A triangle mesh primitive for meshes on the
surface that need to conform to terrain.
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Initializes a default
surface mesh primitive. This is equivalent to constructing a
surface mesh with a Set
Hint of Frequent and a
Surface Mesh Rendering Method of Automatic . |
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Initializes a surface mesh
primitive with the specified setHint. This is equivalent to
constructing a surface mesh with the specified setHint and a
Surface Mesh Rendering Method of Automatic . |
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Initializes a surface mesh primitive with the specified setHint and renderingMethod. |
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Determines whether or not the video card supports the surface mesh primitive with the given renderingMethod. |
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Determines whether or not the video card supports the surface mesh primitive. This is equivalent to calling Supported with Automatic. |