STK Attitude
There are a number of commands for STK's Attitude capability that can be executed through Connect.
Many of the commands listed below are actually VO
commands. This is because the 3D Attitude graphics window shares much of its functionality with 3D Graphics window.
Command | Format | Description | Version |
---|---|---|---|
Async3DKeyboard | Async3DKeyboard <ScenarioPath> {On | Off} | Return a string indicating which keys on the keyboard are pressed | 4.3 |
Async3DPick | Async3DPick <ScenarioPath> {State} [<Parameter>] | Return the instance path or position of the central body or object double-clicked with the left mouse button in a 3D window | 6.1.2 |
AttCov Access | AttCov <AttCovObjectPath> Access {ComputeOption} [<Parameters>] | Compute or clear access calculations for an attitude coverage object and set auto-recompute options | 8.1 |
AttCov Asset | AttCov <AttCovObjectPath> Asset <AssetObjectPath> {Action} | Identify and manage assets for a attitude coverage object | 8.1 |
AttCov FOMDefine | AttCov <AttFOMObjectPath> FOMDefine {Satisfaction | Limits | Definition} {FOMOption} <Parameters> | Define an attitude figure of merit object | 10 |
AttCov Grid | AttCov <AttCovObjectPath> Grid {GridOption} <Parameters> | Define an attitude coverage grid | 9.0 |
AttCov Interval | AttCov <AttCovObjectPath> Interval {TimeInterval} | Set the attitude coverage interval | 10 |
AttCov_RM GridPoints | AttCov_RM <AttCovObjectPath> GridPoints | Returns the grid points being used for the specified attitude coverage | 6.0 |
AttitudeSegment | AttitudeSegment <ObjectPath> {Add | Delete | Modify} {SegmentType} <Parameters> | Add, modify and delete attitude profile and file segments. | 11.5 |
RecordMovie3D | RecordMovie3D <ScenarioPath> {MovieOptions} | Control movie recording features for a 3D window | 11.5 |
SetAttitude TimeOffset | SetAttitude <VehObjectPath> TimeOffset <OffsetValue> | Shift the start time for all attitude segments | 5.0.4 |
VO Annotation DataDisplayArea | VO <ScenarioPath> Annotation DataDisplayArea {AnnotationOption} | Set up the data display area on a 3d window. | 6.2 |
VO Annotation Frame | VO <ScenarioPath> Annotation Frame {AnnotationOption} <Parameters> | Display the currently selected viewer reference frame in a 3D window | 6.2 |
VO Annotation Selection | VO <ScenarioPath> Annotation Selection {AnnotationOption} <Parameters> | Enable display of an object label or information about any point in the 3D Graphics window by double-clicking on it with the mouse. | 6.2 |
VO Annotation Time | VO <ScenarioPath> Annotation Time {AnnotationOption} <Parameters> | Display the time in a 3D window | 5.0 |
VO AttCovAttributes | VO <AttCovObjectPath> AttCovAttributes {Show {On | Off} | {AttCovOptions}} | Display 3D coverage graphics for an attitude coverage object | 11.1.1 |
VO AttFOMAttributes | VO <AttFOMObjectPath> AttFOMAttributes {Show {On | Off} | {AttFOMOptions}} | Define 3D graphics for an attitude coverage figure of merit object | 10 |
VO AttFOMContours | VO <AttFOMObjectPath> AttFOMContours {GfxType} {ContourOption} [<Parameters>] | Display 3D contour graphics for an attitude figure of merit | 10 |
VO AttFOMLegend | VO <AttFOMObjectPath> AttFOMLegend {GfxType} {DisplayOption1} <Value> [{DisplayOption2} <Value> ...] | Display the Attitude Coverage contours legend. | 6.1 |
VO AttitudeView | VO <ObjectPath> AttitudeView {AttitudeViewOption} <Parameters> | Define and display an attitude sphere for a vehicle, facility, place, target or sensor. | 10 |
VO DeleteStoredView | VO <ScenarioPath> DeleteStoredView "<ViewName>" [<WinNumber>] | Delete the specified stored view from the selected 3D window. | 6.2 |
VO DisableViewErrMsgs | VO <ScenarioPath> DisableViewErrMsgs {Yes | No} | Turn on or off the 3D Graphics View error messages. | 11.3 |
