Target


Available Data Providers


Name Description
Active Constraints Lists the constraints that are considered when computing access for the object.
All Constraints Descriptions of all constraints available for this object and its parent object.
All Position Position data in different element representations computed in the object's central body fixed coordinate system.
Angles Reports angle and its time rate of change rate. Angle must be defined in the Vector Geometry Tool.
Articulation Information concerning model articulations for this object.
Available Times The time intervals over which the object is available to participate in access computations.
Axes Choose Axes Reports the orientation and angular velocity of the selected set of axes relative to a chosen reference set of axes. The selected set of axes can be selected from any axes in the Vector Geometry Tool owned by the object; the reference axes may be chosen from any axes in the Vector Geometry Tool.
Azimuth Elevation Mask The azimuth and maximum elevation angles of the points of the Az El Mask. The maximum elevation angle is the maximum elevation angle of the line of sight from the object to any terrain along that azimuth. Any object whose elevation is above the maximum elevation is not obstructed by terrain along that azimuth. Objects whose elevation is below the maximum elevation may or may not be obstructed, depending upon their distance from the object. The Az El Mask itself contains a table of the elevation as a function of distance from the object along each azimuth.
Body Axes Orientation Reports the orientation and angular velocity of the Body axes of the object with respect to a selected reference set of axes. The reference set of axes can be selected from any axes in the Vector Geometry Tool owned by the object.

Selecting the Body axes as the reference axes results in no orientation difference nor any angular velocity between the Body axes and this reference axes.

Body Axes Orientation:YPR 123 Reports the orientation and angular velocity of the Body axes of the object with respect to a selected reference set of axes, where the Yaw, Pitch, and Roll angles are defined using the YPR 123 sequence. The reference set of axes can be selected from any axes in the Vector Geometry Tool owned by the object.

Similar to Euler angles, YPR angles specify attitude using three rotations in sequence: a rotation about the reference X axis is called roll (R), a rotation about the reference Y axis is called pitch (P), and a rotation about the reference Z axis is called yaw (Y). Unlike Euler angles, the rotations are not made about axes defined by an earlier rotation: each rotation is made about the reference system's axes.

As used in YPR angles, the names yaw, pitch, and roll do not refer to the angles normally used in aviation; the terms yaw, pitch, and roll in aviation refer to 321 Euler angles.

Selecting the Body axes as the reference axes results in no orientation difference nor any angular velocity between the Body axes and this reference axes.

Body Axes Orientation:YPR 132 Reports the orientation and angular velocity of the Body axes of the object with respect to a selected reference set of axes, where the Yaw, Pitch, and Roll angles are defined using the YPR 132 sequence. The reference set of axes can be selected from any axes in the Vector Geometry Tool owned by the object.

Similar to Euler angles, YPR angles specify attitude using three rotations in sequence: a rotation about the reference X axis is called roll (R), a rotation about the reference Z axis is called yaw (Y), and a rotation about the reference Y axis is called pitch (P). Unlike Euler angles, the rotations are not made about axes defined by an earlier rotation: each rotation is made about the reference system's axes.

As used in YPR angles, the names yaw, pitch, and roll do not refer to the angles normally used in aviation; the terms yaw, pitch, and roll in aviation refer to 321 Euler angles.

Selecting the Body axes as the reference axes results in no orientation difference nor any angular velocity between the Body axes and this reference axes.

Body Axes Orientation:YPR 213 Reports the orientation and angular velocity of the Body axes of the object with respect to a selected reference set of axes, where the Yaw, Pitch, and Roll angles are defined using the YPR 213 sequence. The reference set of axes can be selected from any axes in the Vector Geometry Tool owned by the object.

Similar to Euler angles, YPR angles specify attitude using three rotations in sequence: a rotation about the reference Y axis is called pitch (P), a rotation about the reference X axis is called roll (R), and a rotation about the reference Z axis is called yaw (Y). Unlike Euler angles, the rotations are not made about axes defined by an earlier rotation: each rotation is made about the reference system's axes.

As used in YPR angles, the names yaw, pitch, and roll do not refer to the angles normally used in aviation; the terms yaw, pitch, and roll in aviation refer to 321 Euler angles.

Selecting the Body axes as the reference axes results in no orientation difference nor any angular velocity between the Body axes and this reference axes.

Body Axes Orientation:YPR 231 Reports the orientation and angular velocity of the Body axes of the object with respect to a selected reference set of axes, where the Yaw, Pitch, and Roll angles are defined using the YPR 231 sequence. The reference set of axes can be selected from any axes in the Vector Geometry Tool owned by the object.

Similar to Euler angles, YPR angles specify attitude using three rotations in sequence: a rotation about the reference Y axis is called pitch (P), a rotation about the reference Z axis is called yaw (Y), and a rotation about the reference X axis is called roll (R). Unlike Euler angles, the rotations are not made about axes defined by an earlier rotation: each rotation is made about the reference system's axes.

