There are a number of commands for STK's Attitude module that can be executed through Connect.
NOTE: Many of the commands listed below are
actually VO
commands. This is because the 3D Attitude
graphics window shares much of its functionality with 3D Graphics window.
Command | Format | Description | Version |
---|---|---|---|
Async3DKeyboard | Async3DKeyboard <ScenarioPath> {On | Off} | Return a string indicating which keys on the keyboard are pressed | 4.3 |
Async3DPick | Async3DPick <ScenarioPath> {State} [<Parameter>] | Return the instance path or position of the central body or object double-clicked with the left mouse button in a 3D window | 6.1.2 |
AttCov Access | AttCov <AttCovObjectPath> Access {ComputeOption} [<Parameters>] | Compute or clear access calculations for an attitude coverage object and set auto-recompute options | 8.1 |
AttCov Asset | AttCov <AttCovObjectPath> Asset <AssetObjectPath> {Action} | Identify and manage assets for a attitude coverage object | 8.1 |
AttCov FOMDefine | AttCov <AttFOMObjectPath> FOMDefine {Satisfaction | Limits | Definition} {FOMOption} <Parameters> | Define an attitude figure of merit object | 10 |
AttCov Grid | AttCov <AttCovObjectPath> Grid {GridOption} <Parameters> | Define an attitude coverage grid | 9.0 |
AttCov Interval | AttCov <AttCovObjectPath> Interval {TimeInterval} | Set the attitude coverage interval | 10 |
AttCov_RM GridPoints | AttCov_RM <AttCovObjectPath> GridPoints | Returns the grid points being used for the specified attitude coverage | 6.0 |
AttitudeSegment | AttitudeSegment <ObjectPath> {Add | Delete | Modify} {SegmentType} <Parameters> | Add, modify and delete attitude profile and file segments. | 10.1 |
SetAttitude TimeOffset | SetAttitude <VehObjectPath> TimeOffset <OffsetValue> | Shift the start time for all attitude segments | 5.0.4 |
SoftVTR3D | SoftVTR3D <ScenarioPath> {SoftVTROptions} | Control soft video tape recording features for a 3D window | 7.1 |
VO Annotation DataDisplayArea | VO <ScenarioPath> Annotation DataDisplayArea {AnnotationOption} | Set up the data display area on a 3d window. | 6.2 |
VO Annotation Frame | VO <ScenarioPath> Annotation Frame {AnnotationOption} <Parameters> | Display the currently selected viewer reference frame in a 3D window | 6.2 |
VO Annotation Selection | VO <ScenarioPath> Annotation Selection {AnnotationOption} <Parameters> | Enable display of an object label or information about any point in the 3D Graphics window by double-clicking on it with the mouse. | 6.2 |
VO Annotation Time | VO <ScenarioPath> Annotation Time {AnnotationOption} <Parameters> | Display the time in a 3D window | 5.0 |
VO AttCovAttributes | VO <AttCovObjectPath> AttCovAttributes {Show {On | Off} | {AttCovOptions}} | Display 3D coverage graphics for an attitude coverage object | 10 |
VO AttFOMAttributes | VO <AttFOMObjectPath> AttFOMAttributes {Show {On | Off} | {AttFOMOptions}} | Define 3D graphics for an attitude coverage figure of merit object | 10 |
VO AttFOMContours | VO <AttFOMObjectPath> AttFOMContours {GfxType} {ContourOption} [<Parameters>] | Display 3D contour graphics for an attitude figure of merit | 10 |
VO AttFOMLegend | VO <AttFOMObjectPath> AttFOMLegend {GfxType} {DisplayOption1} <Value> [{DisplayOption2} <Value> ...] | Display the Attitude Coverage contours legend. | 6.1 |
VO AttitudeView | VO <ObjectPath> AttitudeView {AttitudeViewOption} <Parameters> | Define and display an attitude sphere for a vehicle, facility, place, target or sensor. | 10 |
VO DeleteStoredView | VO <ScenarioPath> DeleteStoredView "<ViewName>" [<WinNumber>] | Delete the specified stored view from the selected 3D window. | 6.2 |