VO LightSource | VO <ScenarioPath> LightSource {Add | Delete | Modify | DeleteAll} [{LightOption} <Parameter>]... | Add a new light source | 9.0 |
VO Lighting | VO <ScenarioPath> Lighting {LightOption} [<Parameter>] | Control the lighting level in a 3D window | 11.7 |
VO Overlay | VO <ScenarioPath> Overlay {Action} "<FilePath>" [{OverlayOption} <Value>] | Control the display and placement of overlay images in a 3D window. | 11.6 |
VO SaveStoredView | VO <ScenarioPath> SaveStoredView "<ViewName>" [<WinNumber>] | Save the current view in the selected 3D window | 6.2 |
VO SetVectorGeometry | VO <ObjectPath> SetVectorGeometry {Option} <Parameters> [WindowID <WinNumber>] | Define the display of geometric components in the 3D Graphics window | 12 |
VO SnapFrame | VO <ScenarioPath> SnapFrame {SnapOption} [<Parameters>] [WindowID <WinNumber>] | Take a picture of the current 3D window and save it | 11.4 |
VO UseSmoothTransition | VO <ScenarioPath> UseSmoothTransition {On | Off} | Enable or disable smooth transitions between stored views | 10 |
VO UseStoredView | VO <ScenarioPath> UseStoredView "<ViewName>" [<WinNumber>] | Set the current view in a 3D window to a previously stored view | 4.1.1 |
VO UseStoredViewImageSets | VO <ScenarioPath> UseStoredViewImageSets {On | Off} | Enable or disable option for stored views to use image set states. | 10 |
VO UseStoredViewTime | VO <ScenarioPath> UseStoredViewTime {On | Off} | Use or ignore the stored time when displaying a stored view | 4.1.1 |
VO View | VO <ScenarioPath> View {Options} | Set parameters for the view in a 3D window | 11 |
VO ViewAlongDirection | VO <ScenarioPath> ViewAlongDirection {From | To} "<ObjectSpec>" Direction "<DirSpec>" [WindowID <WinNumber>] | Create a view along a Vector. | 9.2 |
VO ViewFromTo | VO <ScenarioPath> ViewFromTo {ViewOptions} <Parameters> | Set parameters for the view in a 3D window (simplified form). | 9.2 |
VO_R RecordMovie3D | VO <ScenarioPath> RecordMovie3D {Options} | Return information about movie recording settings. | 11.5 |
VectorTool | VectorTool <ScenarioPath> {Options} | Define coordinate systems and elements used in constructing them, including templates. | 11.5 |
VectorTool Angle | VectorTool <ScenarioPath> <ParentObject> {Action} {Angle | AngleTemplate} <AngleName> [{AngleType} <AngleTypeParams>] | Define and modify Angle geometry components and templates. | 10 |
VectorTool Axes | VectorTool <ScenarioPath> <ParentObject> {Action} {Axes | AxesTemplate} <AxesName> [{AxesType} <AxesTypeParams>] | Define and modify Axes geometry components and templates. | 11.5 |
VectorTool Plane | VectorTool <ScenarioPath> <ParentObject> {Action} {Plane | PlaneTemplate} <PlaneName> [{PlaneType} <PlaneTypeParams>] | Define and modify Plane geometry components and templates. | 11.2 |
VectorTool Point | VectorTool <ScenarioPath> <ParentObject> {Action} {Point | PointTemplate} <PointName> [{PointType} <PointTypeParams>] | Define and modify Point geometry components and templates. | 12.7 |
VectorTool System | VectorTool <ScenarioPath> <ParentObject> {Action} {System | SystemTemplate} <SystemName> [{SystemType} <SystemTypeParams>] | Define and modify System geometry components and templates. | 10 |
VectorTool Vector | VectorTool <ScenarioPath> <ParentObject> {Action} {Vector | VectorTemplate} <VectorName> [{VectorType} <VectorTypeParams>] | Define and modify Vector geometry components and templates. | 12.8 |
VectorTool_R | VectorTool_R <ScenarioPath> {Option} [<Parameters>] | Return information about VectorTool components. | 10.1 |
VectorTool_RM | VectorTool_RM <ScenarioPath> {Option} [<Parameters>] | Return information about VectorTool components. | 10.1 |