3D Visualization Window

The following connect commands enable you to configure and operate the 3D visualization window. There is a separate listing of commands that control 3D Graphics in cases involving 3D properties of an object or those in which it is used in connection with another module

Command Format Description Version
AllowAnimationUpdate AllowAnimationUpdate <ScenarioPath> {On | Off | Toggle} Controls whether the 2D Graphics and 3D Graphics windows refresh 6.1
Animate Animate <ScenarioPath> {AnimateOption} <Parameters> Direct animation of a scenario 10.1
Async3DKeyboard Async3DKeyboard <ScenarioPath> {On | Off} Return a string indicating which keys on the keyboard are pressed 4.3
Async3DPick Async3DPick <ScenarioPath> {State} [<Parameter>] Return the instance path or position of the central body or object double-clicked with the left mouse button in a 3D window 6.1.2
Author Author <ScenarioPath> {Option} Used to create the VDF files. 8.1
BatchGraphics BatchGraphics <ScenarioPath> {On | Off} [Optimize] Set performance response of the 2D and 3D Graphics windows 4.2
SetAnimation SetAnimation <ScenarioPath> {AnimateOption} <Parameters> Set values to control animation. 10
SoftVTR3D SoftVTR3D <ScenarioPath> {SoftVTROptions} Control soft video tape recording features for a 3D window 7.1
VO AccessText VO <ScenarioPath> AccessText {AccTextOption} <Parameters> [WindowID <WinNumber>] Define the display of access text in the 3D Graphics window 6.1
VO Annotation VO <ScenarioPath> Annotation {AnnotationAction} <Parameters> Control the display of annotations in the 3D window 10
VO Annotation DataDisplayArea VO <ScenarioPath> Annotation DataDisplayArea {AnnotationOption} Set up the data display area on a 3d window. 6.2
VO Annotation Declutter VO <ScenarioPath> Annotation Declutter {On | Off} Declutter text annotations in 3D windows 9.2.2
VO Annotation Frame VO <ScenarioPath> Annotation Frame {AnnotationOption} <Parameters> Display the currently selected viewer reference frame in a 3D window 6.2
VO Annotation Selection VO <ScenarioPath> Annotation Selection {AnnotationOption} <Parameters> Enable display of an object label or information about any point in the 3D Graphics window by double-clicking on it with the mouse. 6.2
VO Annotation Time VO <ScenarioPath> Annotation Time {AnnotationOption} <Parameters> Display the time in a 3D window 5.0
VO Annotation ViewerPos VO * Annotation ViewerPos {AnnotationOption} <Parameters> Control the display properties of the viewer position annotation 6.2
VO Attributes (Scenario) VO <ScenarioPath> Attributes {AttributeOption} <Parameters> [<WinNumber>] Set the attributes of a 3D Graphics window 9.0
VO CameraControl VO <ScenarioPath> CameraControl {CameraOptions} Set parameters for controlling a camera path. 10
VO Celestial VO <ScenarioPath> Celestial {Sun | Moon | Stars} {Options} Define the graphical display of the sun, moon, and celestial sphere in the 3D Graphics window 9.2.1
VO CentralBody VO <ScenarioPath> CentralBody <CBName> [<WinNumber>] Set the central body displayed in a 3d window. 6.0
VO Clipping VO <ScenarioPath> Clipping {ClipType} <Distance> <WinNumber> Set the clipping planes for the view in the 3D window 4.1.1
VO Compass VO * Compass ({CompassOption} <value>)... Add a 3D Compass. 9.1
VO Declutter VO <ScenarioPath> Declutter {DeclutterOption} <DeclutterValue> [{DeclutterOption} <DeclutterValue>...] Reposition the labels on objects that are close together so they don't obstruct one another. 7.0
VO DeleteStoredView VO <ScenarioPath> DeleteStoredView "<ViewName>" [<WinNumber>] Delete the specified stored view from the selected 3D window. 6.2
VO DynDataText VO <ObjectPath> DynDataText {DynDataTextOption} <Parameters> [{DisplayOption} <Value>] [<WinNumber>] Control the display of dynamic data text reports in the 3D window 10.1
