Constructor and Description |
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SurfaceGraphics()
Initializes a new instance.
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Modifier and Type | Method and Description |
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GraphicsParameter<Color> |
getColor()
Gets a parameter defining the color and translucency of the surface over time.
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DisplayParameters |
getDisplayParameters()
Gets the visibility of the area over time.
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GraphicsParameter<Texture2D> |
getTexture()
Gets a parameter defining the
Texture2D of the surface over time. |
GraphicsParameter<TextureFilter2D> |
getTextureFilter()
Gets a parameter defining the
TextureFilter2D of the surface over time. |
GraphicsParameter<TextureMatrix> |
getTextureMatrix()
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GraphicsParameter<Boolean> |
getTransparentTextureBorder()
Gets a parameter defining whether the border of a transparent texture should be drawn, over time.
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GraphicsParameter<Boolean> |
getWireframe()
Gets a parameter defining whether the area should be drawn as a wireframe over time.
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void |
setColor(GraphicsParameter<Color> value)
Sets a parameter defining the color and translucency of the surface over time.
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void |
setDisplayParameters(DisplayParameters value)
Sets the visibility of the area over time.
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void |
setTexture(GraphicsParameter<Texture2D> value)
Sets a parameter defining the
Texture2D of the surface over time. |
void |
setTextureFilter(GraphicsParameter<TextureFilter2D> value)
Sets a parameter defining the
TextureFilter2D of the surface over time. |
void |
setTextureMatrix(GraphicsParameter<TextureMatrix> value)
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void |
setTransparentTextureBorder(GraphicsParameter<Boolean> value)
Sets a parameter defining whether the border of a transparent texture should be drawn, over time.
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void |
setWireframe(GraphicsParameter<Boolean> value)
Sets a parameter defining whether the area should be drawn as a wireframe over time.
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public final GraphicsParameter<Color> getColor()
public final void setColor(GraphicsParameter<Color> value)
public final GraphicsParameter<Texture2D> getTexture()
Texture2D
of the surface over time.
Setting this property causes a SurfaceMeshPrimitive
to be
used to draw the area,public final void setTexture(GraphicsParameter<Texture2D> value)
Texture2D
of the surface over time.
Setting this property causes a SurfaceMeshPrimitive
to be
used to draw the area,public final GraphicsParameter<TextureFilter2D> getTextureFilter()
TextureFilter2D
of the surface over time.public final void setTextureFilter(GraphicsParameter<TextureFilter2D> value)
TextureFilter2D
of the surface over time.public final GraphicsParameter<TextureMatrix> getTextureMatrix()
public final void setTextureMatrix(GraphicsParameter<TextureMatrix> value)
public final GraphicsParameter<Boolean> getTransparentTextureBorder()
public final void setTransparentTextureBorder(GraphicsParameter<Boolean> value)
public final GraphicsParameter<Boolean> getWireframe()
public final void setWireframe(GraphicsParameter<Boolean> value)
public final DisplayParameters getDisplayParameters()
public final void setDisplayParameters(DisplayParameters value)