| Package | Description | 
|---|---|
| agi.foundation.graphics | 
 Provides commonly used and instantiated graphics types related to 3D scene management, terrain and imagery, and more. 
 | 
| agi.foundation.graphics.advanced | 
 Provides less commonly instantiated graphics types for the camera, mouse options, primitive options, and others. 
 | 
| agi.foundation.graphics.renderer | 
 Defines types that interface to the GPU that are independent of the underlying graphics API, such as OpenGL. 
 | 
| agi.foundation.platforms | 
 Contains types used in modeling various mechanical platforms such as satellites, facilities, aircraft, etc. 
 | 
| agi.foundation.tracking | 
 Contains types for acquiring, analyzing and archiving dynamic data, such as those found in real-time feeds or simulation environments. 
 | 
| Class and Description | 
|---|
| CullFace
 Identifies whether front- and/or back-facing triangles are culled. 
 | 
| RendererShadeModel
 Identifies which shade model to use. 
 | 
| Texture2D | 
| TextureFilter2D
 Represents filtering for a texture 
 | 
| Class and Description | 
|---|
| Texture2D | 
| Class and Description | 
|---|
| CullFace
 Identifies whether front- and/or back-facing triangles are culled. 
 | 
| InternalTextureFormat
 The format of individual texels in a texture. 
 | 
| MagnificationFilter
 The filter used when the pixel being textured maps to an area less than
or equal to one texel. 
 | 
| MinificationFilter
 The filter used when the pixel being textured maps to an area greater than one texel. 
 | 
| RendererShadeModel
 Identifies which shade model to use. 
 | 
| TextureFilter2D
 Represents filtering for a texture 
 | 
| TextureTemplate2D
 Template object containing attributes required to create a 2D texture. 
 | 
| TextureWrap
 Determine how to handle textures coordinates that fall outside of the range
 
[0, 1]. | 
| Class and Description | 
|---|
| Texture2D | 
| TextureFilter2D
 Represents filtering for a texture 
 | 
| Class and Description | 
|---|
| Texture2D | 
| TextureFilter2D
 Represents filtering for a texture 
 |