Package | Description |
---|---|
agi.foundation.geometry.discrete |
Contains types which define discretization algorithms and metadata for analysis of spatial geometry.
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agi.foundation.graphics |
Provides commonly used and instantiated graphics types related to 3D scene management, terrain and imagery, and more.
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agi.foundation.graphics.advanced |
Provides less commonly instantiated graphics types for the camera, mouse options, primitive options, and others.
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agi.foundation.graphics.awt | |
agi.foundation.platforms |
Contains types used in modeling various mechanical platforms such as satellites, facilities, aircraft, etc.
|
agi.foundation.platforms.advanced |
Defines less commonly used types in modeling various mechanical platforms such as Satellites, Facilities, Aircraft, etc.
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agi.foundation.tracking |
Contains types for acquiring, analyzing and archiving dynamic data, such as those found in real-time feeds or simulation environments.
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Class and Description |
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PolylineType
Describes how to interpret positions defining a polyline.
|
Class and Description |
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AntiAliasing
The multisample anti-aliasing (MSAA) options for Scenes.
|
BinaryLogicOperation
Binary logic operations that can be used by
CompositeDisplayCondition . |
BingMapsStyle
A map style for use by Microsoft Bing Maps For Enterprise.
|
Camera
Implemented by the scene camera.
|
Clouds
Load, show and hide clouds in the scene.
|
DisplayCondition
When assigned to objects, such as
primitives or
globe overlays,
display conditions are evaluated to determine if the object should be
rendered.
|
DistanceDisplayCondition |
FrameRate
Keeps track of how many times the
Scenes
are rendered per second. |
GlobeImageOverlay
A
GlobeOverlay that shows an image. |
GlobeImageOverlayAddCompleteEventArgs |
GraphicsFont
A font that is suitable for use with the
TextBatchPrimitive . |
ImageCollection
A collection of
GlobeImageOverlay objects. |
KmlContainer
A KmlContainer contains a collection of children
KmlFeatures . |
KmlDocument
A KML document.
|
KmlDocumentLoadedEventArgs |
KmlFeature
A KML feature.
|
KmlGraphics
Provides loading and unloading of
KmlDocuments for a particular CentralBody . |
KmlNetworkLinkRefreshMode
Defines the options available for a KmlNetworkLink's RefreshMode property.
|
KmlNetworkLinkViewRefreshMode
Defines the options available for a KmlNetworkLink's ViewRefreshMode property.
|
MarkerBatchPrimitiveOptionalParameters
Optional per-marker parameters for
MarkerBatchPrimitive
that overrides the marker batch's per-batch parameters. |
ModelArticulation
A
ModelArticulation identifies geometry on the model and is a
collection of transformations that can be applied to that geometry. |
ModelArticulationCollection
A collection containing a
ModelPrimitive's available
articulations . |
ModelTransformation
A
ModelTransformation defines a transformation that is applied
to geometry on a ModelPrimitive . |
ModelUpAxis |
NetworkContext.ConfigureRequest
A delegate which will be called with a request immediately before it is sent,
allowing the request to be modified.
|
NetworkContext.ConfigureRequest.Function
A functional interface for the containing delegate type.
|
OutlineAppearance
Possible appearances of an outline.
|
Overlay
A visible element drawn in screen space.
|
PathPoint
An immutable point defined by a position and a date.
|
PathPointBuilder
A mutable point used to build immutable
PathPoint
objects. |
PathPrimitive
Renders a line to the 3D scene.
|
PickResult
A single result from
Scene.Pick . |
PolylinePrimitive
Renders a polyline in the 3D scene.
|
PolylinePrimitiveOptionalParameters
Optional per-point or per-segment parameters for
PolylinePrimitive
that overrides the polyline primitive's global parameters. |
PolylineType
Describes how to interpret positions defining a polyline.
|
PositionInterpolator
Position interpolators compute positions based on a collection of input positions.
|
Primitive
Primitives represent objects rendered in the 3D scene.
|
PrimitiveManager
The primitive manager contains spatial data structures used to efficiently
render primitives.
|
RenderingEventArgs
The
EventArgs passed to the rendering event. |
Scene |
ScreenOverlay
A visible element drawn in screen space.
|
ScreenOverlayCollection
A collection of screen overlays.
|
ScreenOverlayManager
The top-level container for screen overlays.
|
ScreenOverlayPickResult
Describes a picked screen overlay as a result of a call to
Scene.PickScreenOverlays (get ). |
SetHint
An optimization hint optionally provided to
primitives
to enhance performance for static or dynamic primitives.
|
StereoProjectionMode
The stereoscopic projection mode used for the left and right eye scenes.
|
Stereoscopic
Gets the stereoscopic options for all Scenes.
|
StereoscopicDisplayMode
The stereoscopic display mode.
|
TerrainCollection
A collection of
TerrainOverlay objects. |
TerrainOverlay
A
GlobeOverlay which shows terrain. |
TerrainOverlayAddCompleteEventArgs |
TextBatchPrimitiveOptionalParameters
Optional per-string and per-batch parameters for
TextBatchPrimitive . |
TextureMatrix
A 4 by 4 matrix applied to a texture coordinate.
|
TimeChangedEventArgs
The
EventArgs passed to the time changed event. |
TimeIntervalDisplayCondition |
TriangleMeshPrimitive
Renders a triangle mesh in the 3D scene.
|
TriangleMeshPrimitiveOptionalParameters
Optional parameters for
TriangleMeshPrimitive . |
Class and Description |
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CentralBodyGraphics
The graphical properties associated with a particular
CentralBody . |
DisplayCondition
When assigned to objects, such as
primitives or
globe overlays,
display conditions are evaluated to determine if the object should be
rendered.
|
GlobeImageOverlay
A
GlobeOverlay that shows an image. |
PathPrimitive
Renders a line to the 3D scene.
|
Scene |
ScreenOverlay
A visible element drawn in screen space.
|
ScreenOverlayCollection
A collection of screen overlays.
|
TerrainOverlay
A
GlobeOverlay which shows terrain. |
Class and Description |
---|
Scene |
Class and Description |
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ModelUpAxis |
OutlineAppearance
Possible appearances of an outline.
|
PickResult
A single result from
Scene.Pick . |
Scene |
TextureMatrix
A 4 by 4 matrix applied to a texture coordinate.
|
Class and Description |
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ConstantDisplayCondition
A display condition that evaluates to a user-defined value.
|
DisplayCondition
When assigned to objects, such as
primitives or
globe overlays,
display conditions are evaluated to determine if the object should be
rendered.
|
DistanceDisplayCondition |
PickResult
A single result from
Scene.Pick . |
PixelSizeDisplayCondition |
SceneDisplayCondition |
SolidPrimitive
Renders filled solid objects and their outlines.
|
SurfaceMeshPrimitive
A triangle mesh primitive for meshes on the surface that need to conform to terrain.
|
TriangleMeshPrimitive
Renders a triangle mesh in the 3D scene.
|
Class and Description |
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Camera
Implemented by the scene camera.
|
DisplayCondition
When assigned to objects, such as
primitives or
globe overlays,
display conditions are evaluated to determine if the object should be
rendered.
|
GraphicsFont
A font that is suitable for use with the
TextBatchPrimitive . |
ModelPrimitive |
OutlineAppearance
Possible appearances of an outline.
|
PickResult
A single result from
Scene.Pick . |
Primitive
Primitives represent objects rendered in the 3D scene.
|
SetHint
An optimization hint optionally provided to
primitives
to enhance performance for static or dynamic primitives.
|
TextureMatrix
A 4 by 4 matrix applied to a texture coordinate.
|