As used in YPR angles, the names yaw, pitch, and roll do not refer to the angles normally used in aviation; the terms yaw, pitch, and roll in aviation refer to 321 Euler angles.

Selecting the Body axes as the reference axes results in no orientation difference nor any angular velocity between the Body axes and this reference axes.

Body Axes Orientation:YPR 312 Reports the orientation and angular velocity of the Body axes of the object with respect to a selected reference set of axes, where the Yaw, Pitch, and Roll angles are defined using the YPR 312 sequence. The reference set of axes can be selected from any axes in the Vector Geometry Tool owned by the object.

Similar to Euler angles, YPR angles specify attitude using three rotations in sequence: a rotation about the reference Z axis is called yaw (Y), a rotation about the reference X axis is called roll (R), and a rotation about the reference Y axis is called pitch (P). Unlike Euler angles, the rotations are not made about axes defined by an earlier rotation: each rotation is made about the reference system's axes.

As used in YPR angles, the names yaw, pitch, and roll do not refer to the angles normally used in aviation; the terms yaw, pitch, and roll in aviation refer to 321 Euler angles.

Selecting the Body axes as the reference axes results in no orientation difference nor any angular velocity between the Body axes and this reference axes.

Body Axes Orientation:YPR 321 Reports the orientation and angular velocity of the Body axes of the object with respect to a selected reference set of axes, where the Yaw, Pitch, and Roll angles are defined using the YPR 321 sequence. The reference set of axes can be selected from any axes in the Vector Geometry Tool owned by the object.

Similar to Euler angles, YPR angles specify attitude using three rotations in sequence: a rotation about the reference Z axis is called yaw (Y), a rotation about the reference Y axis is called pitch (P), and a rotation about the reference X axis is called roll (R). Unlike Euler angles, the rotations are not made about axes defined by an earlier rotation: each rotation is made about the reference system's axes.

As used in YPR angles, the names yaw, pitch, and roll do not refer to the angles normally used in aviation; the terms yaw, pitch, and roll in aviation refer to 321 Euler angles.

Selecting the Body axes as the reference axes results in no orientation difference nor any angular velocity between the Body axes and this reference axes.

Cartesian Position The position of the object, expressed in Cartesian components in the object's central body Fixed frame.
Collection of Interval Lists A time component that produces a collection of related interval lists.
Condition Reports the value of selected scalar conditions. The scalar condition must be defined in the Calculation Tool and owned by the object.
Condition Set Defines a set of conditions for when the elapsed time falls within specified time limits.
Configured Constraints Lists the constraints that are configured, i.e., those that could be used by the object when computing access. Only enabled constraints participate in the access computation; disabled constraints are ignored.
Crdn Available Times Time intervals for which a Vector Geometry Tool component for the object is available.
Data Provider Detail Data Provider Detail - hierarchically list the available data providers and all of the included elements.
Data Provider Summary Data Provider Summary - a list of all available data providers.
DeckAccess Reports the output from the Deck Access tool. The Deck Access tool allows you to compute access to a set of objects, not currently defined within the STK scenario, from a single object within the scenario.
DeckAccess Data Geometrical data involving the source and target objects of a DeckAccess computation.
Eclipse Definition The bodies considered when computing eclipse and lighting times.
Eclipse Times Generates a listing of all eclipse events. Eclipsing events are start and end of periods of partial lighting (penumbra) and periods of zero lighting (umbra).
Interval A time component that produces a single interval of time.
Interval List A time component that produces an ordered list of time intervals.
LLA State The ephemeris of the object, expressed in LLA elements. The coordinate system is the Fixed frame of the object's central body.
LLR State The position the object, expressed in LLR elements in the object's central body Fixed frame.
Lighting AER Angle and range data describing the apparent relative position vector of the Sun.
Lighting Times Generates a listing of all lighting events. Lighting events are start and end of periods of full lighting (sunlight), partial lighting (penumbra) and periods of zero lighting (umbra). Note that the Lighting Times data provider reports all computed penumbra intervals, which means that if umbra exists, then two penumbra intervals, each with its own start and stop times, is reported--one before and one after the umbra interval. So, if lighting times that start in umbra are generated, then the first reported penumbra interval corresponds to the times that follow after the first umbra, and the penumbra interval prior to the first umbra is not reported.
LineOfSight Info The facility, place, or target uses its ground altitude to construct an ellipsoid to be used in the LineOfSight computations. This ellipsoid passes thru the ground position and has the same surface normal as the central body shape does at that point. This report displays relevant characteristics of this ellipsoid.
Model Area The area of the object's 3D graphics model, as viewed from a given view direction, as computed by the Area Tool.
Model LOD 0 Articulations The model's articulation values used for display with a level of detail of 0 (high resolution). This data provider always includes time, but the rest of its content varies depending on the model.
Model LOD 1 Articulations The model's articulation values used for display with a level of detail of 1 (low resolution). This data provider always includes time, but the rest of its content varies depending on the model.
Parameter Set: Attitude The Attitude parameter set defines orientation of one set of Axes from VGT relative to another.

