A vertex format defines what attributes make up a vertex. A VertexFormat can be provided
to a
Geometry
to request that certain properties be computed, e.g., just position,
position and normal, etc.
Name | Type | Description |
---|---|---|
options |
Object | optional An object with boolean properties corresponding to VertexFormat properties as shown in the code example. |
Example:
// Create a vertex format with position and 2D texture coordinate attributes.
var format = new Cesium.VertexFormat({
position : true,
st : true
});
See:
Members
static constant Cesium.VertexFormat.ALL : VertexFormat
An immutable vertex format with well-known attributes: position, normal, st, tangent, and bitangent.
See:
static constant Cesium.VertexFormat.DEFAULT : VertexFormat
An immutable vertex format with position, normal, and st attributes.
This is compatible with most appearances and materials; however
normal and st attributes are not always required. When this is
known in advance, another
VertexFormat
should be used.
The number of elements used to pack the object into an array.
static constant Cesium.VertexFormat.POSITION_AND_COLOR : VertexFormat
An immutable vertex format with position and color attributes.
static constant Cesium.VertexFormat.POSITION_AND_NORMAL : VertexFormat
An immutable vertex format with position and normal attributes.
This is compatible with per-instance color appearances like
PerInstanceColorAppearance
.
static constant Cesium.VertexFormat.POSITION_AND_ST : VertexFormat
An immutable vertex format with position and st attributes.
This is compatible with
EllipsoidSurfaceAppearance
.
static constant Cesium.VertexFormat.POSITION_NORMAL_AND_ST : VertexFormat
An immutable vertex format with position, normal, and st attributes.
This is compatible with
MaterialAppearance
when MaterialAppearance#materialSupport
is TEXTURED/code>.
static constant Cesium.VertexFormat.POSITION_ONLY : VertexFormat
An immutable vertex format with only a position attribute.
When true
, the vertex has a bitangent attribute (normalized), which is used for tangent-space effects like bump mapping.
32-bit floating-point. 3 components per attribute.
Default Value:
false
When true
, the vertex has an RGB color attribute.
8-bit unsigned byte. 3 components per attribute.
Default Value:
false
When true
, the vertex has a normal attribute (normalized), which is commonly used for lighting.
32-bit floating-point. 3 components per attribute.
Default Value:
false
When true
, the vertex has a 3D position attribute.
64-bit floating-point (for precision). 3 components per attribute.
Default Value:
false
When true
, the vertex has a 2D texture coordinate attribute.
32-bit floating-point. 2 components per attribute
Default Value:
false
When true
, the vertex has a tangent attribute (normalized), which is used for tangent-space effects like bump mapping.
32-bit floating-point. 3 components per attribute.
Default Value:
false
Methods
static Cesium.VertexFormat.clone(vertexFormat, result) → VertexFormat
Duplicates a VertexFormat instance.
Name
Type
Description
vertexFormat
VertexFormat
The vertex format to duplicate.
result
VertexFormat
optional
The object onto which to store the result.
Returns:
The modified result parameter or a new VertexFormat instance if one was not provided. (Returns undefined if vertexFormat is undefined)
Stores the provided instance into the provided array.
Name
Type
Default
Description
value
VertexFormat
The value to pack.
array
Array.<Number>
The array to pack into.
startingIndex
Number
0
optional
The index into the array at which to start packing the elements.
Returns:
The array that was packed into
static Cesium.VertexFormat.unpack(array, startingIndex, result) → VertexFormat
Retrieves an instance from a packed array.
Name
Type
Default
Description
array
Array.<Number>
The packed array.
startingIndex
Number
0
optional
The starting index of the element to be unpacked.
result
VertexFormat
optional
The object into which to store the result.
Returns:
The modified result parameter or a new VertexFormat instance if one was not provided.