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MinificationFilter Enumeration

The filter used when the pixel being textured maps to an area greater than one texel.

Namespace:  AGI.Foundation.Graphics.Renderer
Assembly:  AGI.Foundation.Graphics (in AGI.Foundation.Graphics.dll) Version: 24.2.419.0 (24.2.419.0)
Syntax
public enum MinificationFilter
Members
  Member nameDescription
Nearest Use the texel that is closest to the center of the pixel being textured.
Linear Use the weighted average of the four (for 2D textures, two for 1D textures) texels that are closest to the center of the pixel being textured.
NearestMipMapNearest Use the mipmap that most closely matches the size of the pixel being textured. Then use the texel from that mipmap that is closest to the center of the pixel being textured.
LinearMipMapNearest Use the mipmap that most closely matches the size of the pixel being textured. Then use the weighted average of the four (for 2D textures, two for 1D textures) texels from that mipmap that are closest to the center of the pixel being textured.
NearestMipMapLinear Use the two mipmaps that most closely match the size of the pixel being textured. Determine the texel that is closest to the center of the pixel being textured in each mipmap. The final texture value is a weighted average of these two texels.
LinearMipMapLinear Use the two mipmaps that most closely match the size of the pixel being textured. Determine the weighted average of the four (for 2D textures, two for 1D textures) texels that are closest to the center of the pixel being textured in each mipmap. The final texture value is a weighted average of these two texels.
See Also