AGI STK Graphics 11 Send comments on this topic.
IAgStkGraphicsCylinderTriangulatorInitializer Interface

Description

Triangulates a cylinder. It is recommended to visualize the cylinder using a Solid Primitive. Although, if only the fill is desired for visualization, a Triangle Mesh Primitive with Render Back Then Front Faces set to true can be used. Likewise, if only the outline is desired, a Polyline Primitive can be used.

Object Model

Public Methods

Public Method Compute Computes the triangulation for a cylinder centered at the origin.
Public Method CreateSimple Computes the triangulation for a cylinder centered at the origin.

See Also

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STK Programming Interface 11.0.1