STK Attitude

There are a number of commands for STK's Attitude module that can be executed through Connect.

NOTE: Many of the commands listed below are actually VO commands. This is because the 3D Attitude graphics window shares much of its functionality with 3D Graphics window.

Command Format Description Version
Async3DKeyboard Async3DKeyboard <ScenarioPath> {On | Off} Return a string indicating which keys on the keyboard are pressed 4.3
Async3DPick Async3DPick <ScenarioPath> {State} [<Parameter>] Return the instance path or position of the central body or object double-clicked with the left mouse button in a 3D window 6.1.2
AttCov Access AttCov <AttCovObjectPath> Access {ComputeOption} [<Parameters>] Compute or clear access calculations for an attitude coverage object and set auto-recompute options 8.1
AttCov Asset AttCov <AttCovObjectPath> Asset <AssetObjectPath> {Action} Identify and manage assets for a attitude coverage object 8.1
AttCov FOMDefine AttCov <AttFOMObjectPath> FOMDefine {Satisfaction | Limits | Definition} {FOMOption} <Parameters> Define an attitude figure of merit object 10
AttCov Grid AttCov <AttCovObjectPath> Grid {GridOption} <Parameters> Define an attitude coverage grid 9.0
AttCov Interval AttCov <AttCovObjectPath> Interval {TimeInterval} Set the attitude coverage interval 10
AttCov_RM GridPoints AttCov_RM <AttCovObjectPath> GridPoints Returns the grid points being used for the specified attitude coverage 6.0
AttitudeSegment AttitudeSegment <ObjectPath> {Add | Delete | Modify} {SegmentType} <Parameters> Add, modify and delete attitude profile and file segments. 10.1
SetAttitude TimeOffset SetAttitude <VehObjectPath> TimeOffset <OffsetValue> Shift the start time for all attitude segments 5.0.4
SoftVTR3D SoftVTR3D <ScenarioPath> {SoftVTROptions} Control soft video tape recording features for a 3D window 7.1
VO Annotation DataDisplayArea VO <ScenarioPath> Annotation DataDisplayArea {AnnotationOption} Set up the data display area on a 3d window. 6.2
VO Annotation Frame VO <ScenarioPath> Annotation Frame {AnnotationOption} <Parameters> Display the currently selected viewer reference frame in a 3D window 6.2
VO Annotation Selection VO <ScenarioPath> Annotation Selection {AnnotationOption} <Parameters> Enable display of an object label or information about any point in the 3D Graphics window by double-clicking on it with the mouse. 6.2
VO Annotation Time VO <ScenarioPath> Annotation Time {AnnotationOption} <Parameters> Display the time in a 3D window 5.0
VO AttCovAttributes VO <AttCovObjectPath> AttCovAttributes {Show {On | Off} | {AttCovOptions}} Display 3D coverage graphics for an attitude coverage object 10
VO AttFOMAttributes VO <AttFOMObjectPath> AttFOMAttributes {Show {On | Off} | {AttFOMOptions}} Define 3D graphics for an attitude coverage figure of merit object 10
VO AttFOMContours VO <AttFOMObjectPath> AttFOMContours {GfxType} {ContourOption} [<Parameters>] Display 3D contour graphics for an attitude figure of merit 10
VO AttFOMLegend VO <AttFOMObjectPath> AttFOMLegend {GfxType} {DisplayOption1} <Value> [{DisplayOption2} <Value> ...] Display the Attitude Coverage contours legend. 6.1
VO AttitudeView VO <ObjectPath> AttitudeView {AttitudeViewOption} <Parameters> Define and display an attitude sphere for a vehicle, facility, place, target or sensor. 10
VO DeleteStoredView VO <ScenarioPath> DeleteStoredView "<ViewName>" [<WinNumber>] Delete the specified stored view from the selected 3D window. 6.2
