Defines an inclusive distance interval, in
meters, that determines when an object, such as a screen overlay, is
rendered based on the
distance, in meters, from the camera to the Primitive. This
is different from Distance
Display Condition because it is based on the camera's distance
to a specified Primitive,
rather than the camera's distance to the object that uses this
display condition.
MaximumDistance | Gets or sets the maximum
distance, in meters, of the inclusive distance interval. Use
Double.MaxValue to ignore checking the maximum
distance. |
MaximumDistanceSquared | Gets the squared maximum distance, in meters, of the inclusive distance interval. |
MinimumDistance | Gets or sets the minimum distance, in meters, of the inclusive distance interval. |
MinimumDistanceSquared | Gets the squared minimum distance, in meters, of the inclusive distance interval. |
Primitive | Gets or sets the primitive associated with this instance. |