enum class ScreenOverlayPinningOrigin
type ScreenOverlayPinningOrigin
 Members
Members|  | Member name | Description | 
|---|
|  | BottomLeft | When the X and Y pinning position are both set to 0, this value places the pinning position in the overlay's bottom, left corner.
            Increasing X values move the pinning position to the right and increasing Y values move it up. | 
|  | BottomCenter | When the X and Y pinning position are both set to 0, this value places the pinning position
            at its overlay's bottom edge and the pinning position is horizontally centered within its overlay.
            Increasing X values move the pinning position to the right and increasing Y values move it up. | 
|  | BottomRight | When the X and Y pinning position are both set to 0, this value places the pinning position in its overlay's
            bottom, right corner.  Increasing X values move the pinning position
            to the left and increasing Y values move it up. | 
|  | CenterLeft | When the X and Y pinning position are both set to 0, this value places the pinning position
            at its overlay's left edge and the pinning position is vertically centered within its overlay.
            Increasing X values move the pinning position to the right and increasing Y values move it up. | 
|  | Center | When the X and Y pinning position are both set to 0, this value places the pinning position at its overlay's
            center.  Increasing X values move the pinning position to the right and increasing
            Y values move it up. | 
|  | CenterRight | When the X and Y pinning pinning position are both set to 0, this value places the pinning position
            at its overlay's right edge and the pinning position is vertically centered within its overlay.
            Increasing X values move the pinning position to the left and increasing Y values move it up. | 
|  | TopLeft | When the X and Y pinning position are both set to 0, this value places the pinning position
            in its overlay's top, left corner.  Increasing X values move the pinning position
            to the right and increasing Y values move it down. | 
|  | TopCenter | When the X and Y pinning position are both set to 0, this value places the pinning position
            at its overlays's top edge and the pinning position is horizontally centered within its overlay.
            Increasing X values move the pinning position to the right and increasing Y values move it down. | 
|  | TopRight | When the X and Y pinning position are both set to 0, this value places the pinning position
            in its overlay's top, right corner.  Increasing X values move the pinning position
            to the left and increasing Y values move it down. | 
|  | Automatic | The pinning origin is automatically set to the origin of the overlay.  For instance, if the
            origin of the overlay is ScreenOverlayOrigin.BottomLeft, the pinning origin will also be equivalent to
            ScreenOverlayPinningOrigin.BottomLeft. | 
 See Also
See Also