Description
The static 
SceneManager class provides global properties and functionality that apply to all 
Scenes and thus affect the rendering of every globe control. It also provides a 
Textures property for creating new Texture 2D, and controls the Time of all 
Scenes within an application. The Animation property and Set Time method can be used to control Time. The 
Primitives and 
Screen Overlays properties allow you to add 
Primitives and 
ScreenOverlays to all 
Scenes. To render these objects in specific scenes, see the 
SceneDisplayCondition class. To render all 
Scenes within an application, call the 
Render method.
Public Methods
Public Properties
Interfaces
CoClasses that Implement IAgStkGraphicsSceneManager
Example
How to get the scene manager from the STK Object Model root.
| [C#] | 
|---|
IAgStkGraphicsSceneManager manager = ((IAgScenario)root.CurrentScenario).SceneManager;
  |  
  | 
How to get the scene manager from the STK Object Model root.
| [Visual Basic .NET] | 
|---|
Dim manager As IAgStkGraphicsSceneManager = DirectCast(root.CurrentScenario, IAgScenario).SceneManager
  |  
  | 
See Also