STK Coverage

There are a number of commands for Coverage that can be executed through Connect. These commands allow you to control the definition and graphical display of Coverage Definition and Figure of Merit (FOM) objects. For most commands associated with Coverage, the actual command name is Cov. The generic structure of most Coverage commands is:

Cov <ObjectPath> {CovOption} <Parameters>

The {CovOption} indicates the action being executed by the command, and will change depending on the action you wish to take. Additional <Parameters> may be required depending on the {CovOption} specified.

Command Format Description Version
AttCov Access AttCov <AttCovObjectPath> Access {ComputeOption} [<Parameters>] Compute or clear access calculations for an attitude coverage object and set auto-recompute options 8.1
AttCov Asset AttCov <AttCovObjectPath> Asset <AssetObjectPath> {Action} Identify and manage assets for a attitude coverage object 8.1
AttCov FOMDefine AttCov <AttFOMObjectPath> FOMDefine {Satisfaction | Limits | Definition} {FOMOption} <Parameters> Define an attitude figure of merit object 10
AttCov Grid AttCov <AttCovObjectPath> Grid {GridOption} <Parameters> Define an attitude coverage grid 9.0
AttCov Interval AttCov <AttCovObjectPath> Interval {TimeInterval} Set the attitude coverage interval 10
AttCov_RM GridPoints AttCov_RM <AttCovObjectPath> GridPoints Returns the grid points being used for the specified attitude coverage 6.0
CentralBody_R CentralBody_R <ApplicationPath> <ObjectPath> Returns the name of the central body of any object 10.0.2
Copy Copy <ApplicationPath> <CopyFromObjectPath> [{CopyOption}] Copy and paste an object. 8.0
Cov Access Cov <ObjectPath> Access {ComputeOption} [<Parameters>] Compute or clear coverage calculations and set auto-recompute options 11.6
Cov Access (Single Object Coverage) Cov <ObjectPath> Access {ComputeOption} [<Parameters>] Compute or clear single object coverage calculations 10
Cov Asset Cov <CovDefnObjectPath> Asset <AssetObjectPath> {Action} Identify and manage assets for a coverage definition 10
Cov FOMDefine Cov <FOMObjectPath> FOMDefine {Satisfaction | InvalidData | Limits | Definition} <Parameters> Define a figure of merit object 11.6
Cov Grid Cov <CovDefnObjectPath> Grid {GridOption} <Parameters> Define a coverage grid 11.6
Cov Interval Cov <CovDefnObjectPath> Interval {TimeInterval} Set the coverage interval 10
Cov_R Inspector Cov_R <ObjectPath> Inspector {GridOption} <Parameters> Return information about points or regions in the coverage grid 4.1.1
Cov_RM Access (Single Object Coverage) Cov_RM <ObjectPath> Access Compute "<ReportStyle>" [{TimeIntervals} | UseObjectTimes [TimeStep <Value>]] Return report data for single object coverage calculations 10
Cov_RM GridPoints Cov_RM <CovDefnObjectPath> GridPoints Returns the grid points being used for the specified coverage definition 4.2
ExternalData ExternalData <ObjectPath> {DataOption} [<Parameters>] Allow for the association and management of time ordered data computed outside of STK with STK objects. 10
GetDescription GetDescription <ObjectPath> {Type} Return the description of an object 4.0.6
Graphics (Coverage) Graphics <CovDefnObjectPath> {GfxType} {DisplayOption} Define the display of graphics for a coverage definition 10
Graphics (Figure of Merit) Graphics <FOMObjectPath> {GfxType} <Parameters> Define the graphic properties for a figure of merit 10
Graphics (Single Object Coverage) Graphics <ObjectPath> {Static | Animation} {On | Off} {GFXOptions} Set graphics options for single object coverage 10
Graphics ExportBlockContours Graphics <FOMObjectPath> ExportBlockContours {Option} <Parameters> [{Option} <Parameters>...] Export the block contour graphics of a figure of merit to a texture file. 10.1