This parameter includes the following sub-sets: Quaternion, Euler, DCM and AngleAxis.

Quaternion includes four quaternion elements Q1, Q2, Q3, Q4.

Euler includes all 12 sequences where within each there are three angles: A, B, C.

DCM includes all nine elements of the direction cosine matrix; e.g., XX, XY, etc.

AngleAxis includes X, Y, Z components of the unit axis of rotation and RotationAngle.

Parameter Set: Cartographic Trajectory Cartographic Trajectory Parameter Set contains calculations that relate a specified point to the selected central body shape.

This parameter set contains the following sub-sets: Cartesian, Centric and Detic. Cartesian includes X, Y, Z and Radius.

Centric includes LLR with Latitude, Longitude and Radius, and SubPoint with Cartesian elements.

Detic includes several LLA with Latitude, Longitude, Altitude, SurfaceNormal with Cartesian elements without Radius, and SubPoint with Cartesian elements. It also includes Terrain and MSL both with LLA and SubPoint subsets of their own.

Parameter Set: Orbit The Orbit parameter set defines orbital element sets for a Point from VGT orbiting the specified Central Body in the specified coordinate System.

Element sets include: Cartesian, Classical, Delaunay, Spherical and Equinoctial (Posigrade and Retrograde).

Parameter Set: Trajectory The Trajectory parameter set defines the position of a specified Point from VGT with respect to the reference System.

This parameter set includes the following sub-sets: Cartesian, Cylindrical and Spherical. Cartesian includes X, Y, Z and Radius.

Cylindrical includes Azimuth, Height, Radius.

Spherical includes Azimuth, Elevation, CoElevation, and Radius.

Parameter Set: Vector The Vector parameter defines the position of one access object relative to the other. The position data can be reported in multiple different reference frames.
Planes Choose System Reports the selected plane and its velocity in a specified reference coordinate system. Both plane and coordinate system must be defined in the Vector Geometry Tool.
Planes(Fixed) Reports the selected plane and its velocity in the object's central body fixed coordinate system. The plane must be defined in the Vector Geometry Tool.
Planes(ICRF) Reports the selected plane and its velocity in the object's central body ICRF coordinate system. The plane must be defined in the Vector Geometry Tool.
Planes(Inertial) Reports the selected plane and its velocity in the object's central body inertial coordinate system. The plane must be defined in the Vector Geometry Tool.
Planes(J2000) Reports the selected plane and its velocity in the object's central body J2000 coordinate system. The plane must be defined in the Vector Geometry Tool.
Points Choose Plane Reports projection of the selected point and its velocity on a specified reference plane. Both point and plane must be defined in the Vector Geometry Tool.
Points Choose System Reports the selected point and its velocity in a specified reference coordinate system. Both point and coordinate system must be defined in the Vector Geometry Tool.
Points(Fixed) Reports the selected point and its velocity in the object's central body fixed coordinate system. The point must be defined in the Vector Geometry Tool.
Points(ICRF) Reports the selected point and its velocity in the object's central body ICRF coordinate system. The point must be defined in the Vector Geometry Tool.
Points(Inertial) Reports the selected point and its velocity in the object's central body inertial coordinate system. The point must be defined in the Vector Geometry Tool.
Points(J2000) Reports the selected point and its velocity in the object's central body J2000 coordinate system. The point must be defined in the Vector Geometry Tool.
Scalar Calculations Calculation component that produces scalar time-varying calculations.
Solar Intensity Percent of the solar disc visible, along with lighting condition and name of obscuring central body.
Terrain Info The ground slope information of based on the data input in the basic properties of the object. This data is not derived from terrain specified via DTED. The slope and azimuth are always reported in the topocentric frame.
Time Array A time component that produces intervals of time within which there are ordered arrays of times.
Time Instant A time component that produces a single moment in time.
User Supplied Data Values of custom data associated with the object.
Vector Choose Axes Reports the selected vector and its derivative in a specified reference set of axes. Both vector and axes must be defined in the Vector Geometry Tool.
Vector Choose Plane Reports projection of the selected vector and its derivative on a specified reference plane. Both vector and plane must be defined in the Vector Geometry Tool.
Vectors(Body) Reports the selected vector and its derivative in the object's body axes. The vector must be defined in the Vector Geometry Tool.
Vectors(Fixed) Reports the selected vector and its derivative in the object's central body fixed axes. The vector must be defined in the Vector Geometry Tool.
Vectors(ICRF) Reports the selected vector and its derivative in ICRF axes. The vector must be defined in the Vector Geometry Tool.
Vectors(Inertial) Reports the selected vector and its derivative in the object's central body inertial axes. The vector must be defined in the Vector Geometry Tool.
Vectors(J2000) Reports the selected vector and its derivative in J2000 axes. The vector must be defined in the Vector Geometry Tool.