VO LightSource | VO <ScenarioPath> LightSource {Add | Delete | Modify | DeleteAll} [{LightOption} <Parameter>]... | Add a new light source | 9.0 |
VO Lighting | VO <ScenarioPath> Lighting {LightOption} [<Parameter>] | Control the lighting level in a 3D window | 10 |
VO Overlay | VO <ScenarioPath> Overlay {Action} "<FilePath>" [{OverlayOption} <Value>] | Control the display and placement of overlay images in a 3D window. | 10.1 |
VO SaveStoredView | VO <ScenarioPath> SaveStoredView "<ViewName>" [<WinNumber>] | Save the current view in the selected 3D window | 6.2 |
VO SetVectorGeometry | VO <ObjectPath> SetVectorGeometry {Option} <Parameters> [WindowID <WinNumber>] | Define the display of geometric components in the 3D Graphics window | 11 |
VO SnapFrame | VO <ScenarioPath> SnapFrame {SnapOption} [<Parameters>] [<WinNumber>] | Take a picture of the current 3D window and save it | 4.2 |
VO UseSmoothTransition | VO <ScenarioPath> UseSmoothTransition {On | Off} | Enable or disable smooth transitions between stored views | 10 |
VO UseStoredView | VO <ScenarioPath> UseStoredView "<ViewName>" [<WinNumber>] | Set the current view in a 3D window to a previously stored view | 4.1.1 |
VO UseStoredViewImageSets | VO <ScenarioPath> UseStoredViewImageSets {On | Off} | Enable or disable option for stored views to use image set states. | 10 |
VO UseStoredViewTime | VO <ScenarioPath> UseStoredViewTime {On | Off} | Use or ignore the stored time when displaying a stored view | 4.1.1 |
VO View | VO <ScenarioPath> View {Options} | Set parameters for the view in a 3D window | 11 |
VO ViewAlongDirection | VO <ScenarioPath> ViewAlongDirection {From | To} "<ObjectSpec>" Direction "<DirSpec>" [WindowID <WinNumber>] | Create a view along a Vector. | 9.2 |
VO ViewFromTo | VO <ScenarioPath> ViewFromTo {ViewOptions} <Parameters> | Set parameters for the view in a 3D window (simplified form). | 9.2 |
VO_R SoftVTR3D | VO <ScenarioPath> SoftVTR3D {Options} | Return information about Soft VTR settings. | 7.1 |
VectorTool | VectorTool <ScenarioPath> {Options} | Define coordinate systems and elements used in constructing them, including templates. | 10.1.1 |
VectorTool Angle | VectorTool <ScenarioPath> <ParentObject> {Action} {Angle | AngleTemplate} <AngleName> [{AngleType} <AngleTypeParams>] | Define and modify Angle geometry components and templates. | 10 |
VectorTool Axes | VectorTool <ScenarioPath> <ParentObject> {Action} {Axes | AxesTemplate} <AxesName> [{AxesType} <AxesTypeParams>] | Define and modify Axes geometry components and templates. | 11 |
VectorTool Plane | VectorTool <ScenarioPath> <ParentObject> {Action} {Plane | PlaneTemplate} <PlaneName> [{PlaneType} <PlaneTypeParams>] | Define and modify Plane geometry components and templates. | 10 |
VectorTool Point | VectorTool <ScenarioPath> <ParentObject> {Action} {Point | PointTemplate} <PointName> [{PointType} <PointTypeParams>] | Define and modify Point geometry components and templates. | 11 |
VectorTool System | VectorTool <ScenarioPath> <ParentObject> {Action} {System | SystemTemplate} <SystemName> [{SystemType} <SystemTypeParams>] | Define and modify System geometry components and templates. | 10 |
VectorTool Vector | VectorTool <ScenarioPath> <ParentObject> {Action} {Vector | VectorTemplate} <VectorName> [{VectorType} <VectorTypeParams>] | Define and modify Vector geometry components and templates. | 11 |
VectorTool_R | VectorTool_R <ScenarioPath> {Option} [<Parameters>] | Return information about VectorTool components. | 10.1 |
VectorTool_RM | VectorTool_RM <ScenarioPath> {Option} [<Parameters>] | Return information about VectorTool components. | 10.1 |
STK Programming Interface 11.0.1