Graphics ExportSmoothContours Graphics <FOMObjectPath> ExportSmoothContours {Option} <Parameters> [{Option} <Parameters>...] Export the smooth contour graphics of a figure of merit to a texture file. 10.1
Graphics FOMContours Graphics <ObjectPath> FOMContours {GfxType} {ContourOption} [<Parameters>] Define the display of contour graphics for a figure of merit 11
Graphics Legend Graphics <ObjectPath> Legend {GfxType} {DisplayOption} <Value> [{DisplayOption} <Value>...] Display a figure of merit contours legend.* 6.0
Graphics Marker Graphics <ObjectPath> Marker {MarkerType} ["<FilePath>" [{CustomOptions}]] Define a marker to represent an object in a 2D Graphics window 11.6
Graphics ObjectStateInWin Graphics <ScenarioPath> ObjectStateInWin {Options} Control the display of objects' graphics in the 2D window. 7.0
Graphics Show Graphics <ObjectPath> Show {On | Off} To turn on or off the graphics display of an object. 10
Graphics SmoothFillParameters Graphics <ObjectPath> SmoothFillParameters {Option} Define the smooth fill parameters for figure of merit contour graphics. 10.0.1
Graphics WindowState Graphics <ObjectPath> WindowState {Options} Control the display of object graphics in the 2D window. 10
Load Load <ApplicationPath> {<ClassPath> | VDF} "<FilePath>" Open an existing scenario or insert an object into the current scenario 8.0
New New <ApplicationPath> <ClassPath> <NewObjectName> {NewOptions} Create a new scenario or add a new object to the current scenario 8.1
NewMulti NewMulti <ApplicationPath> <ClassPathOfObjectToCreate> <NumToCreate> <NewName1> [<NewName2>...] [NoDefault] [Ignore] Create multiple instances of new objects 4.2
Rename Rename <ObjectPath> <NewName> Rename an object 4.0
Save Save <ApplicationPath> <ObjectPath> ["<SaveInDirectory>"] Save a scenario or object within a scenario 4.0
SaveAs SaveAs <ApplicationPath> <ObjectPath> "<FilePath>" Save a scenario or object within a scenario with a different name 4.2
SetAsDefault SetAsDefault <ApplicationPath> [<ObjectPath>] Save the indicated object as the default 4.2
SetDescription SetDescription <ObjectPath> {Type} [{Option}] "<Description>" Set the long or short description of a scenario or object 6.2
SubObjUnload SubObjUnload <ObjectPath> Unload all subobjects of a scenario or object 4.0
Unload Unload <ApplicationPath> <ObjectPath> [RemAssignedObjs] Remove an object or scenario 4.0
UnloadMulti UnloadMulti <ApplicationPath> <ObjectPath> Remove an object and all of its subobjects from the current scenario 9.1
VO AttCovAttributes VO <AttCovObjectPath> AttCovAttributes {Show {On | Off} | {AttCovOptions}} Display 3D coverage graphics for an attitude coverage object 11.1.1
VO AttFOMAttributes VO <AttFOMObjectPath> AttFOMAttributes {Show {On | Off} | {AttFOMOptions}} Define 3D graphics for an attitude coverage figure of merit object 10
VO AttFOMContours VO <AttFOMObjectPath> AttFOMContours {GfxType} {ContourOption} [<Parameters>] Display 3D contour graphics for an attitude figure of merit 10
VO AttFOMLegend VO <AttFOMObjectPath> AttFOMLegend {GfxType} {DisplayOption1} <Value> [{DisplayOption2} <Value> ...] Display the Attitude Coverage contours legend. 6.1
VO CovAttributes VO <ObjectPath> CovAttributes {DisplayOption} <Value> [{DisplayOption} <Value>...] Display 3D coverage graphics for a coverage definition object 11.1.1
VO FOMAttributes VO <ObjectPath> FOMAttributes {DisplayOption} <Value> [{DisplayOption} <Value>...] Display 3D coverage graphics for a figure of merit object 10
VO ObjectStateInWin VO <ScenarioPath> ObjectStateInWin {Options} Control the display of object graphics in the 3D window. 7.0
VO WindowState VO <ObjectPath> WindowState {Options} Control the display of object graphics in the 3D window. 10