A Globe Image Overlay which projects a Raster onto the terrain or surface of the Central Body. You can also enable projection onto models by setting ProjectedRasterModelProjection to true for a Scene. The Projected Raster Overlay can also be used with RasterStream and ProjectionStream to stream video and other raster data to a projection that moves with time.
BorderColor | Gets or sets the color of the Projection's border. |
BorderTranslucency | Gets or sets the translucency of the Projection's border. |
BorderWidth | Gets or sets the width of the Projection's border. |
Color | Gets or sets the color of the projected Raster. |
Directions | Gets the direction vectors in the central body's fixed reference frame that define the Projection's frustum. The collection contains the direction vector down the center of the projection, and the bottom left, bottom right, upper right, and upper left corner direction vectors, in that order. If no direction can be calculated, Cartesian.Zero is returned. Each vector is represented in the array as its individual components in the order x, y, z. |
FarPlaneColor | Gets or sets the color of the Projection's far plane. |
FarPlaneTranslucency | Gets or sets the translucency of the Projection's far plane. |
FrustumColor | Gets or sets the color of the Projection's frustum. |
FrustumTranslucency | Gets or sets the translucency of the Projection's frustum. |
Projection | Gets or sets the Projection that projects the raster. |
Raster | Gets or sets the Raster that is projected. |
ShadowColor | Gets or sets the color of the Projection's shadow. |
ShadowTranslucency | Gets or sets the translucency of the Projection's shadow. |
ShowFarPlane | Gets or sets whether to show the far plane of the Projection. If this is set to true, you will see the projected Raster even when it does not intersect terrain. |
ShowFrustum | Gets or sets whether to show the frustum of the Projection. |
ShowShadows | Gets or sets whether to show shadows or not. When set to true, the Raster will only be projected onto parts of the terrain visible from the Projection's position. When false, the Raster will project onto any terrain inside the Projection's view frustum. Shadows are more realistic, but are slower to render. |
Supported | Gets whether or not the video card supports the Projected Raster Overlay. |
TransparentColor | Gets or sets the Color that will become transparent. |
UseTransparentColor | Gets or sets whether Transparent Color should be used. |
Implemented Interface |
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IAgStkGraphicsGlobeImageOverlay |
IAgStkGraphicsGlobeOverlay |