public final class SceneManager extends Object
SceneManager class
provides global properties and functionality that apply to all Scenes and thus affect
the rendering of every Insight3D control.  It also provides
a Textures property for creating new textures,
and controls the Time of all Scenes within an application.  The Animation
property and SceneManager.setTime(agi.foundation.time.JulianDate) method can  be used to control Time.  The Primitives and ScreenOverlays properties allow you to
add Primitives and
ScreenOverlays to all Scenes.  To render these
objects in specific scenes, see the SceneDisplayCondition class.
To render all Scenes within an application, call the
Render method.| Modifier and Type | Method and Description | 
|---|---|
static void | 
addRendering(EventHandler<RenderingEventArgs> value)
Adds a handler for an event that is raised when either  
Render is called on a scene or
SceneManager.render() is called on the
SceneManager. | 
static void | 
addTimeChanged(EventHandler<TimeChangedEventArgs> value)
Adds a handler for an event that is raised when either  
SceneManager.setTime(agi.foundation.time.JulianDate) or SceneManager.setTime(agi.foundation.time.JulianDate,agi.foundation.time.JulianDate) is called. | 
static ForwardAnimation | 
getAnimation()
Gets the  
Animation class for controlling
 and . | 
static AntiAliasing | 
getAntiAliasing()
Gets the multisample anti-aliasing (MSAA) option for all Scenes. 
 | 
static FrameRate | 
getFrameRate()
 | 
static GlobeOverlaySettings | 
getGlobeOverlaySettings()
Gets the  
GlobeOverlaySettings, which
are used to set global settings for all GlobeOverlays. | 
static PrimitiveManager | 
getPrimitives()
 | 
static List<Scene> | 
getScenes()
Gets a read-only collection of  
Scenes that are
associated with the SceneManager. | 
static ScreenOverlayManager | 
getScreenOverlays()
 | 
static Stereoscopic | 
getStereoscopic()
Gets the stereoscopic options for all Scenes. 
 | 
static Texture2DFactory | 
getTextures()
Gets the  
Texture2DFactory, which
can be used to create textures from various
sources. | 
static JulianDate | 
getTime()
Gets the current time of all  
Scenes. | 
static void | 
refreshEvaluators()
Refreshes all evaluators used internally by Insight3D. 
 | 
static void | 
removeRendering(EventHandler<RenderingEventArgs> value)
Removes a handler for an event that is raised when either  
Render is called on a scene or
SceneManager.render() is called on the
SceneManager. | 
static void | 
removeTimeChanged(EventHandler<TimeChangedEventArgs> value)
Removes a handler for an event that is raised when either  
SceneManager.setTime(agi.foundation.time.JulianDate) or SceneManager.setTime(agi.foundation.time.JulianDate,agi.foundation.time.JulianDate) is called. | 
static void | 
render()
Renders all  
Scenes within an application. | 
static void | 
setAnimation(ForwardAnimation animation)
Sets the  
Animation class for controlling
 and . | 
static void | 
setAntiAliasing(AntiAliasing antiAliasing)
Sets the multisample anti-aliasing (MSAA) option for all Scenes. 
 | 
static void | 
setTime(JulianDate time)
Set the current  
Time of all Scenes. | 
static void | 
setTime(JulianDate time,
       JulianDate nextTime)
 | 
public static final PrimitiveManager getPrimitives()
public static final ScreenOverlayManager getScreenOverlays()
public static final Texture2DFactory getTextures()
Texture2DFactory, which
can be used to create textures from various
sources.public static final GlobeOverlaySettings getGlobeOverlaySettings()
GlobeOverlaySettings, which
are used to set global settings for all GlobeOverlays.public static final JulianDate getTime()
Scenes.
To set the current time, use the SceneManager.setTime(agi.foundation.time.JulianDate) or SceneManager.setTime(agi.foundation.time.JulianDate,agi.foundation.time.JulianDate) methods.public static final ForwardAnimation getAnimation()
Animation class for controlling
 and .public static final void setAnimation(ForwardAnimation animation)
Animation class for controlling
 and .public static final FrameRate getFrameRate()
public static final List<Scene> getScenes()
Scenes that are
associated with the SceneManager.Scenepublic static final AntiAliasing getAntiAliasing()
public static final void setAntiAliasing(AntiAliasing antiAliasing)
public static final Stereoscopic getStereoscopic()
All Stereoscopic properties must be set before any other objects are created or methods are called within AGI.Foundation.Graphics. Once the options are specified, they cannot be changed for the lifetime of the application. These settings are typically best applied in a static constructor that is called early in an application's lifetime.
public static void addTimeChanged(EventHandler<TimeChangedEventArgs> value)
SceneManager.setTime(agi.foundation.time.JulianDate) or SceneManager.setTime(agi.foundation.time.JulianDate,agi.foundation.time.JulianDate) is called.value - The event handler.public static void removeTimeChanged(EventHandler<TimeChangedEventArgs> value)
SceneManager.setTime(agi.foundation.time.JulianDate) or SceneManager.setTime(agi.foundation.time.JulianDate,agi.foundation.time.JulianDate) is called.value - The event handler.public static void addRendering(EventHandler<RenderingEventArgs> value)
Render is called on a scene or
SceneManager.render() is called on the
SceneManager.value - The event handler.public static void removeRendering(EventHandler<RenderingEventArgs> value)
Render is called on a scene or
SceneManager.render() is called on the
SceneManager.value - The event handler.public static final void render()
public static final void setTime(JulianDate time)
Time of all Scenes.  If you know
what the next Time will be, use the SceneManager.setTime(agi.foundation.time.JulianDate,agi.foundation.time.JulianDate) method.time - The current Time for all Scenes.public static final void setTime(JulianDate time, JulianDate nextTime)
time - The current Time for all Scenes.nextTime - A hint for what the next Time for all Scenes will be.public static final void refreshEvaluators()