VO LightSource VO <ScenarioPath> LightSource {Add | Delete | Modify | DeleteAll} [{LightOption} <Parameter>]... Add a new light source 9.0
VO Lighting VO <ScenarioPath> Lighting {LightOption} [<Parameter>] Control the lighting level in a 3D window 10
VO Overlay VO <ScenarioPath> Overlay {Action} "<FilePath>" [{OverlayOption} <Value>] Control the display and placement of overlay images in a 3D window. 10.1
VO SaveStoredView VO <ScenarioPath> SaveStoredView "<ViewName>" [<WinNumber>] Save the current view in the selected 3D window 6.2
VO SetVectorGeometry VO <ObjectPath> SetVectorGeometry {Option} <Parameters> [WindowID <WinNumber>] Define the display of geometric components in the 3D Graphics window 11
VO SnapFrame VO <ScenarioPath> SnapFrame {SnapOption} [<Parameters>] [<WinNumber>] Take a picture of the current 3D window and save it 4.2
VO UseSmoothTransition VO <ScenarioPath> UseSmoothTransition {On | Off} Enable or disable smooth transitions between stored views 10
VO UseStoredView VO <ScenarioPath> UseStoredView "<ViewName>" [<WinNumber>] Set the current view in a 3D window to a previously stored view 4.1.1
VO UseStoredViewImageSets VO <ScenarioPath> UseStoredViewImageSets {On | Off} Enable or disable option for stored views to use image set states. 10
VO UseStoredViewTime VO <ScenarioPath> UseStoredViewTime {On | Off} Use or ignore the stored time when displaying a stored view 4.1.1
VO View VO <ScenarioPath> View {Options} Set parameters for the view in a 3D window 11
VO ViewAlongDirection VO <ScenarioPath> ViewAlongDirection {From | To} "<ObjectSpec>" Direction "<DirSpec>" [WindowID <WinNumber>] Create a view along a Vector. 9.2
VO ViewFromTo VO <ScenarioPath> ViewFromTo {ViewOptions} <Parameters> Set parameters for the view in a 3D window (simplified form). 9.2
VO_R SoftVTR3D VO <ScenarioPath> SoftVTR3D {Options} Return information about Soft VTR settings. 7.1
VectorTool VectorTool <ScenarioPath> {Options} Define coordinate systems and elements used in constructing them, including templates. 10.1.1
VectorTool Angle VectorTool <ScenarioPath> <ParentObject> {Action} {Angle | AngleTemplate} <AngleName> [{AngleType} <AngleTypeParams>] Define and modify Angle geometry components and templates. 10
VectorTool Axes VectorTool <ScenarioPath> <ParentObject> {Action} {Axes | AxesTemplate} <AxesName> [{AxesType} <AxesTypeParams>] Define and modify Axes geometry components and templates. 11
VectorTool Plane VectorTool <ScenarioPath> <ParentObject> {Action} {Plane | PlaneTemplate} <PlaneName> [{PlaneType} <PlaneTypeParams>] Define and modify Plane geometry components and templates. 10
VectorTool Point VectorTool <ScenarioPath> <ParentObject> {Action} {Point | PointTemplate} <PointName> [{PointType} <PointTypeParams>] Define and modify Point geometry components and templates. 11
VectorTool System VectorTool <ScenarioPath> <ParentObject> {Action} {System | SystemTemplate} <SystemName> [{SystemType} <SystemTypeParams>] Define and modify System geometry components and templates. 10
VectorTool Vector VectorTool <ScenarioPath> <ParentObject> {Action} {Vector | VectorTemplate} <VectorName> [{VectorType} <VectorTypeParams>] Define and modify Vector geometry components and templates. 11
VectorTool_R VectorTool_R <ScenarioPath> {Option} [<Parameters>] Return information about VectorTool components. 10.1
VectorTool_RM VectorTool_RM <ScenarioPath> {Option} [<Parameters>] Return information about VectorTool components. 10.1

STK Programming Interface 11.0.1