Pull
The Pull strategy is a 3D strategy, operating in the wind frame, in which the aircraft performs an in-plane maneuver in the pitch plane, starting from the initial attitude.
Pull
You can define the extent of the pull by degrees or with respect to the horizon. The Pull G can be derived from the current Acceleration performance model, or you can override the model and enter a manual value.
Airspeed
Select a method to define the aircraft's airspeed for the maneuver from the drop-down menu and define any related properties for it.
The Min Speed Limits and Max Speed Limits properties control the behavior of STK's Aviator capability if the aircraft violates the minimum or maximum airspeed during the maneuver; select Constrain if Violated to force the aircraft to obey the limit and continue the maneuver (possibly violating physical laws), Stop if Violated to stop the maneuver at the minimum or maximum airspeed, Error if Violated to make the procedure invalid, or Ignore Limits to ignore the speed limits.