VO EarthShapeModel VO <ScenarioPath> EarthShapeModel {WGS84 | MSL} Show the globe in VO as the MSL surface or WGS84. 7.0
VO Fonts VO <ScenarioPath> Fonts [{Small | Medium | Large}] {FontOptions} Set the font styles to be used on the 3D Graphics window 9.1
VO Globe VO <ScenarioPath> Globe {GlobeOption} <Value> Control the appearance of the central body in a 3D Graphics window 10.1
VO GlobeDetails VO <ScenarioPath> GlobeDetails {DetailOption} <DetailParams> [WindowID <WinNumber>] Add details to the globe in the VO window 6.2
VO Grids VO <ScenarioPath> Grids {GridType} {DisplayOption} <Value> Control the display of celestial and space grids in the 3D window 6.0
VO ImageSetDef VO <ScenarioPath> ImageSetDef {Action} {ImageSetOptions} Define an image set. 10
VO KML VO <ScenarioPath> KML {KMLOption} <Parameters> [WindowID <WinNumber>] Manipulate KML files in the 3D Window. 9.2
VO LevelOfDetail VO <ScenarioPath> LevelOfDetail {Terrain | GlobeTexture} {Increase | Decrease} [WindowID <WinNumber>] Control the level of terrain and globe texture detail in the 3D graphics window. 8.0
VO LightSource VO <ScenarioPath> LightSource {Add | Delete | Modify | DeleteAll} [{LightOption} <Parameter>]... Add a new light source 9.0
VO Lighting VO <ScenarioPath> Lighting {LightOption} [<Parameter>] Control the lighting level in a 3D window 10
VO ObjectLine VO <ScenarioPath> ObjectLine {Action} {FromObj <TruncObjectPath1>} {ToObj <TruncObjectPath2>} [{LineOptions}] Display lines connecting objects in the 3D Graphics window 10
VO OpenGLInitParms VO <ApplicationPath> OpenGLInitParms {Options} <Parameters> Provide support for advanced 3D viewing options 10.0.1
VO Overlay VO <ScenarioPath> Overlay {Action} "<FilePath>" [{OverlayOption} <Value>] Control the display and placement of overlay images in a 3D window. 10.1
VO PixelAspectRatio VO <ScenarioPath> PixelAspectRatio Value <Value> [WindowID <WinNumber>] Use to control the pixel aspect ratio while recording frames. 6.1
VO Primitive VO <ScenarioPath> Primitive {Add | Modify | Delete | Import | Export} {PrimitiveID} [Type {PrimitiveType}] ({PrimitiveOption} <Value>)... Define and modify programmable graphics primitives. 9.2.2
VO PruneArtic VO <ObjectPath> PruneArtic {PruneOption} Control the amount of data stored for an articulation (data thinning) 10
VO SaveStoredView VO <ScenarioPath> SaveStoredView "<ViewName>" [<WinNumber>] Save the current view in the selected 3D window 6.2
VO SetDefaultCameraPos VO <ScenarioPath> SetDefaultCameraPos <ObjectClass> <Azimuth> <Elevation> Specify customized camera positions to be used when zooming. 10
VO SnapFrame VO <ScenarioPath> SnapFrame {SnapOption} [<Parameters>] [<WinNumber>] Take a picture of the current 3D window and save it 4.2
VO SolarPanel VO <ObjectPath> SolarPanel {CommandOption} To model the exposure of solar panels over a given time interval 10
VO StopAtMinAlt VO <ScenarioPath> StopAtMinAlt {On | Off} [MinimumAltitude <MinAlt>] [WindowID <WinNumber>] Define how the central body will be treated when it obstructs the path of the viewer while zooming or rotating with the View Pilot Tool. 6.1
VO StopAtObject VO <ScenarioPath> StopAtObject {On | Off} [<WinNumber>] Define how objects will be treated when they obstruct the path of the viewer while zooming 5.0
VO SurfaceLines VO <ScenarioPath> SurfaceLines {LineOptions} Set lines in a 3D window to be drawn on terrain. 11.0
VO TerrainAndImagery VO <ScenarioPath> TerrainAndImagery {Options} <Parameters> Manipulate VO terrain and imagery. 11
VO UseSmoothTransition VO <ScenarioPath> UseSmoothTransition {On | Off} Enable or disable smooth transitions between stored views 10
VO UseStoredView VO <ScenarioPath> UseStoredView "<ViewName>" [<WinNumber>] Set the current view in a 3D window to a previously stored view 4.1.1
