Package | Description |
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agi.foundation.graphics |
Provides commonly used and instantiated graphics types related to 3D scene management, terrain and imagery, and more.
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agi.foundation.graphics.advanced |
Provides less commonly instantiated graphics types for the camera, mouse options, primitive options, and others.
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agi.foundation.graphics.renderer |
Defines types that interface to the GPU that are independent of the underlying graphics API, such as OpenGL.
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agi.foundation.platforms |
Contains types used in modeling various mechanical platforms such as satellites, facilities, aircraft, etc.
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agi.foundation.tracking |
Contains types for acquiring, analyzing and archiving dynamic data, such as those found in real-time feeds or simulation environments.
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Class and Description |
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CullFace
Identifies whether front- and/or back-facing triangles are culled.
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RendererShadeModel
Identifies which shade model to use.
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Texture2D |
TextureFilter2D
Represents filtering for a texture
|
Class and Description |
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Texture2D |
Class and Description |
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CullFace
Identifies whether front- and/or back-facing triangles are culled.
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InternalTextureFormat
The format of individual texels in a texture.
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MagnificationFilter
The filter used when the pixel being textured maps to an area less than
or equal to one texel.
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MinificationFilter
The filter used when the pixel being textured maps to an area greater than one texel.
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RendererShadeModel
Identifies which shade model to use.
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TextureFilter2D
Represents filtering for a texture
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TextureTemplate2D
Template object containing attributes required to create a 2D texture.
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TextureWrap
Determine how to handle textures coordinates that fall outside of the range
[0, 1] . |
Class and Description |
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Texture2D |
TextureFilter2D
Represents filtering for a texture
|
Class and Description |
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Texture2D |
TextureFilter2D
Represents filtering for a texture
|