VO UseStoredViewImageSets VO <ScenarioPath> UseStoredViewImageSets {On | Off} Enable or disable option for stored views to use image set states. 10
VO UseStoredViewTime VO <ScenarioPath> UseStoredViewTime {On | Off} Use or ignore the stored time when displaying a stored view 4.1.1
VO VPF VO <ScenarioPath> VPF {Add | Modify | Delete} {VPFIdentification} ({VPFOption} <Value>)... Load and display Vector Product Format data in the 3D window. 6.1.2
VO View VO <ScenarioPath> View {Options} Set parameters for the view in a 3D window 11
VO ViewAlongDirection VO <ScenarioPath> ViewAlongDirection {From | To} "<ObjectSpec>" Direction "<DirSpec>" [WindowID <WinNumber>] Create a view along a Vector. 9.2
VO ViewFromTo VO <ScenarioPath> ViewFromTo {ViewOptions} <Parameters> Set parameters for the view in a 3D window (simplified form). 9.2
VO ViewPath VO <ScenarioPath> ViewPath "<ViewPathName>" {ViewPathOption} [{State}] <WinNumber> Set the display characteristics of a view path 6.2
VO ViewerPosition VO <ScenarioPath> ViewerPosition <Declination> <RightAscension> <Range> [<WinNumber>] Control the viewer position. 6.1
VO VolumetricGfx VO <VolumetricPath> VolumetricGfx {{GfxOptions} | {Legend Options}} Define the 3d graphics properties of a volumetric object. 11
VO_R 3DView VO_R <ScenarioPath> 3DView [<WinNumber>] Return information about the current view 9.2
VO_R 3DViewCmd VO_R <ScenarioPath> 3DViewCmd [<WinNumber>] Return a connect command that can be used to recreate the current view 9.2
VO_R CameraControl VO_R <ScenarioPath> CameraControl {CameraOptions} Return information about camera paths in a scenario. 9.2.1
VO_R GetReferenceFrame VO_R <ScenarioPath> GetReferenceFrame [<WinNumber>] Return the reference frame for the selected 3D window. 9.2.1
VO_R MapID VO_R <ScenarioPath> MapID [{Type} | Count [{Type}]] Return information about the open 3D windows. 10.1
VO_R Overlays VO_R <ScenarioPath> Overlays [<WinNumber>] Return list of overlays for the current view 9.0
VO_R Primitive VO_R <ScenarioPath> Primitive Add ID Auto Type {PrimitiveType} ({PrimitiveOption} <Value>)... Create a Primitive and return the ID of that primitive. 8.0
VO_R SoftVTR3D VO <ScenarioPath> SoftVTR3D {Options} Return information about Soft VTR settings. 7.1
VO_R StoredViewNames VO_R <ScenarioPath> StoredViewNames [<WinNumber> | All] Returns the names of any stored views 9.0
VO_R ViewPoint VO_R <ScenarioPath> ViewPoint [<WinNumber>] Return the coordinates of the current view in a given 3D window 4.1.1
VO_R VisualTerrainCurrentServer VO_R <ScenarioPath> VisualTerrainCurrentServer Returns current visual terrain server. (Deprecated Command) 11
VO_RM Annotation VO_RM <ScenarioPath> Annotation {Option} [WindowID <WinNumber>] Return information about text annotations on a 3D window. 10.1
VO_RM KML VO_RM <ScenarioPath> KML {KMLOption} [{Parameters}] [WindowID <WinNumber>] Return information about KML documents in a 3D window 9.2
VO_RM TerrainAndImagery VO_RM <ScenarioPath> TerrainAndImagery [Visibility] [WindowID <WinNumber>] Return the current terrain and imagery in a 3D window 9.2
VO_RM VisualTerrainServers VO_RM <ScenarioPath> VisualTerrainServers Returns list of visual terrain servers (Deprecated Command). 11
VO_RM VisualTerrainTilesets VO_RM <ScenarioPath> VisualTerrainTilesets [Server <ServerName>] Returns list of visual terrain tile sets. (Deprecated Command) 11
Window3D Window3D <ScenarioPath> {Window3dOptions} Create or remove a 3D Graphics window, enable zooming, edit objects, set render methods, set 3D pick modes, or drill-down to hidden objects in the 3D Graphics window * 11
Window3D_R Window3D_R <ScenarioPath> {WindowOption} [WindowID <WinNumber>] Return information about a 3D Graphics window 9.0

STK Programming Interface 11.0.1